Get rid of KTC1, update Everest

This commit is contained in:
20kdc 2018-04-12 14:17:30 +01:00
parent e487439b3b
commit 783bf9361f
5 changed files with 53 additions and 72 deletions

52
KTC1.md
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@ -1,52 +0,0 @@
# KTC1 Specification
KittenOS Texture Compression 1 is an image compression format that, while not
size-optimized or performance-optimized for OC screens, is optimized for
streaming from disk, and always produces precise results.
KTC1's concepts are "inspired by" ETC1, and it was conceived after evaluating
ETC1 for use in KittenOS NEO. ETC1, however, is not optimally fit for
OpenComputers rendering, and thus KTC1 was created to provide an equal-size
solution that better fit these requirements.
A 256-colour palette is assumed, and it is assumed that the palette is provided
outside of KTC1's context.
A KTC1 block is one OpenComputers character (2x4 pixels), and is 4 bytes long.
The format amounts to a background palette index, a foreground palette index,
and a Unicode character index in the Basic Multilingual Plane.
The unicode character is displayed with the given colours at the position of the
block.
The renderer does not get more complicated when more blocks are involved.
Simply put, blocks that are overlapped by a previous wide character are to be
totally ignored.
The size of this format is equivalent to 4-bit indexed data and to ETC1.
For standardization's sake, the container format for KTC1 has an 8-byte header:
"OC" followed by two 16-bit big-endian unsigned integers, for width
and height in blocks, the bytes-per-block count for this format (4) as
an unsigned byte, and the amount of "comment" bytes that go after the image,
as another unsigned byte.
Example image, showing a 4x4 white "A" on black, with a standard text
black "A" on white underneath:
4F 43 00 02 00 02 04 00
FF 00 28 6E FF 00 28 B5
00 FF 00 41 00 FF 00 00
## Additional Notes
A KTC1 file is theoretically a "lossless" screenshot under the limits of the
OpenComputers system assuming the palette is correct.
The Basic Multilingual Plane access allows mixing images and text inside a
KTC1 file, and covers all characters that OpenComputers supports.
This makes KTC1 an interesting option for use as a mixed text/image interchange
format between applications.

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@ -8,12 +8,19 @@ That's what the "SYSTEM HEROES" thing is about.
## Known Issues (That Aren't KittenOS NEO's Fault)
Touch calibration is off because OC's setPrecise seems to offset coordinates down and right by a character. OCEmu's does not. I consider this an OC bug. This is known to occur on at least `OpenComputers-MC1.12.2-1.7.2.67.jar`. If you want to check my routines, see sys-everest, search for the lowest instance of `"touch"`. Or just use OCEmu, which doesn't change anything when precise is set, and thus can't be doing anything different than the setPrecise(false) behavior.
Touch calibration could be off if the setPrecise support mess didn't work properly.
Wide character support *may* encounter issues due to performance-saving tricks in some old OC versions. The 1.12.2 version being used at LimboCon doesn't have the issue, so it's been dealt with. Point is, not a KittenOS NEO bug if it happens.
## Known Issues (That Are KittenOS NEO's Fault But Aren't Really Fixable)
Having a window around that uses the palette-setting interface can cause funky graphical issues on
a window that does not receive or lose focus when the palette changes.
The alternative is rerendering all windows on palette change, or attempting to detect this particular case.
This isn't very fast, so the graphics corruption is considered worth it.
Critical UI gets protected from this by having a set of 4 reserved colours,
but this can't be expanded without hurting Tier 2 systems.
If you move a window over another window, that window has to rerender. The alternative is buffering the window. Since memory is a concern, that is not going to happen. Some windows are more expensive to render than others (`klogo` tries to use less RAM if the system is 192K, at the expense of disk access) - move the most expensive window out of the way, since once a window is top-most, moving it around is usually "free".
If the system runs out of memory, the kernel could crash, or alternatively the system goes into a limbo state. You're more or less doomed. Given that almost everything in Lua causes a memory allocation, I'm not exactly sure how I'd be supposed to fix this properly.

