collapseos/kernel/sdc.asm

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; sdc
;
; Manages the initialization of a SD card and implement a block device to read
; and write from/to it, in SPI mode.
;
; Note that SPI can't really be used directly from the z80, so this part
; assumes that you have a device that handles SPI communication on behalf of
; the z80. This device is assumed to work in a particular way. See the
; "rc2014/sdcard" recipe for details.
;
; That device has 3 ports. One write-only port to make CS high, one to make CS
; low (data sent is irrelevant), and one read/write port to send and receive
; bytes with the card through the SPI protocol. The device acts as a SPI master
; and writing to that port initiates a byte exchange. Data from the slave is
; then placed on a buffer that can be read by reading the same port.
;
; It's through that kind of device that this code below is supposed to work.
;
; *** SDC buffers ***
;
; SD card's lowest common denominator in terms of block size is 512 bytes, so
; that's what we deal with. To avoid wastefully reading entire blocks from the
; card for one byte read ops, we buffer the last read block. If a GetC or PutC
; operation is within that buffer, then no interaction with the SD card is
; necessary.
;
; As soon as a GetC or PutC operation is made that is outside the current
; buffer, we load a new block.
;
; When we PutC, we flag the buffer as "dirty". On the next buffer change (during
; an out-of-buffer request or during an explicit "flush" operation), bytes
; currently in the buffer will be written to the SD card.
;
; We hold 2 buffers in memory, each targeting a different sector and with its
; own dirty flag. We do that to avoid wasteful block writing in the case where
; we read data from a file in the SD card, process it and write the result
; right away, in another file on the same card (zasm), on a different sector.
;
; If we only have one buffer in this scenario, we'll end up loading a new sector
; at each GetC/PutC operation and, more importantly, writing a whole block for
; a few bytes each time. This will wear the card prematurely (and be very slow).
;
; With 2 buffers, we solve the problem. Whenever GetC/PutC is called, we first
; look if one of the buffer holds our sector. If not, we see if one of the
; buffer is clean (not dirty). If yes, we use this one. If both are dirty or
; clean, we use any. This way, as long as writing isn't made to random
; addresses, we ensure that we don't write wastefully because read operations,
; even if random, will always use the one buffer that isn't dirty.
;
; NOTE: the 2-buffers thing is still a work in progress...
; *** Defines ***
; SDC_PORT_CSHIGH: Port number to make CS high
; SDC_PORT_CSLOW: Port number to make CS low
; SDC_PORT_SPI: Port number to send/receive SPI data
; *** Consts ***
.equ SDC_BLKSIZE 512
; *** Variables ***
; This is a pointer to the currently selected buffer. This points to the BUFSEC
; part, that is, two bytes before actual content begins.
.equ SDC_BUFPTR SDC_RAMSTART
; Sector number currently in SDC_BUF.
.equ SDC_BUFSEC SDC_BUFPTR+2
; Whether the buffer has been written to. 0 means clean. 1 means dirty.
.equ SDC_BUFDIRTY SDC_BUFSEC+1
; The contents of the buffer.
.equ SDC_BUF SDC_BUFDIRTY+1
.equ SDC_RAMEND SDC_BUF+SDC_BLKSIZE
; *** Code ***
; Wake the SD card up. After power up, a SD card has to receive at least 74
; dummy clocks with CS and DI high. We send 80.
sdcWakeUp:
out (SDC_PORT_CSHIGH), a
ld b, 10 ; 10 * 8 == 80
ld a, 0xff
.loop:
out (SDC_PORT_SPI), a
nop
djnz .loop
ret
; Initiate SPI exchange with the SD card. A is the data to send. Received data
; is placed in A.
sdcSendRecv:
out (SDC_PORT_SPI), a
nop
nop
in a, (SDC_PORT_SPI)
nop
nop
ret
sdcIdle:
ld a, 0xff
jp sdcSendRecv
; sdcSendRecv 0xff until the response is something else than 0xff for a maximum
; of 20 times. Returns 0xff if no response.
sdcWaitResp:
push bc
ld b, 20
.loop:
call sdcIdle
inc a ; if 0xff, it's going to become zero
jr nz, .end ; not zero? good, that's our command
djnz .loop
.end:
; whether we had a success or failure, we return the result.
