( Current Y position on the LCD, that is, where we're going to spit our next glyph. ) : LCD_CURY 0 TI_MEM+ ; : LCD_CURX 1 TI_MEM+ ; ( two pixel buffers that are 8 pixels wide (1b) by FNT_HEIGHT pixels high. This is where we compose our resulting pixels blocks when spitting a glyph. ) : LCD_BUF 2 TI_MEM+ ;