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Clanmaster21 38333e9e07 Decimal parse optimisations (#45)
* Optimised parsing functions and other minor optimisations

UnsetZ has been reduced by a byte, and between 17 and 28 cycles saved based on branching. Since branching is based on a being 0, it shouldn't have to branch very often and so be 28 cycles saved most the time. Including the initial call, the old version was 60 cycles, so this should be nearly twice as fast. 
fmtHex has been reduced by 4 bytes and between 3 and 8 cycles based on branching.
fmtHexPair had a redundant "and" removed, saving two bytes and seven cycles.
parseHex has been reduced by 7 bytes. Due to so much branching, it's hard to say if it's faster, but it should be since it's fewer operations and now conditional returns are used which are a cycle faster than conditional jumps. I think there's more to improve here, but I haven't come up with anything yet.

* Major parsing optimisations

Totally reworked both parseDecimal and parseDecimalDigit
parseDecimalDigit no longer exists, as it could be replaced by an inline alternative in the 4 places it appeared. This saves one byte overall, as the inline version is 4 bytes, 1 byte more than a call, and removing the function saved 5 bytes. It has been reduced from between 52 and 35 cycles (35 on error, so we'd expect 52 cycles to be more common unless someone's really bad at programming) to 14 cycles, so 2-3 times faster.
parseDecimal has been reduced by a byte, and now the main loop is just about twice as fast, but with increased overhead. To put this into perspective, if we ignore error cases:
For decimals of length 1 it'll be 1.20x faster, for decimals of length 2, 1.41x faster, for length 3, 1.51x faster, for length 4, 1.57x faster, and for length 5 and above, at least 1.48x faster (even faster if there's leading zeroes or not the worst case scenario).
I believe there is still room for improvement, since the first iteration can be nearly replaced with "ld l, c" since 0*10=0, but when I tried this I could either add a zero check into the main loop, adding around 40 cycles and 10 bytes, or add 20 bytes to the overhead, and I don't think either of those options are worth it.

* Inlined parseDecimalDigit

See previous commit, and /lib/parse.asm, for details

* Fixed tabs and spacing

* Fixed tabs and spacing

* Better explanation and layout

* Corrected error in comments, and a new parseHex

5 bytes saved in parseHex, again hard to say what that does to speed, the shortest possible speed is probably a little slower but I think non-error cases should be around 9 cycles faster for decimal and 18 cycles faster for hex as there's now only two conditional returns and no compliment carries.

* Fixed the new parseHex

I accidentally did `add 0xe9` without specifying `a`

* Commented the use of daa

I made the comments surrounding my use of daa much clearer, so it isn't quite so mystical what's being done here.

* Removed skip leading zeroes, added skip first multiply

Now instead of skipping leading zeroes, the first digit is loaded directly into hl without first multiplying by 10. This means the first loop is skipped in the overhead, making the method 2-3 times faster overall, and is now faster for the more common fewer digit cases too. The number of bytes is exactly the same, and the inner loop is slightly faster too thanks to no longer needing to load a into c.
To be more precise about the speed increase over the current code, for decimals of length 1 it'll be 3.18x faster, for decimals of length 2, 2.50x faster, for length 3, 2.31x faster, for length 4, 2.22x faster, and for length 5 and above, at least 2.03x faster. In terms of cycles, this is around 100+(132*length) cycles saved per decimal.

* Fixed erroring out for all number >0x1999

I fixed the errors for numbers >0x1999, sadly it is now 6 bytes bigger, so 5 bytes larger than the original, but the speed increases should still hold.

* Fixed more errors, clearer choice of constants

* Clearer choice of constants

* Moved and indented comment about fmtHex's method

* Marked inlined parseDecimalDigit uses

* Renamed .error, removed trailing whitespace, more verbose comments.
2019-10-24 07:58:32 -04:00
apps Decimal parse optimisations (#45) 2019-10-24 07:58:32 -04:00
doc Fix mis-documentation 2019-10-04 13:52:14 -04:00
kernel Decimal parse optimisations (#45) 2019-10-24 07:58:32 -04:00
recipes Fix misc. source comment typos 2019-10-09 11:12:08 -04:00
tools Improve test_parse_z coverage 2019-10-20 18:19:02 -04:00
.gitignore zasm emul: bring back kernel/user distinction 2019-05-19 12:57:59 -04:00
.gitmodules Add tools/emul 2019-05-09 12:58:41 -04:00
CONTRIBUTING.md Add CONTRIBUTING.md (#53) 2019-10-18 15:50:38 -04:00
COPYING Re-license to GPLv3 2019-05-08 20:18:05 -04:00
README.md recipes/sms/kbd: PS/2 keyboard adapter for the SMS! 2019-07-20 12:42:55 -04:00

README.md

Collapse OS

Bootstrap post-collapse technology

Collapse OS is a z80 kernel and a collection of programs, tools and documentation that allows you to assemble an OS that, when completed, will be able to:

  1. Run on minimal and improvised machines.
  2. Interface through improvised means (serial, keyboard, display).
  3. Edit text files.
  4. Compile assembler source files for a wide range of MCUs and CPUs.
  5. Read and write from a wide range of storage devices.
  6. Replicate itself.

Additionally, the goal of this project is to be as self-contained as possible. With a copy of this project, a capable and creative person should be able to manage to build and install Collapse OS without external resources (i.e. internet) on a machine of her design, built from scavenged parts with low-tech tools.

Organisation of this repository

  • kernel: Pieces of code to be assembled by the user into a kernel.
  • apps: Pieces of code to be assembled into "userspace" application.
  • recipes: collection of recipes that assemble parts together on a specific machine.
  • doc: User guide for when you've successfully installed Collapse OS.
  • tools: Tools for working with Collapse OS from "modern" environments. Mostly development tools, but also contains emulated zasm, which is necessary to build Collapse OS from a non-Collapse OS machine.

Each folder has a README with more details.

Status

The project unfinished but is progressing well! See Collapse OS' website for more information.