; But first, let's bring it back to its original value.
dec a
pop bc
ret
; Sends a command to the SD card, along with arguments and specified CRC fields.
; (CRC is only needed in initial commands though).
; A: Command to send
; H: Arg 1 (MSB)
; L: Arg 2
; D: Arg 3
; E: Arg 4 (LSB)
; C: CRC
;
; Returns R1 response in A.
;
; This does *not* handle CS. You have to select/deselect the card outside this
; routine.
sdcCmd:
; Wait until ready to receive commands
push af
call sdcWaitResp
pop af
call sdcSendRecv
; Arguments
ld a, h
call sdcSendRecv
ld a, l
call sdcSendRecv
ld a, d
call sdcSendRecv
ld a, e
call sdcSendRecv
; send CRC
ld a, c
call sdcSendRecv
; And now we just have to wait for a valid response...
jp sdcWaitResp ; return
; Send a command that expects a R1 response, handling CS.
sdcCmdR1:
out (SDC_PORT_CSLOW), a
call sdcCmd
out (SDC_PORT_CSHIGH), a
ret
; Send a command that expects a R7 response, handling CS. A R7 is a R1 followed
; by 4 bytes. Those 4 bytes are returned in HL/DE in the same order as in
; sdcCmd.
sdcCmdR7:
out (SDC_PORT_CSLOW), a
call sdcCmd
; We have our R1 response in A. Let's try reading the next 4 bytes in
; case we have a R3.
push af
ld a, 0xff
call sdcSendRecv
ld h, a
ld a, 0xff
call sdcSendRecv
ld l, a
ld a, 0xff
call sdcSendRecv
ld d, a
ld a, 0xff
call sdcSendRecv
ld e, a
pop af
out (SDC_PORT_CSHIGH), a
ret
; Initialize a SD card. This should be called at least 1ms after the powering
; up of the card. Sets result code in A. Zero means success, non-zero means
; error.
sdcInitialize:
push hl
push de
push bc
call sdcWakeUp
; Call CMD0 and expect a 0x01 response (card idle)
; This should be called multiple times. We're actually expected to.
; Let's call this for a maximum of 10 times.
ld b, 10
.loop1:
ld a, 0b01000000 ; CMD0
ld hl, 0
ld de, 0
ld c, 0x95
call sdcCmdR1
cp 0x01
jp z, .cmd0ok
djnz .loop1
; Nothing? error
jr .error
.cmd0ok:
; Then comes the CMD8. We send it with a 0x01aa argument and expect
; a 0x01aa argument back, along with a 0x01 R1 response.
ld a, 0b01001000 ; CMD8
ld hl, 0
ld de, 0x01aa
ld c, 0x87
call sdcCmdR7
cp 0x01
jr nz, .error
xor a
cp h ; H is zero
jr nz, .error
cp l ; L is zero
jr nz, .error
ld a, d
cp 0x01
jp nz, .error
ld a, e
cp 0xaa
jr nz, .error
; Now we need to repeatedly run CMD55+CMD41 (0x40000000) until we
; the card goes out of idle mode, that is, when it stops sending us
; 0x01 response and send us 0x00 instead. Any other response means that
; initialization failed.
.loop2:
ld a, 0b01110111 ; CMD55
ld hl, 0
ld de, 0
call sdcCmdR1
cp 0x01
jr nz, .error
ld a, 0b01101001 ; CMD41 (0x40000000)
ld hl, 0x4000
ld de, 0x0000
call sdcCmdR1
cp 0x01
jr z, .loop2
or a ; cp 0
jr nz, .error
; Success! out of idle mode!
