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323 lines
12 KiB
Markdown
323 lines
12 KiB
Markdown
# TRS-80 Model 4p
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The TRS-80 (models 1, 3 and 4) are among the most popular z80 machines. They're
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very nicely designed and I got my hands on a 4p with two floppy disk drives and
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a RS-232 port. In this recipe, we're going to get Collapse OS running on it.
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![Collapse OS on a TRS-80 Model 4P](collapseos-on-trs80.jpg)
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## Not entirely standalone
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Collapse OS uses the TRS-80 drivers rather than its own. On most TRS-80 models,
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those drivers are on ROM, but in the case of the 4P model, those drivers are on
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the TRSDOS disk (well, from what I understand, not all of it, but still, a big
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part of it).
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It would be preferable to develop drivers from scratch, but it represents a
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significant effort for a modest payout (because it's only actually useful when
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you want to use a 4P model that has no TRSDOS disk).
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Maybe those drivers will be developed later, but it's not a priority for now.
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## Floppy or RS-232?
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There are many ways to get Collapse OS to run on it. One would involve writing
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it to a floppy. I bought myself old floppy drives for that purpose, but I happen
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to not have any functional computer with a floppy port on it. I still have the
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motherboard of my old pentium, but I don't seem to have a video card for it any
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more.
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Because my 4p has a RS-232 port and because I have equipment to do serial
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communication from modern machines (I didn't have a DB-9 to DB-25 adapter
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though, I had to buy one), I chose that route.
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## Gathering parts
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* A TRS-80 model 4p with a RS-232 port
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* A TRSDOS 6.x disk
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* A means to do serial communication. In my case, that meant:
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* A USB-to-serial device
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* A null modem cable
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* A DB-9 gender changer
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* A DB-9 to DB-25 adapter
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## Overview
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We need to send sizeable binary programs through the RS-232 port and then run
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it. The big challenge here is ensuring data integrity. Sure, serial
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communication has parity check, but it has no helpful way of dealing with
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parity errors. When parity check is enabled and that a parity error occurs, the
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byte is simply dropped on the receiving side. Also, a double bit error could be
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missed by those checks.
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What we'll do here is to ping back every received byte back and have the sender
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do the comparison and report mismatched data.
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Another problem is ASCII control characters. When those are sent across serial
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communication channels, all hell breaks lose. When sending binary data, those
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characters have to be avoided. We use `tools/ttysafe` for that.
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Does TRSDOS have a way to receive this binary inside these constraints? Not to
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my knowledge. As far as I know, the COMM program doesn't allow this.
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What are we going to do? We're going to punch in a binary program to handle that
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kind of reception! You're gonna feel real badass about it too...
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## Keyboard tips
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* `_` is `CLEAR+ENTER`.
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## Building the stage 1
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You can start the process by building the stage 1 binary. Running `make` in
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this folder will yield a `stage1.bin` file. You'll need it later.
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## Testing serial communication
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The first step here is ensuring that you have bi-directional serial
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communication. To do this, first prepare your TRS-80:
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set *cl to com
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setcomm (word=8,parity=no)
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The first line loads the communication driver from the `COM/DRV` file on the
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TRSDOS disk and binds it to `*cl`, the name generally used for serial
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communication devices. The second line sets communication parameters in line
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with what is generally the default on modern machine. Note that I left the
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default of 300 bauds as-is.
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Then, you can run `COMM *cl` to start a serial communication console.
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Then, on the modern side, use your favorite serial communication program and set
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the tty to 300 baud with option "raw". Make sure you have `-parenb`.
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If your line is good, then what you type on either side should echo on the
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other side. If it does not, something's wrong. Debug.
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## Punching in the goodie
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As stated in the overview, we need a program on the TRS-80 that:
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1. Listens to `*cl`
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2. Echoes each character back to `*cl`
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3. Adjusts `ttysafe` escapes
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4. Stores received bytes in memory
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You're in luck: that program has already been written. It's in B502 and B503.
