collapseos/tools/tests/avra/seg7multiplex.asm

344 lines
9.6 KiB
NASM

; This is a copy of my seg7multiplex main program, translated for zasm.
; The output of zasm was verified against avra's.
; 7-segments multiplexer for an ATtiny45
;
; Register usage
; R0: Digit on AFF1 (rightmost, QH on the SR)
; R1: Digit on AFF2 (QG on the SR)
; R2: Digit on AFF3 (QF on the SR)
; R3: Digit on AFF4 (leftmost, QE on the SR)
; R5: always zero
; R6: generic tmp value
; R16: generic tmp value
; R18: value to send to the SR. cleared at every SENDSR call
; in input mode, holds the input buffer
; R30: (low Z) current digit being refreshed. cycles from 0 to 3
;
; Flags on GPIOs
; GPIOR0 - bit 0: Whether we need to refresh the display
; GPIOR0 - bit 1: Set when INT_INT0 has received a new bit
; GPIOR0 - bit 2: The value of the new bit received
; GPIOR0 - bit 4: input mode enabled
; Notes on register usage
; R0 - R3: 4 low bits are for digit, 5th bit is for dot. other bits are unused.
;
; Notes on AFF1-4
; They are reversed (depending on how you see things...). They read right to
; left. That means that AFF1 is least significant, AFF4 is most.
;
; Input mode counter
; When in input mode, TIMER0_OVF, instead of setting the refresh flag, increases
; the counter. When it reaches 3, we timeout and consider input invalid.
;
; Input procedure
;
; Input starts at INT_INT0. What it does there is very simple: is sets up a flag
; telling it received something and conditionally sets another flag with the
; value of the received bit.
;
; While we do that, we have the input loop eagerly checking for that flag. When
; it triggers, it records the bit in R18. The way it does so is that it inits
; R18 at 1 (not 0), then for every bit, it left shifts R18, then adds the new
; bit. When the 6th bit of R18 is set, it means we have every bit we need, we
; can flush it into Z.
; Z points directly to R3, then R2, then R1, then R0. Because display refresh
; is disabled during input, it won't result in weird displays, and because
; partial numbers result in error display, then partial result won't lead to
; weird displays, just error displays.
;
; When input mode begins, we change Z to point to R3 (the first digit we
; receive) and we decrease the Z pointer after every digit we receive. When we
; receive the last bit of the last digit and that we see that R30 is 0, we know
; that the next (and last) digit is the checksum.
.inc "avr.h"
.inc "tn254585.h"
.inc "tn45.h"
; pins
.equ RCLK 0 ; on PORTB
.equ SRCLK 3 ; on PORTB
.equ SER_DP 4 ; on PORTB
.equ INSER 1 ; on PORTB
; Let's begin!
.org 0x0000
RJMP MAIN
RJMP INT_INT0
RETI ; PCINT0
RETI ; TIMER1_COMPA
RETI ; TIMER1_OVF
RJMP INT_TIMER0_OVF
MAIN:
LDI R16, RAMEND&0xff
OUT SPL, R16
LDI R16, RAMEND}8
OUT SPH, R16
SBI DDRB, RCLK
SBI DDRB, SRCLK
SBI DDRB, SER_DP
; we generally keep SER_DP high to avoid lighting DP
SBI PORTB, SER_DP
; target delay: 600us. At 1Mhz, that's 75 ticks with a 1/8 prescaler.
LDI R16, 0x02 ; CS01, 1/8 prescaler
OUT TCCR0B, R16
LDI R16, 0xb5 ; TOP - 75 ticks
OUT TCNT0, R16
; Enable TIMER0_OVF
IN R16, TIMSK
ORI R16, 0x02 ; TOIE0
OUT TIMSK, R16
; Generate interrupt on rising edge of INT0
IN R16, MCUCR
ORI R16, 0b00000011 ; ISC00 + ISC01
OUT MCUCR, R16
IN R16, GIMSK
ORI R16, 0b01000000 ; INT0
OUT GIMSK, R16
; we never use indirect addresses above 0xff through Z and never use
; R31 in other situations. We can set it once and forget about it.