; initialize variables
ld hl, SDC_BUFSEC
ld (SDC_BUFPTR), hl
ld a, 0xff
ld (SDC_BUFSEC), a
xor a
ld (SDC_BUFDIRTY), a
jr .end
.error:
ld a, 0x01
.end:
pop bc
pop de
pop hl
ret
; Send a command to set block size to SDC_BLKSIZE to the SD card.
; Returns zero in A if a success, non-zero otherwise
sdcSetBlkSize:
push hl
push de
ld a, 0b01010000 ; CMD16
ld hl, 0
ld de, SDC_BLKSIZE
call sdcCmdR1
; Since we're out of idle mode, we expect a 0 response
; We need no further processing: A is already the correct value.
pop de
pop hl
ret
; Read block index specified in A and place the contents in buffer pointed to
; by (SDC_BUFPTR).
; Doesn't check CRC. If the operation is a success, updates buffer's sector to
; the value of A.
; Returns 0 in A if success, non-zero if error.
sdcReadBlk:
push bc
push hl
out (SDC_PORT_CSLOW), a
ld hl, 0 ; read single block at addr A
ld d, 0
ld e, a ; E isn't touched in the rest of the routine
; and holds onto our original A
ld a, 0b01010001 ; CMD17
call sdcCmd
or a ; cp 0
jr nz, .error
; Command sent, no error, now let's wait for our data response.
ld b, 20
.loop1:
call sdcWaitResp
; 0xfe is the expected data token for CMD17
cp 0xfe
jr z, .loop1end
cp 0xff
jr nz, .error
djnz .loop1
jr .error ; timeout. error out
.loop1end:
; We received our data token!
; Data packets follow immediately, we have 512 of them to read
ld bc, SDC_BLKSIZE
ld hl, (SDC_BUFPTR) ; HL --> active buffer's sector
; It sounds a bit wrong to set bufsec and dirty flag before we get our
; actual data, but at this point, we don't have any error conditions
; left, success is guaranteed. To avoid needlesssly INCing hl, let's
; set sector and dirty along the way
ld a, e ; sector number
ld (hl), a
inc hl ; dirty flag
xor a ; unset
ld (hl), a
inc hl ; actual contents
.loop2:
call sdcIdle
ld (hl), a
cpi ; a trick to inc HL and dec BC at the same time.
; P/V indicates whether BC reached 0
jp pe, .loop2 ; BC is not zero, loop
; Read our 2 CRC bytes
call sdcIdle
call sdcIdle
; success!
jr .end
.error:
; try to preserve error code
or a ; cp 0
jr nz, .end ; already non-zero
inc a ; zero, adjust
.end:
out (SDC_PORT_CSHIGH), a
pop hl
pop bc
ret
; Write the contents of buffer where (SDC_BUFPTR) points to in sector associated
; to it. Unsets the the buffer's dirty flag on success.
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; A returns 0 in A on success (with Z set), non-zero (with Z unset) on error.
sdcWriteBlk:
push hl
ld hl, (SDC_BUFPTR) ; HL points to sector
inc hl ; now to dirty flag
xor a
cp (hl)
jr z, .dontWrite ; A is already 0
; At this point, HL points to dirty flag of the proper buffer
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push bc
push de
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out (SDC_PORT_CSLOW), a
dec hl ; sector
ld a, (hl)
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ld hl, 0 ; write single block at addr A
ld d, 0
ld e, a
ld a, 0b01011000 ; CMD24
call sdcCmd
or a ; cp 0
jr nz, .error
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; Before sending the data packet, we need to send at least one empty
; byte.
ld a, 0xff
call sdcSendRecv
; data packet token for CMD24
ld a, 0xfe
call sdcSendRecv
; Sending our data token!
ld bc, SDC_BLKSIZE
ld hl, (SDC_BUFPTR)
inc hl ; dirty flag
inc hl ; beginning of contents
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.loop:
ld a, (hl)
call sdcSendRecv
cpi ; a trick to inc HL and dec BC at the same time.