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You can compile it with:
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212 LOAD ( z80 assembler )
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0x0238 CONSTANT COM_DRV_ADDR
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0x3000 CONSTANT DEST_ADDR
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502 LOAD
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503 LOAD
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Then, you can use `DUMP` to visualize the data you'll need to punch in:
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H@ ORG @ - ORG @ DUMP
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It can run from any offset (all jumps in it are relative), but writes to
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`DEST_ADDR`. Make sure you don't place it in a way to be overwritten by its
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received data.
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Wondering what is that `COM_DRV_ADDR` constant? That's the DCB handle of your
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`*cl` device. You will need to get that address before you continue. Go read
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the following section and come back here.
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How will you punch that in? The `debug` program! This very useful piece of
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software is supplied in TRSDOS. To invoke it, first run `debug (on)` and then
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press the `BREAK` key. You'll get the debug interface which allows you to punch
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in any data in any memory address. Let's use `0x5000` which is the offset it's
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designed for.
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For reference: to go back to the TRSDOS prompt, it's `o<return>`.
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First, display the `0x5000-0x503f` range with the `d5000<space>` command (I
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always press Enter by mistake, but it's space you need to press). Then, you can
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begin punching in with `h5000<space>`. This will bring up a visual indicator of
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the address being edited. Punch in the stuff with a space in between each byte
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and end the edit session with `x`.
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## Getting your DCB address
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In the previous step, you need to set `COM_DRV_ADDR` to your "DCB" address for
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`*cl`. That address is your driver "handle". To get it, first get the address
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where the driver is loaded in memory. You can get this by running `device
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(b=y)`. That address you see next to `*cl`? that's it. But that's not our DCB.
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To get your DBC, go explore that memory area. Right after the part where there's
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the `*cl` string, there's the DCB address (little endian). On my setup, the
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driver was loaded in `0x0ff4` and the DCB address was 8 bytes after that, with
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a value of `0x0238`. Don't forget that z80 is little endian. `38` will come
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before `02`.
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## Saving that program for later
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If you want to save yourself typing for later sessions, why not save the
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program you've painfully typed to disk? TRSDOS enables that easily. Let's say
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that you typed your program at `0x5000` and that you want to save it to
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`RECV/CMD` on your second floppy drive, you'd do:
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dump recv/cmd:1 (start=x'5000',end=x'5030',tra='5000')
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A memory range dumped this way will be re-loaded at the same offset through
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`load recv/cmd:1`. Even better, `TRA` indicates when to jump after load when
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using the `RUN` command. Therefore, you can avoid all this work above in later
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sessions by simply typing `recv` in the DOS prompt.
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Note that you might want to turn `debug` off for these commands to run. I'm not
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sure why, but when the debugger is on, launching the command triggers the
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debugger.
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## Sending binary through the RS-232 port
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Once you're finished punching your program in memory, you can run it with
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`g5000<enter>` (not space). If you've saved it to disk, run `recv` instead.
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Because it's an infinite loop, your screen will freeze. You can start sending
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your data.
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To that end, there's the `tools/pingpong` program. It takes a device and a
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filename to send. Before you send the binary, make it go through
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`tools/ttysafe` first (which just takes input from stdin and spits tty-safe
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content to stdout):
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./ttysafe < stage1.bin > stage1.ttysafe
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On OpenBSD, the invocation can look like:
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doas ./pingpong /dev/ttyU0 os.ttysafe
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You will be prompted for a key before the contents is sent. This is because on
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OpenBSD, TTY configuration is lost as soon as the TTY is closed, which means
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that you can't just run `stty` before running `pingpong`. So, what you'll do is,
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before you press your key, run `doas stty -f /dev/ttyU0 300 raw` and then press
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any key on the `pingpong` invocation.
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If everything goes well, the program will send your contents, verifying every
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byte echoed back, and then send a null char to indicate to the receiving end
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that it's finished sending. This will end the infinite loop on the TRS-80 side
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and return. That should bring you back to a refreshed debug display and you
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should see your sent content in memory, at the specified address (`0x3000` if
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you didn't change it).
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If there was no error during `pingpong`, the content should be exact.
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Nevertheless, I recommend that you manually validate a few bytes using TRSDOS
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debugger before carrying on.
