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mirror of https://github.com/hsoft/collapseos.git synced 2024-11-24 03:08:06 +11:00
collapseos/recipes/sms/kbd
Virgil Dupras fb2117dc2e sms/vdp: use fonts from kernel/fnt
Instead of its own version of one. Additionally, add a 7x7 font to
the collection.
2020-01-07 22:15:35 -05:00
..
glue.asm sms/vdp: use fonts from kernel/fnt 2020-01-07 22:15:35 -05:00
Makefile emul/zasm: use libcfs 2019-12-31 15:07:39 -05:00
ps2-to-sms.png recipes/sms/kbd: add schematic 2019-07-20 14:51:34 -04:00
ps2ctl.asm recipes/sms/kbd: PS/2 keyboard adapter for the SMS! 2019-07-20 12:42:55 -04:00
README.md Fix misc. source comment typos 2019-10-09 11:12:08 -04:00

PS/2 keyboard on the SMS

Using the shell with a D-pad on the SMS is doable, but not fun at all! We're going to build an adapter for a PS/2 keyboard to plug as a SMS controller.

The PS/2 logic will be the same as the RC2014's PS/2 adapter but instead of interfacing directly with the bus, we interface with the SMS' controller subsystem (that is, what we poke on ports 0x3f and 0xdc).

How will we achieve that? A naive approach would be "let's limit ourselves to 7bit ASCII and put TH, TR and TL as inputs". That could work, except that the SMS will have no way reliable way (except timers) of knowing whether polling two identical values is the result of a repeat character or because there is no new value yet.

On the AVR side, there's not way to know whether the value has been read, so we can't to like on the RC2014 and reset the value to zero when a RO request is made.

We need communication between the SMS and the PS/2 adapter to be bi-directional. That bring the number of usable pins down to 6, a bit low for a proper character range. So we'll fetch each character in two 4bit nibbles. TH is used to select which nibble we want.

TH going up also tells the AVR MCU that we're done reading the character and that the next one can come up.

As always, the main problem is that the AVR MCU is too slow to keep up with the rapid z80 polling pace. In the RC2014 adapter, I hooked CE directly on the AVR, but that was a bit tight because the MCU is barely fast enough to handle this signal properly. I did that because I had no proper IC on hand to build a SR latch.

In this recipe, I do have a SR latch on hand, so I'll use it. TH triggering will also trigger that latch, indicating to the MCU that it can load the next character in the '164. When it's done, we signal the SMS that the next char is ready by resetting the latch. That means that we have to hook the latch's output to TR.

Nibble selection on TH doesn't involve the AVR at all. All 8 bits are pre-loaded on the '164. We use a 4-channel multiplexer to make TH select either the low or high bits.

Gathering parts

  • A SMS that can run Collapse OS
  • A PS/2 keyboard. A USB keyboard + PS/2 adapter should work, but I haven't tried it yet.
  • A PS/2 female connector. Not so readily available, at least not on digikey. I de-soldered mine from an old motherboard I had laying around.
  • A SMS controller you can cannibalize for the DB-9 connection. A stock DB-9 connector isn't deep enough.
  • ATtiny85/45/25 (main MCU for the device)
  • 74xx164 (shift register)
  • 74xx157 (multiplexer)
  • A NOR SR-latch. I used a 4043.
  • Proto board, wires, IC sockets, etc.
  • AVRA

Historical note

As I was building this prototype, I was wondering how I would debug it. I could obviously not hope for it to work as a keyboard adapter on the first time, right on port A, driving the shell. I braced myself mentally for a logic analyzer session and some kind of arduino-based probe to test bit banging results.

And then I thought "why not use the genesis?". Sure, driving the shell with the D-pad isn't fun at all, but it's possible. So I hacked myself a temporary debug kernel with a "a" command doing a probe on port B. It worked really well!

It was a bit less precise than logic analyzers and a bit of poking-around and crossing-fingers was involved, but overall, I think it was much less effort than creating a full test setup.

There's a certain satisfaction to debug a device entirely on your target machine...

Building the PS/2 interface

Schematic

The PS/2-to-AVR part is identical to the rc2014/ps2 recipe. Refer to this recipe.

We control the '164 from the AVR in a similar way to what we did in rc2014/ps2, that is, sharing the DATA line with PS/2 (PB1). We clock the '164 with PB3. Because the '164, unlike the '595, is unbuffered, no need for special RCLK provisions.

Most of the wiring is between the '164 and the '157. Place them close. The 4 outputs on the '157 are hooked to the first 4 lines on the DB-9 (Up, Down, Left, Right).

In my prototype, I placed a 1uf decoupling cap next to the AVR. I used a 10K resistor as a pull-down for the TH line (it's not always driven).

If you use a 4043, don't forget to wire EN. On the '157, don't forget to wire ~G.

The code expects a SR-latch that works like a 4043, that is, S and R are triggered high, S makes Q high, R makes Q low. R is hooked to PB4. S is hooked to TH (and also the A/B on the '157). Q is hooked to PB0 and TL.

Usage

The code in this recipe is set up to listen to the keyboard on port B, leaving port A to drive, for example, an Everdrive with a D-pad. Unlike the generic SMS recipe, this kernel has no character selection mechanism. It acts like a regular shell, taking input from the keyboard.

kernel/sms/kbd.asm also has a FetchKC implementation for port A if you prefer. Just hook it on. I've tried it, it works.

Did you get there? Feels pretty cool huh?