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https://github.com/hsoft/collapseos.git
synced 2024-12-04 04:48:06 +11:00
zasm: use blkdev IDs as input and output
This will soon allow use to seek and tell on input, which is necessary for a second pass which is necessary for forward symbol references. This require making `blkSel` a bit more flexible. Rather than having one global selected blkdev, each app can select its own, in its own memory space.
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5a6078df4d
commit
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@ -1,21 +1,25 @@
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; *** Consts ***
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.equ IO_MAX_LINELEN 0xff
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; *** Variables ***
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ioGetCPtr:
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.fill 2
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ioPutCPtr:
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.fill 2
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ioLineBuf:
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.fill IO_MAX_LINELEN+1
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.equ IO_IN_GETC IO_RAMSTART
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.equ IO_IN_PUTC IO_IN_GETC+2
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.equ IO_IN_SEEK IO_IN_PUTC+2
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.equ IO_IN_TELL IO_IN_SEEK+2
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.equ IO_OUT_GETC IO_IN_TELL+2
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.equ IO_OUT_PUTC IO_OUT_GETC+2
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.equ IO_OUT_SEEK IO_OUT_PUTC+2
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.equ IO_OUT_TELL IO_OUT_SEEK+2
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.equ IO_LINEBUF IO_OUT_TELL+2
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.equ IO_RAMEND IO_LINEBUF+IO_MAX_LINELEN+1
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; *** Code ***
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ioGetC:
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ld ix, (ioGetCPtr)
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ld ix, (IO_IN_GETC)
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jp (ix)
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ioPutC:
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ld ix, (ioPutCPtr)
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ld ix, (IO_OUT_PUTC)
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jp (ix)
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; Sets Z is A is CR, LF, or null.
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@ -27,9 +31,9 @@ isLineEnd:
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cp 0x0a
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ret
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; Read a single line from ioGetCPtr and place it in ioLineBuf.
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; Read a single line from ioGetCPtr and place it in IO_LINEBUF.
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; Returns number of chars read in A. 0 means we're at the end of our input
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; stream, which happens when GetC unsets Z. Make HL point to ioLineBuf.
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; stream, which happens when GetC unsets Z. Make HL point to IO_LINEBUF.
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; We ignore empty lines and pass through them like butter.
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; A null char is written at the end of the line.
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ioReadLine:
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@ -43,8 +47,8 @@ ioReadLine:
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jr z, .loop1
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; A contains the first char of our line.
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ld c, 1
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ld (ioLineBuf), a
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ld hl, ioLineBuf+1
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ld (IO_LINEBUF), a
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ld hl, IO_LINEBUF+1
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.loop2:
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call ioGetC
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call isLineEnd
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@ -59,7 +63,7 @@ ioReadLine:
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xor a
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ld (hl), a
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ld a, c
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ld hl, ioLineBuf
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ld hl, IO_LINEBUF
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jr .end
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.eof:
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xor a
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@ -7,14 +7,30 @@
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; JUMP_UNSETZ
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; JUMP_INTODE
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; JUMP_FINDCHAR
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; JUMP_BLKSEL
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; RAMSTART (where we put our variables in RAM)
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jp main
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#include "util.asm"
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.equ IO_RAMSTART RAMSTART
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#include "io.asm"
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#include "parse.asm"
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#include "literal.asm"
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#include "instr.asm"
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#include "directive.asm"
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.equ SYM_RAMSTART IO_RAMEND
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#include "symbol.asm"
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; *** Code ***
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; Read file through GetC routine pointer at HL and outputs its upcodes through
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; the PutC routine pointer at DE.
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; Read file through blockdev ID in H and outputs its upcodes through blockdev
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; ID in L.
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main:
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ld (ioGetCPtr), hl
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ld (ioPutCPtr), de
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ld a, h
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ld de, IO_IN_GETC
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call JUMP_BLKSEL
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ld a, l
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ld de, IO_OUT_GETC
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call JUMP_BLKSEL
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ld hl, 0
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ld (curOutputOffset), hl
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.loop:
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@ -27,15 +43,6 @@ main:
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.stop:
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ret
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#include "util.asm"
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#include "io.asm"
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#include "parse.asm"
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#include "literal.asm"
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#include "instr.asm"
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#include "directive.asm"
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.equ SYM_RAMSTART RAMSTART
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#include "symbol.asm"
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; Increase (curOutputOffset) by A
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incOutputOffset:
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push de
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@ -33,9 +33,11 @@ BLOCKDEV_TELL .equ BLOCKDEV_SEEK+2
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BLOCKDEV_RAMEND .equ BLOCKDEV_TELL+2
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; *** CODE ***
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; Select block index specified in A
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; Select block index specified in A and place them in routine pointers at (DE).
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; For example, for a "regular" blkSel, you will want to set DE to BLOCKDEV_GETC.