; P/V indicates whether BC reached 0
jp pe, .loop ; BC is not zero, loop
; Send our 2 CRC bytes. They can be anything
call sdcIdle
call sdcIdle
; Let's see what response we have
call sdcWaitResp
and 0b00011111 ; We ignore the first 3 bits of the response.
cp 0b00000101 ; A valid response is "010" in bits 3:1 flanked
; by 0 on its left and 1 on its right.
jr nz, .error
; good! Now, we need to let the card process this data. It will return
; 0xff when it's not busy any more.
call sdcWaitResp
; Success! Now let's unset the first flag
ld hl, (SDC_BUFPTR)
inc hl ; dirty flag
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xor a
ld (hl), a
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jr .end
.error:
; try to preserve error code
or a ; cp 0
jr nz, .end ; already non-zero
inc a ; zero, adjust
.end:
out (SDC_PORT_CSHIGH), a
pop de
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pop bc
.dontWrite:
pop hl
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ret
; Ensures that the sector of the current buffer is in sync with HL, that is,
; that the current buffer in memory corresponds to where HL points to in the SD
; card. If it doesn't, loads the sector specified in the highest 7 bits of HL
; in memory and update the buffer's sector.
; If the dirty flag is set, we write the content of the in-memory buffer to the
; SD card before we read a new sector.
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; Returns Z on success, not-Z on error (with the error code from either
; sdcReadBlk or sdcWriteBlk)
sdcSync:
; HL points to the character we're supposed to read or right now,
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; but we first have to check whether we need to load a new sector in
; memory. To do this, we compare the high 7 bits of HL with
; the buffer's sector. If they're different, we need to load a new block.
ld a, h
srl a ; A --> the requested sector number
push hl ; <|
ld hl, (SDC_BUFPTR) ; | HL points to sector number
cp (hl) ; |
pop hl ; <|
ret z ; equal? nothing to do
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; We have to read a new sector, but first, let's write the current one
; if needed.
call sdcWriteBlk
ret nz ; error
; Let's read our new sector
ld a, h
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srl a
jp sdcReadBlk ; returns
; *** shell cmds ***
sdcInitializeCmd:
.db "sdci", 0, 0, 0
call sdcInitialize
jp sdcSetBlkSize ; returns
; Flush the current SDC buffer if dirty
sdcFlushCmd:
.db "sdcf", 0, 0, 0
jp sdcWriteBlk ; returns
; *** blkdev routines ***
; Make HL point to its proper place in SDC_BUF.
; HL currently is an offset to read in the SD card. Load the proper sector in
; memory and make HL point to the correct data in the memory buffer.
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_sdcPlaceBuf:
call sdcSync
ret nz ; error
push de
ld de, (SDC_BUFPTR)
inc de ; dirty flag
inc de ; contents
ld a, h ; high byte
and 0x01 ; is first bit set?
jr z, .read ; first bit reset? we're in the "lowbuf" zone.
; DE already points to the right place.
; We're in the highbuf zone, let's inc DE by 0x100, which, as it turns
; out, is quite easy.
inc d
.read:
; DE is now placed either on the lower or higher half of the active
; buffer and all we need is to increase DE the lower half of HL.
ld a, l
call addDE
ex de, hl
pop de
; Now, HL points exactly at the right byte in the active buffer.
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xor a ; ensure Z
ret
sdcGetC:
push hl
call _sdcPlaceBuf
jr nz, .error
; This is it!
ld a, (hl)
cp a ; ensure Z
jr .end
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.error:
call unsetZ
.end:
pop hl
ret
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sdcPutC:
push hl
push af ; let's remember the char we put, _sdcPlaceBuf
; destroys A.
call _sdcPlaceBuf
jr nz, .error
; HL points to our dest. Recall A and write
pop af
ld (hl), a
ld a, 1
ld (SDC_BUFDIRTY), a
xor a ; ensure Z
jr .end
.error:
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pop af
call unsetZ
.end:
pop hl
ret