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@ -353,15 +353,13 @@ local function handleSpan(target, x, y, text, bg, fg)
end
local basePalT2 = {
-- on T2 we provide 'system colours'
-- by default
-- on T2 we provide 'system colours' by default
0x000000, 0x0080FF, 0x000040, 0xFFFFFF,
-- stuff above cannot be altered by
-- user applications to prevent
-- graphical glitches
0xFF0000, 0xC04000, 0x808000, 0x40C000,
0x00FF00, 0x00C040, 0x008080, 0x0040C0,
0x0000FF, 0x4000C0, 0x800080, 0xC00040
-- stuff above cannot be altered by user applications, to prevent graphical glitches.
-- Provide some shades of grey to try and prevent accidental chroma.
0x182828, 0x404040, 0x686868, 0x909090,
0xB8B8B8, 0xE0E0E0, 0x800080, 0xFF0000,
0x808000, 0x00FF00, 0x008080, 0x0000FF
}
local basePalT3 = {
-- on T3 we provide the Tier 3 pal.
@ -382,25 +380,28 @@ local function setSurfacePalette(surf, pal)
if rb then
monitorResetBF(m)
end
local ko = -1
local unlocked = false
if not rawequal(pal, nil) then
neo.ensureType(pal, "table")
if depth < 8 then
ko = 3 -- start overriding at indexes 4+
end
elseif depth < 8 then
pal = basePalT1
else
pal = basePalT2
end
local ko = -1
if depth == 4 then
ko = 3 -- start overriding at 4+
unlocked = true
else
pal = basePalT3
unlocked = true
end
for k, v in ipairs(pal) do
-- prevent graphical glitches for
-- critical system colours on T3
local av = v % 0x1000000
if av ~= 0xFFFFFF and
if unlocked or (av ~= 0xFFFFFF and
av ~= 0x000000 and
av ~= 0x0080FF and
av ~= 0x000040 then
av ~= 0x000040) then
local ok = pcall(cb.setPaletteColor, k + ko, v)
if not ok then return k - 1 end
end
@ -413,11 +414,11 @@ local function changeFocus(oldSurface, optcache)
optcache = optcache or {}
if ns1 ~= oldSurface then
if oldSurface then
setSurfacePalette(oldSurface, basePal)
setSurfacePalette(oldSurface, nil)
oldSurface[6]("focus", false)
end
if ns1 then
setSurfacePalette(ns1, basePal)
setSurfacePalette(ns1, nil)
ns1[6]("focus", true)
end
updateStatus()
@ -694,6 +695,7 @@ local function performClaim(s3)
if gpucb then
local w, h = gpucb.getResolution()
table.insert(monitors, {gpu, s3, w, h, -1, -1})
setSurfacePalette({#monitors}, nil)
-- This is required to ensure windows are moved off of the null monitor.
-- Luckily, there's an obvious sign if they aren't - everest will promptly crash.
reconcileAll()

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@ -38,7 +38,21 @@ Window fields:
values.
This is meant only as a hint to
Everest, and may be ignored.
Returns 0.
Returns the amount of entries set.
NOTE: Up to 4 colours may be used
by the implementation as "base"
colours, and thus cannot be set as
past of a palette to prevent any
use of the application-controlled
indexes in the major UI.
This is because the palette-setting
interface leads to graphics issues
with multi-tasking, even in those
programs not using the interface,
so a set of reliable colours is
required to keep a multitasking
system usable in these edge cases.
close(): Close the window.
Events:
@ -53,6 +67,16 @@ Events:
api, id, "focus", hasFocus
api, id, "line", lineIndex
Palette advice for artists:
*Use 16-colour images*, and ensure
the viewer software uses the palette
functions. Always use a 2x4 grid to
check cell colour limits. If your
palette contains any reserved
colour, make it last in the palette,
so that they are not wasted if not
used.
-- This is released into
the public domain.
-- No warranty is provided,