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*debugging tip*: Sometimes, the communication channel can be a bit stubborn and
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always fail, as if some leftover data was consistently blocking the channel. It
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would cause a data mismatch at the very beginning of the process, all the time.
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What I do in these cases is start a `COMM *cl` session on one side and a screen
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session on the other, type a few characters, and try `pingpong` again.
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## Saving to disk
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If everything went well, you could run Collapse OS with `g3000<return>`. You
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would get a usable Collapse OS prompt. But don't do that just yet. That
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executable bootstraps itself from code and it takes a while to do that every
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time you launch it. You don't want that right? Let's save a compiled version of
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it to disk.
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Turn off the debugger (which can mess up some things) and save your sent
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content as-is by following the instructions you had for the `RECV` program.
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This way, if you mess up a step below, you can quickly start over. Now you can
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launch Collapse OS. Then, we need to:
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* Reclaim wasted memory
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* Create hook entry
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* Update LATEST
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* Write down initialization code
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* Write memory to floppy
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### Reclaim wasted memory
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During initialization, `RDLN$` allocated memory in `HERE` for its input buffer.
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If you don't reclaim that space, that will be dead space in your binary.
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You can reclaim that space with `FORGET _` which will rewind to before we
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defined our initialization routine (see xcomp.fs).
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However, that is not enough. If you only do that, there will be a conflict
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between the rdln input buffer and your `HERE` space! So we need to go put that
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input buffer somewhere else first. Therefore, your commands will be:
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500 ALLOT RDLN$ FORGET _
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### Create hook entry
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That one is easy:
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(entry) _
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### Update LATEST
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At this point, both `HERE` and `CURRENT` point to your future `LATEST`.
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H@ 0x08 BIN+ !
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Done.
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### Write down initialization code
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You'll do something similar to what we do in xcomp, except you'll have to add
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"HERE rewinding" code because by default, `HERE` starts at RAMSTART+0x80. So:
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," CURRENT @ HERE ! (ok) RDLN$ "
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As soon as `RDLN$` is called, the `C<` pointer changes and gives control to
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keyboard, giving us our full forth interpreter.
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### Write memory to floppy
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What you currently have in memory is gold. You want that on floppy. First, run
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`H@ .X` to know your upper bound (and `0 BIN+ .X` to know your lower one, but
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you're already supposed to know that one). Then, run `BYE` to return to TRSDOS
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(the TRSDOS driver overrides `BYE` so that it calls the proper SVC instead of
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just halting). Then, you can dump memory to floppy as you already did for
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`RECV`.
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## Sending blkfs to floppy
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As it is, your system fully supports reading and writing to floppy drive 1. It
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also had `*CL<` to read a char from `*cl` and `*CL>` to emit a char to `*cl`.
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That's all you need to have a full Collapse OS with access to disk blocks.
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First, make sure your floppies are formatted. Collapse OS is currently
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hardcoded to single side and single density, which means there's a limit of 100
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blocks per disk.
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You'll need to send those blocks through RS-232. Begin by taking over the
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prompt:
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' *CL> 0x53 RAM+ !
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' *CL< 0x55 RAM+ !
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See B80 for details about those RAM offsets. Your serial link now has the
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prompt. Now, you can use `/tools/blkup` to send a disk's contents. First,
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extract the first 100 blocks from blkfs:
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dd if=emul/blkfs bs=1024 count=100 > d1
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Now, insert your formatted disk in drive 1 and push your blocks:
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tools/blkup /dev/ttyUSB0 0 d1
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It takes a while, but you will end up having your first 100 blocks on floppy!
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Go ahead, `LIST` around. Then, repeat for other disks.
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## Floppy organisation
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Making blkfs span multiple disk is a bit problematic with regards to absolute
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block references in the code. You'll need to work a bit to design your very
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own Collapse OS floppy set. See Usage guide (B3) for details.
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## Self-hosting
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As it is, your installment of Collapse OS is self-hosting using instructions
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very similar to `recipes/rc2014/selhost`. The difference is that instead of
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writing the binary you have in memory to EEPROM, you'll quit to TRSDOS with
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`BYE` and use TRSDOS' `DUMP` utility to save to disk like you already did
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before.
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