159 lines
7.3 KiB
C#
159 lines
7.3 KiB
C#
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using HarmonyLib;
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using RimWorld;
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using LitterBiotech.Helpers;
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using System.Collections.Generic;
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using Verse;
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namespace LitterBiotech
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{
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[StaticConstructorOnStartup]
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public class LitterBiotechMod
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{
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static Dictionary<string, LaborState> laborStateMap = new Dictionary<string, LaborState>();
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static LitterBiotechMod()
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{
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Harmony harmony = new Harmony(id: "rimworld.leboeuf.litterbiotech");
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// Hediff_Labor state capture
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harmony.Patch(AccessTools.Method(typeof(Hediff_Labor), nameof(Hediff_Labor.PostRemoved)),
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postfix: new HarmonyMethod(typeof(LitterBiotechMod), nameof(Hediff_Labor_PostRemovedPostFix)));
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// Gene_LitteredBirths multibirth logic
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harmony.Patch(AccessTools.Method(typeof(Hediff_LaborPushing), nameof(Hediff_LaborPushing.PostRemoved)),
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postfix: new HarmonyMethod(typeof(LitterBiotechMod), nameof(Hediff_LaborPushing_PostRemovedPostFix)));
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LBTLogger.Message("Litter Biotech started successfully.");
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if (LBTSettings.devMode)
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{
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LBTLogger.Message("Notice: Developer logging for Litter Biotech is currently active - it can be disabled in the mod settings.");
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}
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}
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// Notes about Hediff_Labor_PostRemovedPostFix
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// ===========================================
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// Alright, didn't really want to make a patch for Labor as well as LaborPushing, but I have to because otherwise there's
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// no way to assign a doctor on second/third/etc births if I only use LaborPushing, which can disproportionately cause
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// more stillbirths than you might normally have
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//
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// I TRIED to modify the ChildBirth lord job and ritual code to allow the first doctor that was assigned and any childbirth
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// attendees to just autoreassign themselves to the next births, but it wasn't working - for now, I'm not happy with how I'm
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// doing this because multiple births now require:
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// 1. (potentially several) forced pauses with letters telling the player to reassign a doctor to the mother who's giving birth to another child
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// 2. A LOT of state carrying (that I likely overengineered :v) ) between hediff removes and adds
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//
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// I've got a dictionary now for storing state across hediffs and on multiple pawns, instead of what I was originally doing, which was using
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// severity as a way of tracking state. LaborState class should help keep things a little more organized.
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//
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// I'll revisit this in the future (probably). Thanks for coming to my TED talk
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static void Hediff_Labor_PostRemovedPostFix(ref Hediff_Labor __instance)
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{
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bool randomTwinsRoll;
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int totalBirths;
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bool laborStateIsNull = !laborStateMap.ContainsKey(__instance.pawn.ThingID);
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bool hasLitteredBirthsGene = __instance.pawn.genes.HasGene(LitterBiotech.GeneDefOf.LitteredBirths);
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// we'll never do additional processing if this is the guaranteed last birth (eg birth #4)
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if (!laborStateIsNull && laborStateMap.TryGetValue(__instance.pawn.ThingID).birthCount == 4)
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{
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return;
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}
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// For now, littered birth overrides twin calculations, so if a LaborState already exists
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// with littered births gene, move on
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if (!laborStateIsNull && hasLitteredBirthsGene)
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{
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if (LBTSettings.devMode)
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{
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LBTLogger.MessageGroupHead("Found active LaborState and LitteredBirths gene - skipping additional Hediff_Labor_PostRemovedPostFix work");
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LBTLogger.MessageGroupBody("Pawn: " + __instance.pawn.NameShortColored + " (" + __instance.pawn.ThingID + ")");
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LBTLogger.MessageGroupFoot("birthCount: " + laborStateMap.TryGetValue(__instance.pawn.ThingID).birthCount);
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}
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return;
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}
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// Make a new LaborState for the null case with littered births
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if (laborStateIsNull && hasLitteredBirthsGene)
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{
