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collapseos/apps/README.md

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# User applications
This folder contains code designed to be "userspace" application. Unlike the
kernel, which always stay in memory. Those apps here will more likely be loaded
in RAM from storage, ran, then discarded so that another userspace program can
be run.
That doesn't mean that you can't include that code in your kernel though, but
you will typically not want to do that.
## Userspace convention
We execute a userspace application by calling the address it's loaded into.
This means that userspace applications must be assembled with a proper `.org`,
otherwise labels in its code will be wrong.
The `.org`, it is not specified by glue code of the apps themselves. It is
expected to be set either in the `user.h` file to through `zasm` 3rd argument.
That a userspace is called also means that an application, when finished
running, is expected to return with a regular `ret` and a clean stack.
Whatever calls the userspace app (usually, it will be the shell), should set
HL to a pointer to unparsed arguments in string form, null terminated.
The userspace application is expected to set A on return. 0 means success,
non-zero means error.
A userspace application can expect the `SP` pointer to be properly set. If it
moves it, it should take care of returning it where it was before returning
because otherwise, it will break the kernel.
## Memory management
Apps in Collapse OS are design to be ROM-compatible, that is, they don't write
to addresses that are part of the code's address space.
By default, apps set their RAM to begin at the end of the binary because in
most cases, these apps will be ran from RAM. If they're ran from ROM, make sure
to set `USER_RAMSTART` properly in your `user.h` to ensure that the RAM is
placed properly.
Applications that are ran as a shell (the "shell" app, of course, but also,
possibly, "basic" and others to come) need a manual override to their main
`RAMSTART` constant: You don't want them to run in the same RAM region as your
other userspace apps because if you do, as soon as you launch an app with your
shell, its memory is going to be overwritten!
What you'll do then is that you'll reserve some space in your memory layout for
the shell and add a special constant in your `user.h`, which will override the
basic one (remember, in zasm, the first `.equ` for a given constant takes
precedence).
For example, if you want a "basic" shell and that you reserve space right
after your kernel RAM for it, then your `user.h` would contain
`.equ BAS_RAMSTART KERNEL_RAMEND`.
You can also include your shell's code directly in the kernel by copying
relevant parts of the app's glue unit in your kernel's glue unit. This is often
simpler and more efficient. However, if your shell is a big program, it might
run into zasm's limits. In that case, you'd have to assemble your shell
separately.
## Common features
The folder `lib/` contains code shared in more than one apps and this has the
effect that some concepts are exactly the same in many application. They are
therefore sharing documentation, here.
### Number literals
There are decimal, hexadecimal and binary literals. A "straight" number is
parsed as a decimal. Hexadecimal literals must be prefixed with `0x` (`0xf4`).
Binary must be prefixed with `0b` (`0b01100110`).
A decimal literal cannot start with `0`, with the exception of the `0` literal.
Decimals and hexadecimal are "flexible". Whether they're written in a byte or
a word, you don't need to prefix them with zeroes. Watch out for overflow,
however.
Binary literals are also "flexible" (`0b110` is fine), but can't go over a byte.
There is also the char literal (`'X'`), that is, two quotes with a character in
the middle. The value of that character is interpreted as-is, without any
encoding involved. That is, whatever binary code is written in between those
two quotes, it's what is evaluated. Only a single byte at once can be evaluated
thus. There is no escaping. `'''` results in `0x27`. You can't express a newline
this way, it's going to mess with the parser.
### Expressions
An expression is a bunch of literals or symbols assembled by operators.
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Supported operators are `+`, `-`, `*`, `/`, `%` (modulo), `&` (bitwise and),
`|` (bitwise or), `^` (bitwise xor), `{` (shift left), `}` (shift right).
Bitwise operator always operate on the whole 16-bits.
Shift operators break from the `<<` and `>>` tradition because the complexity
if two-sized operator is significant and deemed not worth it. The shift
operator shift the left operand X times, X being the right operand.
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There is no parenthesis support yet.
Symbols have a different meaning depending on the application. In zasm, it's
labels and constants. In basic, it's variables.
Expressions can't contain spaces.
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Expressions can have an empty left operand. It will then be considered as 0.
This allows signed integers, for example, `-42` to be expressed as expected.
That form doesn't work well everywhere and is mostly supported for BASIC. In
zasm, you're safer with `0-42`.