mirror of
https://github.com/20kdc/OC-KittenOS.git
synced 2024-11-08 11:38:07 +11:00
122 lines
5.9 KiB
Markdown
122 lines
5.9 KiB
Markdown
# KittenOS NEO (pre-release)
|
|
|
|
As per usual, no warranty, not my responsibility if this breaks, or if you somehow try to run it on an actual (non-OpenComputers) computer.
|
|
|
|
The first commit is after I got the installer working again after the new compression system (BDIVIDE).
|
|
|
|
That's what the "SYSTEM HEROES" thing is about.
|
|
|
|
## Known Issues (That Aren't KittenOS NEO's Fault)
|
|
|
|
Touch calibration could be off if the setPrecise support mess didn't work properly.
|
|
|
|
Wide character support *may* encounter issues due to performance-saving tricks in some old OC versions. The 1.12.2 version being used at LimboCon doesn't have the issue, so it's been dealt with. Point is, not a KittenOS NEO bug if it happens.
|
|
|
|
## Known Issues (That Are KittenOS NEO's Fault But Aren't Really Fixable)
|
|
|
|
Having a window around that uses the palette-setting interface can cause funky graphical issues on
|
|
a window that does not receive or lose focus when the palette changes.
|
|
The alternative is rerendering all windows on palette change, or attempting to detect this particular case.
|
|
This isn't very fast, so the graphics corruption is considered worth it.
|
|
Critical UI gets protected from this by having a set of 4 reserved colours,
|
|
but this can't be expanded without hurting Tier 2 systems.
|
|
|
|
If you move a window over another window, that window has to rerender. The alternative is buffering the window. Since memory is a concern, that is not going to happen. Some windows are more expensive to render than others (`klogo` tries to use less RAM if the system is 192K, at the expense of disk access) - move the most expensive window out of the way, since once a window is top-most, moving it around is usually "free".
|
|
|
|
If the system runs out of memory, the kernel could crash, or alternatively the system goes into a limbo state. You're more or less doomed. Given that almost everything in Lua causes a memory allocation, I'm not exactly sure how I'd be supposed to fix this properly.
|
|
|
|
Any situation where the system fails to boot *may* be fixable with Safe Mode.
|
|
This includes if you copied a sufficiently large bit of text into the persistent clipboard, and now Icecap or Everest won't start.
|
|
The catch is, it wipes your settings. As the settings are always in RAM, and contain just about every *fixable* thing that can break your boot,
|
|
nuking them should bring you to defaults.
|
|
|
|
And finally, just because a system can multitask somewhat on 192K doesn't mean it can do the impossible regarding memory usage.
|
|
Lesson learned: Cleaner design -> Higher memory usage.
|
|
So anyone who wants the design to be made even cleaner should probably reread this paragraph.
|
|
(In R0, editing the kernel causes 192K systems to fail to open filedialogs. I've fixed this in R1.)
|
|
|
|
## Description
|
|
|
|
At least in theory: "efficient. multi-tasking. clean. security-oriented".
|
|
|
|
KittenOS NEO is an OpenComputers operating system designed for Tier 1 hardware.
|
|
|
|
This means, among other things, it has an operating overhead limit of 192KiB real-world (on 32-bit or 64-bit).
|
|
|
|
Unlike the original KittenOS (now in the "legacy" branch), it is also designed with some attempt at cleanliness.
|
|
|
|
## User Guide
|
|
|
|
It is recommended that you take out your OpenComputers CPU, and shift-right-click until it says "Architecture: Lua 5.3", if possible.
|
|
|
|
Then simply download the installer from inst.lua here, rename it to "init.lua" and put it on a blank disk.
|
|
|
|
Finally, remove all other disks and reboot.
|
|
|
|
KittenOS NEO will install itself.
|
|
|
|
(This does not account for custom EEPROMs.)
|
|
|
|
## Policy regarding updates
|
|
|
|
KittenOS NEO's installer, including the full KittenOS NEO base operating system, is 65536 bytes or below.
|
|
|
|
As the installer must be loaded in full into RAM, this is not negotiable.
|
|
|
|
If it can't be kept this way with the current compressor, then a better compressor will have to be made.
|
|
|
|
Everything following is completely a draft. This is more like a guideline rather than actual policy.
|
|
|
|
All kernel or security-critical `sys-` process bugs will cause an installer update.
|
|
|
|
Other bugs will merely result in an updated copy in the repository.
|
|
|
|
This copy will be copied to installer code if and only if another condition requires the installer code be updated.
|
|
|
|
The code in the `code/` folder is the code meant for the installer.
|
|
|
|
Non-installer code is in the `repository/`, and thus accessible via CLAW.
|
|
|
|
As HTTPS is not used for this due to various weirdness that occurs when I try, I'm hosting the repository and `inst.lua` at `http://20kdc.duckdns.org/neo`.
|
|
|
|
Requests for additional features in system APIs will NOT cause an installer update.
|
|
|
|
## Building
|
|
|
|
The tools are meant for internal use, so are thus designed to run on some generic Unix.
|
|
|
|
The tools that I haven't gotten rid of are the ones that still work properly.
|
|
|
|
Firstly, for an uncompressed installer (just to test installer basecode), you use `mkucinst.lua`.
|
|
|
|
This kind of has some overlap with `package.sh` so that needs to be dealt with at some point.
|
|
|
|
Secondly, for a compressed installer, you use `package.sh` to rebuild `code.tar`, then use something along the lines of:
|
|
|
|
lua heroes.lua `wc -c code.tar` > inst.lua
|
|
|
|
This will build the compressed installer.
|
|
|
|
## Kernel Architecture
|
|
|
|
KittenOS NEO is an idea of what a Lua-based efficient microkernel might look like.
|
|
|
|
Scheduling is based entirely around uptime and timers,
|
|
which cause something to be executed at a given uptime.
|
|
|
|
That said, for a microkernel it's still a bit larger than I'd have hoped.
|
|
|
|
If anyone has any ideas, put them in an issue? If they're not too damaging, I'll use the saved space to add a thank-you-note to them in the kernel.
|
|
|
|
## Installer Architecture
|
|
|
|
The installer is split into a generic TAR extractor frontend `insthead.lua` and a replacable compression backend (written in by relevant tools - in current versions, `heroes.lua` is where it starts).
|
|
|
|
There was more details on this but the details changed.
|
|
|
|
## License
|
|
|
|
This is released into the public domain.
|
|
No warranty is provided, implied or otherwise.
|
|
|