sdc: add layer of indirection to buffer system

Also, lay out the plan for adding a second buffer.
This commit is contained in:
Virgil Dupras 2019-06-06 15:57:32 -04:00
parent b742d48b75
commit db24e21276
1 changed files with 112 additions and 52 deletions

View File

@ -15,6 +15,39 @@
; then placed on a buffer that can be read by reading the same port.
;
; It's through that kind of device that this code below is supposed to work.
;
; *** SDC buffers ***
;
; SD card's lowest common denominator in terms of block size is 512 bytes, so
; that's what we deal with. To avoid wastefully reading entire blocks from the
; card for one byte read ops, we buffer the last read block. If a GetC or PutC
; operation is within that buffer, then no interaction with the SD card is
; necessary.
;
; As soon as a GetC or PutC operation is made that is outside the current
; buffer, we load a new block.
;
; When we PutC, we flag the buffer as "dirty". On the next buffer change (during
; an out-of-buffer request or during an explicit "flush" operation), bytes
; currently in the buffer will be written to the SD card.
;
; We hold 2 buffers in memory, each targeting a different sector and with its
; own dirty flag. We do that to avoid wasteful block writing in the case where
; we read data from a file in the SD card, process it and write the result
; right away, in another file on the same card (zasm), on a different sector.
;
; If we only have one buffer in this scenario, we'll end up loading a new sector
; at each GetC/PutC operation and, more importantly, writing a whole block for
; a few bytes each time. This will wear the card prematurely (and be very slow).
;
; With 2 buffers, we solve the problem. Whenever GetC/PutC is called, we first
; look if one of the buffer holds our sector. If not, we see if one of the
; buffer is clean (not dirty). If yes, we use this one. If both are dirty or
; clean, we use any. This way, as long as writing isn't made to random
; addresses, we ensure that we don't write wastefully because read operations,
; even if random, will always use the one buffer that isn't dirty.
;
; NOTE: the 2-buffers thing is still a work in progress...
; *** Defines ***
; SDC_PORT_CSHIGH: Port number to make CS high
@ -25,15 +58,16 @@
.equ SDC_BLKSIZE 512
; *** Variables ***
; Whenever we read a sector, we read a whole block at once and we store it
; in memory. That's where it goes.
.equ SDC_BUF SDC_RAMSTART
; Sector number currently in SDC_BUF. 0xff, it's initial value, means "no
; sector.
.equ SDC_BUFSEC SDC_BUF+SDC_BLKSIZE
; This is a pointer to the currently selected buffer. This points to the BUFSEC
; part, that is, two bytes before actual content begins.
.equ SDC_BUFPTR SDC_RAMSTART
; Sector number currently in SDC_BUF.
.equ SDC_BUFSEC SDC_BUFPTR+2
; Whether the buffer has been written to. 0 means clean. 1 means dirty.
.equ SDC_BUFDIRTY SDC_BUFSEC+1
.equ SDC_RAMEND SDC_BUFDIRTY+1
; The contents of the buffer.
.equ SDC_BUF SDC_BUFDIRTY+1
.equ SDC_RAMEND SDC_BUF+SDC_BLKSIZE
; *** Code ***
; Wake the SD card up. After power up, a SD card has to receive at least 74
@ -218,6 +252,8 @@ sdcInitialize:
jr nz, .error
; Success! out of idle mode!
; initialize variables
ld hl, SDC_BUFSEC
ld (SDC_BUFPTR), hl
ld a, 0xff
ld (SDC_BUFSEC), a
xor a
@ -248,9 +284,10 @@ sdcSetBlkSize:
pop hl
ret
; Read block index specified in A and place the contents in (SDC_BUF).
; Doesn't check CRC. If the operation is a success, updates (SDC_BUFSEC) to the
; value of A.
; Read block index specified in A and place the contents in buffer pointed to
; by (SDC_BUFPTR).
; Doesn't check CRC. If the operation is a success, updates buffer's sector to
; the value of A.
; Returns 0 in A if success, non-zero if error.
sdcReadBlk:
push bc
@ -281,7 +318,17 @@ sdcReadBlk:
; We received our data token!
; Data packets follow immediately, we have 512 of them to read
ld bc, SDC_BLKSIZE
ld hl, SDC_BUF
ld hl, (SDC_BUFPTR) ; HL --> active buffer's sector
; It sounds a bit wrong to set bufsec and dirty flag before we get our
; actual data, but at this point, we don't have any error conditions
; left, success is guaranteed. To avoid needlesssly INCing hl, let's
; set sector and dirty along the way
ld a, e ; sector number
ld (hl), a
inc hl ; dirty flag
xor a ; unset
ld (hl), a
inc hl ; actual contents
.loop2:
call sdcIdle
ld (hl), a
