mirror of
https://github.com/hsoft/collapseos.git
synced 2024-11-27 18:48:05 +11:00
283 lines
12 KiB
Markdown
283 lines
12 KiB
Markdown
# basic
|
|
|
|
This is a BASIC interpreter which has been written from scratch for Collapse OS.
|
|
There are many existing z80 implementations around, some of them open source
|
|
and most of them good and efficient, but because a lot of that code overlaps
|
|
with code that has already been written for zasm, I believe that it's better to
|
|
reuse those bits of code.
|
|
|
|
## Design goal
|
|
|
|
The reason for including a BASIC dialect in Collapse OS is to supply some form
|
|
of system administration swiss knife. zasm, ed and the shell can do
|
|
theoretically anything, but some tasks (which are difficult to predict) can
|
|
possibly be overly tedious. One can think, for example, about hardware
|
|
debugging. Poking and peeking around when not sure what we're looking for can
|
|
be a lot more effective with the help of variables, conditions and for-loops in
|
|
an interpreter.
|
|
|
|
Because the goal is not to provide a foundation for complex programs, I'm
|
|
planning on intentionally crippling this BASIC dialect for the sake of
|
|
simplicity.
|
|
|
|
The idea here is that the system administrator would build herself many little
|
|
tools in assembler and BASIC would be the interactive glue to those tools.
|
|
|
|
If you find yourself writing complex programs in Collapse OS BASIC, you're on a
|
|
wrong path. Back off, that program should be in assembler.
|
|
|
|
## Glueing
|
|
|
|
The `glue.asm` file in this folder represents the minimal basic system. There
|
|
are additional modules that can be added that aren't added by default, such
|
|
as `fs.asm` because they require kernel options that might not be available.
|
|
|
|
To include these modules, you'll need to write your own glue file and to hook
|
|
extra commands through `BAS_FINDHOOK`. Look for examples in `tools/emul` and
|
|
in recipes.
|
|
|
|
## Usage
|
|
|
|
Upon launch, a prompt is presented, waiting for a command. There are two types
|
|
of command invocation: direct and numbered.
|
|
|
|
A direct command is executed immediately. Example: `print 42` will print `42`
|
|
immediately.
|
|
|
|
A numbered command is added to BASIC's code listing at the specified line
|
|
number. For example, `10 print 42` will set line 10 to the string `print 42`.
|
|
|
|
Code listing can be printed with `list` and can be ran with `run`. The listing
|
|
is kept in order of lines. Line number don't need to be sequential. You can
|
|
keep leeway in between your lines and then insert a line with a middle number
|
|
later.
|
|
|
|
Some commands take arguments. Those are given by typing a whitespace after the
|
|
command name and then the argument. Additional arguments are given the same way,
|
|
by typing a whitespace.
|
|
|
|
### Numbers, expressions and variables
|
|
|
|
Numbers are stored in memory as 16-bit integers (little endian) and numbers
|
|
being represented by BASIC are expressed as signed integers, in decimal form.
|
|
Line numbers, however, are expressed and treated as unsigned integers: You can,
|
|
if you want, put something on line "-1", but it will be the equivalent of line
|
|
65535. When expressing number literals, you can do so either in multiple forms.
|
|
See "Number literals" in `apps/README.md` for details.
|
|
|
|
Expressions are accepted wherever a number is expected. For example,
|
|
`print 2+3` will print `5`. See "Expressions" in `apps/README.md`.
|
|
|
|
Inside a `if` command, "truth" expressions are accepted (`=`, `<`, `>`, `<=`,
|
|
`>=`). A thruth expression that doesn't contain a truth operator evaluates the
|
|
number as-is: zero if false, nonzero is true.
|
|
|
|
There are 26 one-letter variables in BASIC which can be assigned a 16-bit
|
|
integer to them. You assign a value to a variable with `=`. For example,
|
|
`a=42+4` will assign 46 to `a` (case insensitive). Those variables can then
|
|
be used in expressions. For example, `print a-6` will print `40`. All variables
|
|
are initialized to zero on launch.
|
|
|
|
### Arguments
|
|
|
|
Some commands take arguments and there are some common patterns regarding them.
|
|
|
|
One of them is that all commands that "return" something (`input`, `peek`,
|
|
etc.) always to so in variable `A`.
|
|
|
|
Another is that whenever a number is expected, expressions, including the ones
|
|
with variables in it, work fine.
|
|
|
|
### One-liners
|
|
|
|
The `:` character, when not inside a `""` literal, allows you to cram more than
|
|
one instruction on the same line.
