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zasm: lower RAM requirements
I've tested RAM usage when self-assembling and there weren't as high as I thought. zasm's defaults now use less than 0x1800 bytes of RAM, making it possible, theoretically for now, for a Sega Master System to assemble Collapse OS from within itself.
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@ -47,19 +47,25 @@
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.inc "user.h"
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; *** Overridable consts ***
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; NOTE: These limits below are designed to be *just* enough for zasm to assemble
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; itself. Considering that this app is Collapse OS' biggest app, it's safe to
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; assume that it will be enough for many many use cases. If you need to compile
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; apps with lots of big symbols, you'll need to adjust these.
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; With these default settings, zasm runs with less than 0x1800 bytes of RAM!
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; Maximum number of symbols we can have in the global and consts registry
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.equ ZASM_REG_MAXCNT 0xff
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; Maximum number of symbols we can have in the local registry
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.equ ZASM_LREG_MAXCNT 0x40
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.equ ZASM_LREG_MAXCNT 0x20
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; Size of the symbol name buffer size. This is a pool. There is no maximum name
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; length for a single symbol, just a maximum size for the whole pool.
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; Global labels and consts have the same buf size
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.equ ZASM_REG_BUFSZ 0x1000
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.equ ZASM_REG_BUFSZ 0x700
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; Size of the names buffer for the local context registry
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.equ ZASM_LREG_BUFSZ 0x200
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.equ ZASM_LREG_BUFSZ 0x100
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; ******
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