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LBTLogger.Message("Found littered births gene");
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int litteredBirthsTotalRoll = Rand.RangeInclusive(2, 4);
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laborStateMap.SetOrAdd(__instance.pawn.ThingID, new LaborState(__instance.pawn, litteredBirthsTotalRoll));
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return;
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}
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// Finally, regardless of littered births gene, we only want new state creation on
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// pawns that don't already have state, so return if state is !null (STATE SHOULD ALWAYS BE CLEANED IN LABORPUSHING POSTFIX)
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if (!laborStateIsNull)
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{
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if (LBTSettings.devMode)
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{
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LBTLogger.Warning("Labor state for pawn " + __instance.pawn.NameShortColored + " (" + __instance.pawn.ThingID + ") is not null despite all checks passing for determining first instance of Hediff_Labor - this warning should never occur, and may indicate a bug in Hediff_LaborPushing of lingering labor state from a previous pregnancy");
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}
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return;
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}
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// For everything else, we do random twin handling
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// -------
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// If we fail a base chance twins roll, return without any additional processing and proceed with vanilla childbirth
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// Notes on rolls:
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// -> Chance with Littered Births gene: random between 2 and 4 (inclusive)
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randomTwinsRoll = Rand.Chance(0.01f);
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if (!randomTwinsRoll)
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{
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// We failed rolls - no additional processing, do vanilla single baby birth
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if (LBTSettings.devMode)
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{
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LBTLogger.MessageGroupHead("Inside Hediff_Labor_PostRemovedPostFix random twins check fail");
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LBTLogger.MessageGroupBody("Pawn: " + __instance.pawn.NameShortColored);
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LBTLogger.MessageGroupBody("Random twins roll outcome: " + randomTwinsRoll);
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}
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return;
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}
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totalBirths = 2;
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bool doTriplets = Rand.Chance(0.5f);
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bool doQuadruplets = Rand.Chance(0.1f);
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if (doTriplets) totalBirths = 3;
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if (doTriplets && doQuadruplets) totalBirths = 4;
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// Set new LaborState
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laborStateMap.Add(__instance.pawn.ThingID, new LaborState(__instance.pawn, totalBirths));
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}
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static void Hediff_LaborPushing_PostRemovedPostFix(ref Hediff_LaborPushing __instance)
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{
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bool hasLitteredBirthsGene = __instance.pawn.genes.HasGene(LitterBiotech.GeneDefOf.LitteredBirths);
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bool laborStateIsNull = !laborStateMap.ContainsKey(__instance.pawn.ThingID);
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LaborState currentLaborState;
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laborStateMap.TryGetValue(__instance.pawn.ThingID, out currentLaborState);
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if (laborStateIsNull)
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{
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return;
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}
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if (currentLaborState.birthTotal == currentLaborState.birthCount)
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{
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laborStateMap.Remove(__instance.pawn.ThingID);
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return;
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}
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((Hediff_Labor)__instance.pawn.health.AddHediff(RimWorld.HediffDefOf.PregnancyLabor)).SetParents(__instance.pawn, __instance.Father, PregnancyUtility.GetInheritedGeneSet(__instance.Father, __instance.pawn));
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currentLaborState.birthCount++;
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if (!hasLitteredBirthsGene)
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{
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if (LBTSettings.devMode)
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{
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LBTLogger.Message("Pawn " + __instance.pawn.NameShortColored + " (" + __instance.pawn.ThingID + ") is having random twins");
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}
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Find.LetterStack.ReceiveLetter("Twins!", __instance.pawn.NameShortColored + " is still in labor and is having twins!\n\nBe sure to gather your doctor and additional friends and family to ensure the other baby is also born healthy!", LitterBiotech.LetterDefOf.AnotherBaby, __instance.pawn);
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return;
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}
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Find.LetterStack.ReceiveLetter("Another baby!", __instance.pawn.NameShortColored + " is still in labor and is having another baby!\n\nBe sure to gather your doctor and additional friends and family to ensure the next baby is also born healthy!", LitterBiotech.LetterDefOf.AnotherBaby, __instance.pawn);
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}
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}
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}
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