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7ca54d179d
Things are now much simpler.
268 lines
5.4 KiB
NASM
268 lines
5.4 KiB
NASM
; *** Requirements ***
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; ari
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;
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; *** Defines ***
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;
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; EXPR_PARSE: routine to call to parse literals or symbols that are part of
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; the expression. Routine's signature:
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; String in (HL), returns its parsed value to DE. Z for success.
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; HL is advanced to the character following the last successfully
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; read char.
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;
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; *** Code ***
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;
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; Parse expression in string at (HL) and returns the result in DE.
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; This routine needs to be able to mutate (HL), but it takes care of restoring
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; the string to its original value before returning.
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; Sets Z on success, unset on error.
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parseExpr:
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push iy
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push ix
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push hl
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call _parseAddSubst
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pop hl
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pop ix
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pop iy
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ret
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; *** Op signature ***
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; The signature of "operators routines" (.plus, .mult, etc) below is this:
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; Combine HL and DE with an operator (+, -, *, etc) and put the result in DE.
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; Destroys HL and A. Never fails. Yes, that's a problem for division by zero.
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; Don't divide by zero. All other registers are protected.
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; Given a running result in DE, a rest-of-expression in (HL), a parse routine
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; in IY and an apply "operator routine" in IX, (HL/DE --> DE)
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; With that, parse the rest of (HL) and apply the operation on it, then place
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; HL at the end of the parsed string, with A containing the last char of it,
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; which can be either an operator or a null char.
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; Z for success.
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;
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_parseApply:
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push de ; --> lvl 1, left result
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push ix ; --> lvl 2, routine to apply
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inc hl ; after op char
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call callIY ; --> DE
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pop ix ; <-- lvl 2, routine to apply
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; Here we do some stack kung fu. We have, in HL, a string pointer we
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; want to keep. We have, in (SP), our left result we want to use.
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ex (sp), hl ; <-> lvl 1
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jr nz, .end
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push af ; --> lvl 2, save ending operator
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call callIX
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pop af ; <-- lvl 2, restore operator.
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.end:
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pop hl ; <-- lvl 1, restore str pointer
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ret
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; Unless there's an error, this routine completely resolves any valid expression
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; from (HL) and puts the result in DE.
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; Destroys HL
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; Z for success.
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_parseAddSubst:
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call _parseMultDiv
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ret nz
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.loop:
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; do we have an operator?
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or a
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ret z ; null char, we're done
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; We have an operator. Resolve the rest of the expr then apply it.
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ld ix, .plus
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cp '+'
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jr z, .found
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ld ix, .minus
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cp '-'
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ret nz ; unknown char, error
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.found:
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ld iy, _parseMultDiv
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call _parseApply
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ret nz
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jr .loop
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.plus:
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add hl, de
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ex de, hl
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ret
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.minus:
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or a ; clear carry
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sbc hl, de
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ex de, hl
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ret
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; Parse (HL) as far as it can, that is, resolving expressions at its level or
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; lower (anything but + and -).
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; A is set to the last op it encountered. Unless there's an error, this can only
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; be +, - or null. Null if we're done parsing, + and - if there's still work to
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; do.
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; (HL) points to last op encountered.
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; DE is set to the numerical value of everything that was parsed left of (HL).
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_parseMultDiv:
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call _parseBitShift
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ret nz
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.loop:
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; do we have an operator?
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or a
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ret z ; null char, we're done
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; We have an operator. Resolve the rest of the expr then apply it.
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ld ix, .mult
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cp '*'
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jr z, .found
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ld ix, .div
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cp '/'
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jr z, .found
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ld ix, .mod
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cp '%'
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jr z, .found
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; might not be an error, return success
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cp a
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ret
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.found:
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ld iy, _parseBitShift
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call _parseApply
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ret nz
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jr .loop
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.mult:
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push bc ; --> lvl 1
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ld b, h
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ld c, l
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call multDEBC ; --> HL
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pop bc ; <-- lvl 1
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ex de, hl
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ret
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.div:
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; divide takes HL/DE
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ld a, l
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push bc ; --> lvl 1
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call divide
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ld e, c
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ld d, b
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pop bc ; <-- lvl 1
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ret
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.mod:
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call .div
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ex de, hl
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ret
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; Same as _parseMultDiv, but a layer lower.
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_parseBitShift:
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call _parseNumber
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ret nz
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.loop:
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; do we have an operator?
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or a
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ret z ; null char, we're done
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; We have an operator. Resolve the rest of the expr then apply it.
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ld ix, .and
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cp '&'
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jr z, .found
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ld ix, .or
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cp 0x7c ; '|'
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jr z, .found
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ld ix, .xor
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cp '^'
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jr z, .found
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ld ix, .rshift
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cp '}'
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jr z, .found
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ld ix, .lshift
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cp '{'
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jr z, .found
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; might not be an error, return success
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cp a
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ret
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.found:
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ld iy, _parseNumber
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call _parseApply
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ret nz
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jr .loop
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.and:
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ld a, h
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and d
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ld d, a
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ld a, l
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and e
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ld e, a
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ret
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.or:
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ld a, h
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or d
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ld d, a
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ld a, l
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or e
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ld e, a
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ret
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.xor:
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ld a, h
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xor d
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ld d, a
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ld a, l
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xor e
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ld e, a
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ret
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.rshift:
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ld a, e
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and 0xf
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ret z
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push bc ; --> lvl 1
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ld b, a
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.rshiftLoop:
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srl h
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rr l
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djnz .rshiftLoop
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ex de, hl
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pop bc ; <-- lvl 1
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ret
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.lshift:
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ld a, e
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and 0xf
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ret z
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push bc ; --> lvl 1
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ld b, a
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.lshiftLoop:
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sla l
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rl h
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djnz .lshiftLoop
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ex de, hl
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pop bc ; <-- lvl 1
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ret
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; Parse first number of expression at (HL). A valid number is anything that can
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; be parsed by EXPR_PARSE and is followed either by a null char or by any of the
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; operator chars. This routines takes care of replacing an operator char with
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; the null char before calling EXPR_PARSE and then replace the operator back
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; afterwards.
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; HL is moved to the char following the number having been parsed.
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; DE contains the numerical result.
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; A contains the operator char following the number (or null). Only on success.
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; Z for success.
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_parseNumber:
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; Special case 1: number starts with '-'
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ld a, (hl)
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cp '-'
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jr nz, .skip1
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; We have a negative number. Parse normally, then subst from zero
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inc hl
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call _parseNumber
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push hl ; --> lvl 1
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ex af, af' ; preserve flags
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or a ; clear carry
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ld hl, 0
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sbc hl, de
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ex de, hl
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ex af, af' ; restore flags
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pop hl ; <-- lvl 1
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ret
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.skip1:
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; End of special case 1
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call EXPR_PARSE ; --> DE
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ret nz
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; Check if (HL) points to null or op
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ld a, (hl)
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ret
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