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blkSel:
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push af
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push de
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push hl
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ld hl, blkDevTbl
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cp 0
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@ -50,25 +52,32 @@ blkSel:
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.afterloop:
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push hl
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call intoHL
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ld (BLOCKDEV_GETC), hl
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call writeHLinDE
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inc de
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inc de
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pop hl
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inc hl
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inc hl
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push hl
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call intoHL
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ld (BLOCKDEV_PUTC), hl
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call writeHLinDE
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inc de
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inc de
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pop hl
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inc hl
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inc hl
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push hl
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call intoHL
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ld (BLOCKDEV_SEEK), hl
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call writeHLinDE
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inc de
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inc de
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pop hl
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inc hl
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inc hl
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call intoHL
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ld (BLOCKDEV_TELL), hl
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call writeHLinDE
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pop hl
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pop de
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pop af
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ret
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@ -7,7 +7,10 @@ blkBselCmd:
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ld a, (hl) ; argument supplied
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cp BLOCKDEV_COUNT
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jr nc, .error ; if selection >= device count, error
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push de
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ld de, BLOCKDEV_GETC
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call blkSel
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pop de
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xor a
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ret
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.error:
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@ -5,10 +5,10 @@ RAMEND .equ 0xffff
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ACIA_CTL .equ 0x80 ; Control and status. RS off.
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ACIA_IO .equ 0x81 ; Transmit. RS on.
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jr init
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jp init
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; *** JUMP TABLE ***
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; Why not use this unused space between 0x02 and 0x28 for a jump table?
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; Why not use this unused space between 0x03 and 0x38 for a jump table?
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jp printstr
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jp printHex
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jp sdcInitialize
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@ -24,20 +24,6 @@ jr init
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.fill 0x38-$
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jp aciaInt
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init:
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di
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; setup stack
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ld hl, RAMEND
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ld sp, hl
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im 1
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call aciaInit
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xor a
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call blkSel
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call shellInit
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ei
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jp shellLoop
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#include "core.asm"
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ACIA_RAMSTART .equ RAMSTART
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#include "acia.asm"
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@ -66,3 +52,19 @@ SHELL_EXTRA_CMD_COUNT .equ 3
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.equ SDC_PORT_CSLOW 5
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.equ SDC_PORT_SPI 4
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#include "sdc.asm"
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init:
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di
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; setup stack
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ld hl, RAMEND
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ld sp, hl
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im 1
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call aciaInit
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xor a
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ld de, BLOCKDEV_GETC
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call blkSel
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call shellInit
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ei
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jp shellLoop
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@ -1,11 +1,11 @@
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JUMP_PRINTSTR .equ 0x02
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JUMP_PRINTHEX .equ 0x05
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JUMP_SDCINITALIZE .equ 0x08
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JUMP_SDCSENDRECV .equ 0x0b
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JUMP_SDCWAITRESP .equ 0x0e
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JUMP_SDCCMD .equ 0x11
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JUMP_SDCCMDR1 .equ 0x14
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JUMP_SDCCMDR7 .equ 0x17
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JUMP_SDCREAD .equ 0x1a
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JUMP_SDCSETBLKSIZE .equ 0x1d
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JUMP_PRINTSTR .equ 0x03
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JUMP_PRINTHEX .equ 0x06
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JUMP_SDCINITALIZE .equ 0x09
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JUMP_SDCSENDRECV .equ 0x0c
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JUMP_SDCWAITRESP .equ 0x0f
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JUMP_SDCCMD .equ 0x12
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JUMP_SDCCMDR1 .equ 0x15
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JUMP_SDCCMDR7 .equ 0x18
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JUMP_SDCREAD .equ 0x1b
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JUMP_SDCSETBLKSIZE .equ 0x1e
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@ -11,7 +11,9 @@
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* Memory layout:
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*
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* 0x0000 - 0x3fff: ROM code from zasm_glue.asm
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* 0x4000 - 0xffff: Userspace
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* 0x4000 - 0x47ff: RAM for kernel and stack
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* 0x4800 - 0x57ff: Userspace code
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* 0x5800 - 0xffff: Userspace RAM
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*
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* I/O Ports:
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*
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@ -19,7 +21,7 @@
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*/
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// in sync with zasm_glue.asm
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#define USER_CODE 0x4000
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#define USER_CODE 0x4800
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#define STDIO_PORT 0x00
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static Z80Context cpu;
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@ -1,6 +1,6 @@
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; Glue code for the emulated environment
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.equ USER_CODE 0x4000
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.equ RAMEND 0xffff
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.equ RAMSTART 0x4000
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.equ USER_CODE 0x4800
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.equ STDIO_PORT 0x00
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jr init ; 2 bytes
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@ -13,13 +13,15 @@ jp unsetZ
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jp intoDE
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jp findchar
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jp parseHexPair
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jp blkSel
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init:
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di
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ld hl, RAMEND
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; We put the stack at the end of the kernel memory
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ld hl, USER_CODE-1
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ld sp, hl
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ld hl, emulGetC
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ld de, emulPutC
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ld h, 0 ; input blkdev
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ld l, 1 ; output blkdev
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call USER_CODE
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; signal the emulator we're done
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halt
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@ -39,3 +41,9 @@ emulPutC:
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ret
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#include "core.asm"
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.equ BLOCKDEV_RAMSTART RAMSTART
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.equ BLOCKDEV_COUNT 2
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#include "blockdev.asm"
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; List of devices
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.dw emulGetC, 0, 0, 0
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.dw 0, emulPutC, 0, 0
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@ -7,8 +7,9 @@ JUMP_UNSETZ .equ 0x0e
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JUMP_INTODE .equ 0x11
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JUMP_FINDCHAR .equ 0x14
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JUMP_PARSEHEXPAIR .equ 0x17
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JUMP_BLKSEL .equ 0x1a
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.equ USER_CODE 0x4000
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.equ RAMSTART 0x6000
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.equ USER_CODE 0x4800
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.equ RAMSTART 0x5800
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.org USER_CODE
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#include "main.asm"
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