We use zasm's ability to use labels in .equ directive.
We didn't do it before because for a while, we were in between scas
and zasm (scas was used in automated tests) so we needed to use the
lowest common denominator: zasm doesn't have macros and scas can't
use labels in .equ directives.
This forced us to add this layer of indirection. But now that we are
completely cut from scas' dependency, we can use this nice zasm's
ability.
The goal is to avoid mixing those routines with "character devices"
(acia, vpd, kbd) which aren't block devices and have routines that
have different expectations.
This is a first step to fixing #64.
I've tested RAM usage when self-assembling and there weren't as high
as I thought. zasm's defaults now use less than 0x1800 bytes of RAM,
making it possible, theoretically for now, for a Sega Master System
to assemble Collapse OS from within itself.
I'm about to split the global registry in two (labels and consts)
and the previous state of registry selection made things murky.
Now it's much better.
This hard-binds ed to the filesystem (I liked the idea of working
only with blockdevs though...), but this is necessary for the
upcoming `w` command. We need some kind of way to tell the
destination to write to truncate itself.
This only has a meaning in the filesystem, but it's necessary to
let the file know that its registered file size has possibly
shrunk.
I thought of alternatives that would have allowed me to keep ed
blkdev-centered, but they were all too hackish to my own taste.
Hence, this new hard-bind on files.
During expression parsing, if a local label was parsed, it would
select the local registry and keep that selection, making
subsequent global labels register in the wrong place.
This huge refactoring remove the Seek and Tell routine from blockdev
implementation requirements and change GetC and PutC's API so that they
take an address to read and write (through HL/DE) at each call.
The "PTR" approach in blockdev implementation was very redundant from
device to device and it made more sense to generalize. It's possible
that future device aren't "random access", but we'll be able to add more
device types later.
Another important change in this commit is that the "blockdev handle" is
now opaque. Previously, consumers of the API would happily call routines
directly from one of the 4 offsets. We can't do that any more. This
makes the API more solid for future improvements.
This change forced me to change a lot of things in fs, but overall,
things are now simpler. No more `FS_PTR`: the "device handle" now holds
the active pointer.
Lots, lots of changes, but it also feels a lot cleaner and solid.