The goal is to avoid mixing those routines with "character devices" (acia, vpd, kbd) which aren't block devices and have routines that have different expectations. This is a first step to fixing #64.
3.5 KiB
Using block devices
The blockdev.asm
part manage what we call "block devices", an abstraction over
something that we can read a byte to, write a byte to, optionally at arbitrary
offsets.
A Collapse OS system can define up to 0xff
devices. Those definitions are made
in the glue code, so they are static.
Definition of block devices happen at include time. It would look like:
[...]
BLOCKDEV_COUNT .equ 1
#include "blockdev.asm"
; List of devices
.dw sdcGetB, sdcPutB
[...]
That tells blockdev
that we're going to set up one device, that its GetB and
PutB are the ones defined by sdc.asm
.
If your block device is read-only or write-only, use dummy routines. unsetZ
is a good choice since it will return with the Z
flag unset, indicating an
error (dummy methods aren't supposed to be called).
Each defined block device, in addition to its routine definition, holds a seek pointer. This seek pointer is used in shell commands described below.
Routine definitions
Parts that implement GetB and PutB do so in a loosely-coupled manner, but they should try to adhere to the convention, that is:
GetB: Get the byte at position specified by HL
. If it supports 32-bit
addressing, DE
contains the high-order bytes. Return the result in
A
. If there's an error (for example, address out of range), unset
Z
. This routine is not expected to block. We expect the result to be
immediate.
PutB: The opposite of GetB. Write the character in A
at specified
position. Z
unset on error.
Shell usage
blockdev.asm
supplies 4 shell commands that you can graft to your shell thus:
[...]
SHELL_EXTRA_CMD_COUNT .equ 4
#include "shell.asm"
; extra commands
.dw blkBselCmd, blkSeekCmd, blkLoadCmd, blkSaveCmd
[...]
bsel
bsel
select the active block device. This specify a target for load
and
save
. Some applications also use the active blockdev. It receives one
argument, the device index. bsel 0
selects the first defined device, bsel 1
,
the second, etc. Error 0x04
when argument is out of bounds.
seek
seek
receives one word argument and sets the pointer for the currently active
device to the specified address. Example: seek 1234
.
The device position is device-specific: if you seek on a device, then switch to another device and seek again, your previous position isn't lost. You will still be on the same position when you come back.
load
load
works a bit like poke
except that it reads its data from the currently
active blockdev at its current position. If it hits the end of the blockdev
before it could load its specified number of bytes, it stops. It only raises an
error if it couldn't load any byte.
It moves the device's position to the byte after the last loaded byte.
save
save
is the opposite of load
. It writes the specified number of bytes from
memory to the active blockdev at its current position.
It moves the device's position to the byte after the last written byte.
Example
Let's try an example: You glue yourself a Collapse OS with ACIA as its first
device and a mmap starting at 0xd000
as your second device. Here's what you
could do to copy memory around:
> mptr d000
D000
> poke 4
[enter "abcd"]
> peek 4
61626364
> mptr c000
C000
> peek 4
[RAM garbage]
> bsel 1
> load 4
[returns immediately]
> peek 4
61626364
> seek 00 0002
> load 2
> peek 4
63646364
Awesome, right?