|
|
|
|
Things are special with `if`. All commands following a `if` are bound to that
|
|
`if`'s condition. `if 0 foo:bar` doesn't execute `bar`.
|
|
|
|
Another special thing is `goto`. A `goto` followed by `:` will have the commands
|
|
following the `:` before the goto occurs.
|
|
|
|
### Commands
|
|
|
|
There are two types of commands: normal and direct-only. The latter can only
|
|
be invoked in direct mode, not through a code listing.
|
|
|
|
`list`: Direct-only. Prints all lines in the code listing, prefixing them
|
|
with their associated line number.
|
|
|
|
`run`: Direct-only. Runs code from the listing, starting with the first one.
|
|
If `goto` was previously called in direct mode, we start from that line instead.
|
|
|
|
`clear`: Direct-only. Clears the current code listing.
|
|
|
|
`print <what> [<what>]`: Prints the result of the specified expression,
|
|
then CR/LF. Can be given multiple arguments. In that case, all arguments are
|
|
printed separately with a space in between. For example, `print 12 13` prints
|
|
`12 13<cr><lf>`
|
|
|
|
Unlike anywhere else, the `print` command can take a string inside a double
|
|
quote. That string will be printed as-is. For example, `print "foo" 40+2` will
|
|
print `foo 42`.
|
|
|
|
`goto <lineno>`: Make the next line to be executed the line number
|
|
specified as an argument. Errors out if line doesn't exist. Argument can be
|
|
an expression. If invoked in direct mode, `run` must be called to actually
|
|
run the line (followed by the next, and so on).
|
|
|
|
`if <cond> <cmds>`: If specified condition is true, execute the rest of the
|
|
line. Otherwise, do nothing. For example, `if 2>1 print 12` prints `12` and `if
|
|
2<1 print 12` does nothing. The argument for this command is a "thruth
|
|
expression".
|
|
|
|
`while <cond> <cmds>`: As long as specified condition is true, execute specified
|
|
commands repeatedly.
|
|
|
|
`input [<prompt>]`: Prompts the user for a numerical value and puts that
|
|
value in `A`. The prompted value is evaluated as an expression and then stored.
|
|
The command takes an optional string literal parameter. If present, that string
|
|
will be printed before asking for input. Unlike a `print` call, there is no
|
|
CR/LF after that print.
|
|
|
|
`peek/deek <addr>`: Put the value at specified memory address into `A`. peek is for
|
|
a single byte, deek is for a word (little endian). For example, `peek 42` puts
|
|
the byte value contained in memory address 0x002a into variable `A`. `deek 42`
|
|
does the same as peek, but also puts the value of 0x002b into `A`'s MSB.
|
|
|
|
`poke/doke <addr> <val>`: Put the value of specified expression into
|
|
specified memory address. For example, `poke 42 0x102+0x40` puts `0x42` in
|
|
memory address 0x2a (MSB is ignored) and `doke 42 0x102+0x40` does the same
|
|
as poke, but also puts `0x01` in memory address 0x2b.
|
|
|
|
`in <port>`: Same thing as `peek`, but for a I/O port. `in 42` generates an
|
|
input I/O on port 42 and stores the byte result in `A`.
|
|
|
|
`out <port> <val>`: Same thing as `poke`, but for a I/O port. `out 42 1+2`
|
|
generates an output I/O on port 42 with value 3.
|
|
|
|
`getc`: Waits for a single character to be typed in the console and then puts
|
|
that value in `A`.
|
|
|
|
`putc <char>`: Puts the specified character to the console.
|
|
|
|
`puth <char>`: Puts the specified character to the console, encoded in two
|
|
hexadecimal digits. For example, `puth 0x42` yields `42`. This is useful for
|
|
spitting binary contents to a console that has special handling of certain
|
|
control characters.
|
|
|
|
`sleep <units>`: Sleep a number of "units" specified by the supplied
|
|
expression. A "unit" depends on the CPU clock speed. At 4MHz, it is roughly 8
|
|
microseconds.
|
|
|
|
`addr <what>`: This very handy returns (in `A`), the address you query for.
|
|
You can query for two types of things: commands or special stuff.
|
|
|
|
If you query for a command, type the name of the command as an argument. The
|
|
address of the associated routine will be returned.
|
|
|
|
Then, there's the *special stuff*. This is the list of things you can query for:
|
|
|
|
* `$`: the scratchpad.
|
|
|
|
`usr <addr>`: This calls the memory address specified as an expression
|
|
argument. Before doing so, it sets the registers according to a specific
|
|
logic: Variable `A`'s LSB goes in register `A`, variable `D` goes in register
|
|
`DE`, `H` in `HL` `B` in `BC` and `X` in `IX`. `IY` can't be used because
|
|
it's used for the jump. Then, after the call, the value of the registers are
|
|
put back into the variables following the same logic.
