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019d05f64c
That's my mega-commit you've all been waiting for. The code for the shell share more routines with userspace apps than with kernel units, because, well, its behavior is that of a userspace app, not a device driver. This created a weird situation with libraries and jump tables. Some routine belonging to the `kernel/` directory felt weird there. And then comes `apps/basic`, which will likely share even more code with the shell. I was seeing myself creating huge jump tables to reuse code from the shell. It didn't feel right. Moreover, we'll probably want basic-like apps to optionnally replace the shell. So here I am with this huge change in the project structure. I didn't test all recipes on hardware yet, I will do later. I might have broken some... But now, the structure feels better and the line between what belongs to `kernel` and what belongs to `apps` feels clearer.
18 lines
616 B
Markdown
18 lines
616 B
Markdown
# Kernel
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Bits and pieces of code that you can assemble to build a kernel for your
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machine.
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These parts are made to be glued together in a single `glue.asm` file you write
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yourself.
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This code is designed to be assembled by Collapse OS' own [zasm][zasm].
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## Scope
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Units in the `kernel/` folder is about device driver, abstractions over them
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as well as the file system. Although a typical kernel boots to a shell, the
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code for that shell is not considered part of the kernel code (even if, most of
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the time, it's assembled in the same binary). Shells are considered userspace
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applications (which live in `apps/`).
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