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58ec54fc97
Gave more priority to CPU in the emulator because initialization would otherwise be horrendously slow.
9 lines
313 B
Plaintext
9 lines
313 B
Plaintext
( Current Y position on the LCD, that is, where we're going to
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spit our next glyph. )
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: LCD_CURY 0 TI_MEM+ ;
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: LCD_CURX 1 TI_MEM+ ;
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( two pixel buffers that are 8 pixels wide (1b) by FNT_HEIGHT
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pixels high. This is where we compose our resulting pixels
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blocks when spitting a glyph. )
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: LCD_BUF 2 TI_MEM+ ;
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