@ -291,11 +338,7 @@ sdcReadBlk:
; Read our 2 CRC bytes
call sdcIdle
call sdcIdle
; success! Let's recall our orginal A arg and put it in SDC_BUFSEC
ld a, e
ld (SDC_BUFSEC), a
xor a
ld (SDC_BUFDIRTY), a
; success!
jr .end
.error:
; try to preserve error code
@ -308,19 +351,25 @@ sdcReadBlk:
pop bc
ret
; Write the contents of (SDC_BUF) in sector number (SDC_BUFSEC). Unsets the
; (SDC_BUFDIRTY) flag on success.
; Write the contents of buffer where (SDC_BUFPTR) points to in sector associated
; to it. Unsets the the buffer's dirty flag on success.
; A returns 0 in A on success (with Z set), non-zero (with Z unset) on error.
sdcWriteBlk:
ld a, (SDC_BUFDIRTY)
or a ; cp 0
ret z ; return success, but do nothing.
push hl
ld hl, (SDC_BUFPTR) ; HL points to sector
inc hl ; now to dirty flag
xor a
cp (hl)
jr z, .dontWrite ; A is already 0
; At this point, HL points to dirty flag of the proper buffer
push bc
push hl
push de
out (SDC_PORT_CSLOW), a
ld a, (SDC_BUFSEC)
dec hl ; sector
ld a, (hl)
ld hl, 0 ; write single block at addr A
ld d, 0
ld e, a
@ -340,7 +389,10 @@ sdcWriteBlk:
; Sending our data token!
ld bc, SDC_BLKSIZE
ld hl, SDC_BUF
ld hl, (SDC_BUFPTR)
inc hl ; dirty flag
inc hl ; beginning of contents
.loop:
ld a, (hl)
call sdcSendRecv
@ -359,8 +411,11 @@ sdcWriteBlk:
; good! Now, we need to let the card process this data. It will return
; 0xff when it's not busy any more.
call sdcWaitResp
; Success! Now let's unset the first flag
ld hl, (SDC_BUFPTR)
inc hl ; dirty flag
xor a
ld (SDC_BUFDIRTY), a
ld (hl), a
jr .end
.error:
; try to preserve error code
@ -369,30 +424,32 @@ sdcWriteBlk:
inc a ; zero, adjust
.end:
out (SDC_PORT_CSHIGH), a
pop hl
pop de
pop bc
.dontWrite:
pop hl
ret
; Ensures that (SDC_BUFSEC) is in sync with HL, that is, that the current
; buffer in memory corresponds to where HL points to. If it doesn't, loads
; the sector that HL points to in (SDC_BUF) and update (SDC_BUFSEC).
; If the (SDC_BUFDIRTY) flag is set, we write the content of the in-memory
; buffer to the SD card before we read a new sector.
; Ensures that the sector of the current buffer is in sync with HL, that is,
; that the current buffer in memory corresponds to where HL points to in the SD
; card. If it doesn't, loads the sector specified in the highest 7 bits of HL
; in memory and update the buffer's sector.
; If the dirty flag is set, we write the content of the in-memory buffer to the
; SD card before we read a new sector.
; Returns Z on success, not-Z on error (with the error code from either
; sdcReadBlk or sdcWriteBlk)
sdcSync:
; HL points to the character we're supposed to read or right now,
; but we first have to check whether we need to load a new sector in
; memory. To do this, we compare the high 7 bits of HL with
; (SDC_BUFSEC). If they're different, we need to load a new block.
push hl
ld a, (SDC_BUFSEC)
ld l, a
; the buffer's sector. If they're different, we need to load a new block.
ld a, h
srl a
cp l
pop hl
ret z ; equal? nothing to do
srl a ; A --> the requested sector number
push hl ; <|
ld hl, (SDC_BUFPTR) ; | HL points to sector number
cp (hl) ; |
pop hl ; <|
ret z ; equal? nothing to do
; We have to read a new sector, but first, let's write the current one
; if needed.
call sdcWriteBlk
@ -423,22 +480,25 @@ sdcFlushCmd:
_sdcPlaceBuf:
call sdcSync
ret nz ; error
push de
ld de, (SDC_BUFPTR)
inc de ; dirty flag
inc de ; contents
ld a, h ; high byte
and 0x01 ; is first bit set?
ld a, l ; doesn't change flags
jr nz, .highbuf ; first bit set? we're in the "highbuf" zone.
; lowbuf zone
; Read byte from memory at proper offset in lowbuf (first 0x100 bytes)
ld hl, SDC_BUF
jr .read
.highbuf:
; Read byte from memory at proper offset in highbuf (0x100-0x1ff)
ld hl, SDC_BUF+0x100
jr z, .read ; first bit reset? we're in the "lowbuf" zone.
; DE already points to the right place.
; We're in the highbuf zone, let's inc DE by 0x100, which, as it turns
; out, is quite easy.
inc d
.read:
; HL is now placed either on the lower or higher half of SDC_BUF and
; all we need is to increase HL by the number in A which is the lower
; half of our former HL value.
call addHL
; DE is now placed either on the lower or higher half of the active
; buffer and all we need is to increase DE the lower half of HL.
ld a, l
call addDE
ex de, hl
pop de
; Now, HL points exactly at the right byte in the active buffer.
xor a ; ensure Z
ret