CLR R31 ; high Z
; put 4321 in R2-5
CLR R30 ; low Z
LDI R16, 0x04
ST Z+, R16 ; 4
DEC R16
ST Z+, R16 ; 3
DEC R16
ST Z+, R16 ; 2
DEC R16
ORI R16, 0b00010000 ; DP
ST Z, R16 ; 1
CLR R30 ; replace Z to 0
SEI
LOOP:
RCALL INPT_CHK ; verify that we shouldn't enter input mode
SBIC GPIOR0, 0 ; refesh flag cleared? skip next
RCALL RDISP
RJMP LOOP
; ***** DISPLAY *****
; refresh display with current number
RDISP:
; First things first: setup the timer for the next time
LDI R16, 0xb5 ; TOP - 75 ticks
OUT TCNT0, R16
CBI GPIOR0, 0 ; Also, clear the refresh flag
; Let's begin with the display selector. We select one display at once
; (not ready for multi-display refresh operations yet). Let's decode our
; binary value from R30 into R16.
MOV R6, R30
INC R6 ; we need values 1-4, not 0-3
LDI R16, 0x01
RDISP1:
DEC R6
BREQ RDISP2 ; == 0? we're finished
LSL R16
RJMP RDISP1
; select a digit to display
; we do so in a clever way: our registers just happen to be in SRAM
; locations 0x00, 0x01, 0x02 and 0x03. Handy eh!
RDISP2:
LD R18, Z+ ; Indirect load of Z into R18 then increment
CPI R30, 4
BRCS RDISP3 ; lower than 4 ? don't reset
CLR R30 ; not lower than 4? reset
; in the next step, we're going to join R18 and R16 together, but
; before we do, we have one thing to process: R18's 5th bit. If it's
; high, it means that DP is highlighted. We have to store this
; information in R6 and use it later. Also, we have to clear the higher
; bits of R18.
RDISP3:
SBRC R18, 4 ; 5th bit cleared? skip next
INC R6 ; if set, then set R6 as well
ANDI R18, 0xf ; clear higher bits
; Now we have our display selector in R16 and our digit to display in
; R18. We want it all in R18.
SWAP R18 ; digit goes in high "nibble"
OR R18, R16
; While we send value to the shift register, SER_DP will change.
; Because we want to avoid falsely lighting DP, we need to disable
; output (disable OE) while that happens. This is why we set RCLK,
; which is wired to OE too, HIGH (OE disabled) at the beginning of
; the SR operation.
;
; Because RCLK was low before, this triggers a "buffer clock" on
; the SR, but it doesn't matter because the value that was there
; before has just been invalidated.
SBI PORTB, RCLK ; high
RCALL SENDSR
; Flush out the buffer with RCLK
CBI PORTB, RCLK ; OE enabled, but SR buffer isn't flushed
NOP
SBI PORTB, RCLK ; SR buffer flushed, OE disabled
NOP
CBI PORTB, RCLK ; OE enabled
; We're finished! Oh no wait, one last thing: should we highlight DP?
; If we should, then we should keep SER_DP low rather than high for this
; SR round.
SBI PORTB, SER_DP ; SER_DP generally kept high
SBRC R6, 0 ; R6 is cleared? skip DP set
CBI PORTB, SER_DP ; SER_DP low highlight DP
RET ; finished for real this time!
; send R18 to shift register.
; We send highest bits first so that QH is the MSB and QA is the LSB
; low bits (QD - QA) control display's power
; high bits (QH - QE) select the glyph
SENDSR:
LDI R16, 8 ; we will loop 8 times
CBI PORTB, SER_DP ; low
SBRC R18, 7 ; if latest bit isn't cleared, set SER_DP high
SBI PORTB, SER_DP ; high
RCALL TOGCP
LSL R18 ; shift our data left
DEC R16
BRNE SENDSR+2 ; not zero yet? loop! (+2 to avoid reset)
RET
; toggle SRCLK, waiting 1us between pin changes
TOGCP:
CBI PORTB, SRCLK ; low
NOP ; At 1Mhz, this is enough for 1us
SBI PORTB, SRCLK ; high
RET
; ***** INPUT MODE *****
; check whether we should enter input mode and enter it if needed
INPT_CHK:
SBIS GPIOR0, 1 ; did we just trigger INT_INT0?
