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collapseos/tools/emul/zasm_glue.asm
Virgil Dupras 34ee91a0d7 zasm: use blkdev IDs as input and output
This will soon allow use to seek and tell on input, which is necessary
for a second pass which is necessary for forward symbol references.

This require making `blkSel` a bit more flexible. Rather than having one
global selected blkdev, each app can select its own, in its own memory
space.
2019-05-10 19:33:34 -04:00

50 lines
747 B
NASM

; Glue code for the emulated environment
.equ RAMSTART 0x4000
.equ USER_CODE 0x4800
.equ STDIO_PORT 0x00
jr init ; 2 bytes
; *** JUMP TABLE ***
jp strncmp
jp addDE
jp addHL
jp upcase
jp unsetZ
jp intoDE
jp findchar
jp parseHexPair
jp blkSel
init:
di
; We put the stack at the end of the kernel memory
ld hl, USER_CODE-1
ld sp, hl
ld h, 0 ; input blkdev
ld l, 1 ; output blkdev
call USER_CODE
; signal the emulator we're done
halt
emulGetC:
in a, (STDIO_PORT)
or a ; cp 0
jr z, .eof
cp a ; ensure z
ret
.eof:
call unsetZ
ret
emulPutC:
out (STDIO_PORT), a
ret
#include "core.asm"
.equ BLOCKDEV_RAMSTART RAMSTART
.equ BLOCKDEV_COUNT 2
#include "blockdev.asm"
; List of devices
.dw emulGetC, 0, 0, 0
.dw 0, emulPutC, 0, 0