|
|
|
|
Let's say, for example, that you want to use the kernel's `printstr` to print
|
|
the contents of the scratchpad. First, you would call `addr $` to put the
|
|
address of the scratchpad in `A`, then do `h=a` to have that address in `HL`
|
|
and, if printstr is, for example, the 21st entry in your jump table, you'd do
|
|
`usr 21*3` and see the scratchpad printed!
|
|
|
|
## Optional modules
|
|
|
|
As explained in "glueing" section abolve, this folder contains optional modules.
|
|
Here's the documentation for them.
|
|
|
|
### blk
|
|
|
|
Block devices commands. Block devices are configured during kernel
|
|
initialization and are referred to by numbers.
|
|
|
|
`bsel <blkid>`: Select the active block device. The active block device is
|
|
the target of all commands below. You select it by specifying its number. For
|
|
example, `bsel 0` selects the first configured device. `bsel 1` selects the
|
|
second.
|
|
|
|
A freshly selected blkdev begins with its "pointer" at 0.
|
|
|
|
`bseek <lsw> <msw>`: Moves the blkdev "pointer" to the specified offset. The
|
|
first argument is the offset's least significant half (blkdev supports 32-bit
|
|
addressing). Is is interpreted as an unsigned integer.
|
|
|
|
The second argument is optional and is the most significant half of the address.
|
|
It defaults to 0.
|
|
|
|
`getb`: Read a byte in active blkdev at current pointer, then advance the
|
|
pointer by one. Read byte goes in `A`.
|
|
|
|
`putb <val>`: Writes a byte in active blkdev at current pointer, then
|
|
advance the pointer by one. The value of the byte is determined by the
|
|
expression supplied as an argument. Example: `putb 42`.
|
|
|
|
### fs
|
|
|
|
`fs.asm` provides those commands:
|
|
|
|
`fls`: prints the list of files contained in the active filesystem.
|
|
|
|
`fopen <fhandle> <fname>`: Open file "fname" in handle "fhandle". File handles
|
|
are specified in kernel glue code and are in limited number. The kernel glue
|
|
code also maps to blkids through the glue code. So to know what you're doing
|
|
here, you have to look at your glue code.
|
|
|
|
In the emulated code, there are two file handles. Handle 0 maps to blkid 1 and
|
|
handle 1 maps to blkid 2.
|
|
|
|
Once a file is opened, you can use the mapped blkid as you would with any block
|
|
device (bseek, getb, putb).
|
|
|
|
`fnew <blkcnt> <fname>`: Allocates space of "blkcnt" blocks (each block is
|
|
0x100 bytes in size) for a new file names "fname". Maximum blkcnt is 0xff.
|
|
|
|
`fdel <fname>`: Mark file named "fname" as deleted.
|
|
|
|
`ldbas <fname>`: loads the content of the file specified in the argument
|
|
(as an unquoted filename) and replace the current code listing with this
|
|
contents. Any line not starting with a number is ignored (not an error).
|
|
|
|
`basPgmHook`: That is not a command, but a routine to hook into
|
|
`BAS_FINDHOOK`. If you do, whenever a command name isn't found, the filesystem
|
|
is iterated to see if it finds a file with the same name. If it does, it loads
|
|
its contents at `USER_CODE` (from `user.h`) and calls that address, with HL
|
|
pointing to the the remaining args in the command line.
|
|
|
|
The user code called this way follows the *usr* convention for output, that is,
|
|
it converts all registers at the end of the call and stores them in appropriate
|
|
variables. If `A` is nonzero, an error is considered to have occurred.
|
|
|
|
It doesn't do var-to-register transfers on input, however. Only HL is passed
|
|
through (with the contents of the command line).
|
|
|
|
### sdc
|
|
|
|
`sdc.asm` provides SD card related commands:
|
|
|
|
`sdci`: initializes a SD card for operation. This should be ran whenever you
|
|
insert a new SD card.
|
|
|
|
`sdcf`: flushes current buffers to the SD card. This is done automatically, but
|
|
only on a "needs to flush" basis, that is, when dirty buffers need to be
|
|
swapped. This command ensures that all buffers are clean (not dirty).
|
|
|
|
### floppy
|
|
|
|
`floppy.asm` provides TRS-80 floppy related commands:
|
|
|
|
`flush`: Like `sdcf` above, but for floppies. Additionally, it invalidates all
|
|
buffers, allowing you to swap disks and then read proper contents.
|