RET ; no? return
; yes? continue in input mode
; Initialize input mode and start the loop
INPT_BEGIN:
SBI GPIOR0, 4 ; enable input mode
CBI GPIOR0, 1 ; The first trigger was an empty one
; At 1/8 prescaler, a "full" counter overflow is 2048us. That sounds
; about right for an input timeout. So we co the easy route and simply
; clear TCNT0 whenever we want to reset the timer
OUT TCNT0, R5 ; R5 == 0
CBI GPIOR0, 0 ; clear refresh flag in case it was just set
LDI R30, 0x04 ; make Z point on R3+1 (we use pre-decrement)
LDI R18, 0x01 ; initialize input buffer
; loop in input mode. When in input mode, we don't refresh the display, we use
; all our processing power to process input.
INPT_LOOP:
RCALL INPT_READ
; Check whether we've reached timeout
SBIC GPIOR0, 0 ; refesh flag cleared? skip next
RCALL INPT_TIMEOUT
SBIC GPIOR0, 4 ; input mode cleared? skip next, to INPT_END
RJMP INPT_LOOP ; not cleared? loop
INPT_END:
; We received all our date or reached timeout. let's go back in normal
; mode.
CLR R30 ; Ensure Z isn't out of bounds
SBI GPIOR0, 0 ; set refresh flag so we start refreshing now
RET
; Read, if needed, the last received bit
INPT_READ:
SBIS GPIOR0, 1
RET ; flag cleared? nothing to do
; Flag is set, we have to read
CBI GPIOR0, 1 ; unset flag
LSL R18
SBIC GPIOR0, 2 ; data flag cleared? skip next
INC R18
; Now, let's check if we have our 5 digits
SBRC R18, 5 ; 6th bit cleared? nothing to do
RCALL INPT_PUSH
OUT TCNT0, R5 ; clear timeout counter
RET
; Push the digit currently in R18 in Z and reset R18.
INPT_PUSH:
ANDI R18, 0b00011111 ; Remove 6th bit flag
TST R30 ; is R30 zero?
BREQ INPT_CHECKSUM ; yes? it means we're at checksum phase.
; Otherwise, its a regular digit push
ST -Z, R18
LDI R18, 0x01
RET
INPT_CHECKSUM:
CBI GPIOR0, 4 ; clear input mode, whether we error or not
MOV R16, R0
ADD R16, R1
ADD R16, R2
ADD R16, R3
; only consider the first 5 bits of the checksum since we can't receive
; more. Otherwise, we couldn't possibly validate a value like 9999
ANDI R16, 0b00011111
CP R16, R18
BRNE INPT_ERROR
RET
INPT_TIMEOUT:
CBI GPIOR0, 4 ; timeout reached, clear input flag
; continue to INPT_ERROR
INPT_ERROR:
LDI R16, 0x0c ; some weird digit
MOV R0, R16
MOV R1, R16
MOV R2, R16
MOV R3, R16
RET
; ***** INTERRUPTS *****
; Record received bit
; The main loop has to be fast enough to process that bit before we receive the
; next one!
; no SREG fiddling because no SREG-modifying instruction
INT_INT0:
CBI GPIOR0, 2 ; clear received data
SBIC PINB, INSER ; INSER clear? skip next
SBI GPIOR0, 2 ; INSER set? record this
SBI GPIOR0, 1 ; indicate that we've received a bit
RETI
; Set refresh flag whenever timer0 overflows
; no SREG fiddling because no SREG-modifying instruction
INT_TIMER0_OVF:
SBI GPIOR0, 0
RETI