This should make tests a bit more convenient to write and debug.
Moreover, begin de de-IX-ization of parseExpr. I have, in a local WIP, a
parseExpr implemented using a recursive descent algo, it passes all tests, but
it unfortunately assembles a faulty zasm. I have to find the expressions that
it doesn't parse properly.
But before I do that, I prefer to commit these significant improvements I've
been making to tests harness in parallel of this development.
We now treat the block device as fixed-size rather than trying to grow it in response
to kernel activity.
Previously, if you tried to create 2 files in a row, only the first 1 would actually appear,
because the device only ever got larger when a byte was written immediately past the end of
the device.
Now we just let the kernel write bytes to the disk anywhere, so new files can be created even
when the previous file is not completely full.
Also, fix buffer overrun in reading filesystem image, and use a more idiomatic fgetc loop.
This gives the maximum size of the stack at any given moment during the
execution of the program. It's useful to figure out if the stack gets
dangerously close to the heap.
That's my mega-commit you've all been waiting for.
The code for the shell share more routines with userspace apps than with kernel
units, because, well, its behavior is that of a userspace app, not a device
driver.
This created a weird situation with libraries and jump tables. Some routine
belonging to the `kernel/` directory felt weird there.
And then comes `apps/basic`, which will likely share even more code with the
shell. I was seeing myself creating huge jump tables to reuse code from the
shell. It didn't feel right.
Moreover, we'll probably want basic-like apps to optionnally replace the shell.
So here I am with this huge change in the project structure. I didn't test all
recipes on hardware yet, I will do later. I might have broken some...
But now, the structure feels better and the line between what belongs to
`kernel` and what belongs to `apps` feels clearer.
Instead of expecting a `USER_CODE` symbol to be set, we expect `.org` to be
set in all userspace glue code. This gives us more flexibility with regards to
how we manage that.
Moreover, instead of making `USER_RAMSTART` mandatory, we make it default to
the end of the binary, which is adequate in a majority of cases.
Will be useful for my upcoming mega-commit... :)
Most of register fiddling routines (which is now the only thing contained
in care.asm) are used by almost all userspace apps, often in inner loops.
That makes the penalty of using jump tables for those a bit too high.
Moreover, it burdens jump tables needlessly.
Because this unit is very small (now that string routines are out), it makes
sense to always include it in binaries.
We use zasm's ability to use labels in .equ directive.
We didn't do it before because for a while, we were in between scas
and zasm (scas was used in automated tests) so we needed to use the
lowest common denominator: zasm doesn't have macros and scas can't
use labels in .equ directives.
This forced us to add this layer of indirection. But now that we are
completely cut from scas' dependency, we can use this nice zasm's
ability.
The goal is to avoid mixing those routines with "character devices"
(acia, vpd, kbd) which aren't block devices and have routines that
have different expectations.
This is a first step to fixing #64.
I've tested RAM usage when self-assembling and there weren't as high
as I thought. zasm's defaults now use less than 0x1800 bytes of RAM,
making it possible, theoretically for now, for a Sega Master System
to assemble Collapse OS from within itself.