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collapseos/apps/shell/README.md

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# shell
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**This shell is currently being replaced with the
[BASIC shell](../basic/README.md). While it's still used in many places, it's
being phased out.**
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The shell is a text interface giving you access to commands to control your
machine. It is not built to be user friendly, but to minimize binary space and
maximize code simplicity.
We expect the user of this shell to work with a copy of the user guide within
reach.
It is its design goal, however, to give you the levers you need to control your
machine fully.
## Commands and arguments
You invoke a command by typing its name, followed by a list of arguments. All
numerical arguments have to be typed in hexadecimal form, without prefix or
suffix. Lowercase is fine. Single digit is fine for byte (not word) arguments
smaller than `0x10`. Example calls:
mptr 01ff
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peek 4
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poke 1f
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call 00 0123
All numbers printed by the shell are in hexadecimals form.
Whenever a command is malformed, the shell will print `ERR` with a code. This
table describes those codes:
| Code | Description |
|------|---------------------------|
| `01` | Unknown command |
| `02` | Badly formatted arguments |
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| `03` | Out of bounds |
| `04` | Unsupported command |
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| `05` | I/O error |
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Applications have their own error codes as well. If you see an error code that
isn't in this list, it's an application-specific error code.
## mptr
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The shell has a global memory pointer (let's call it `memptr`) that is used by
other commands. This pointer is 2 bytes long and starts at `0x0000`. To move
it, you use the mptr command with the new pointer position. The command
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prints out the new `memptr` (just to confirm that it has run). Example:
> mptr 42ff
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42FF
## peek
Read memory targeted by `memptr` and prints its contents in hexadecimal form.
This command takes one byte argument (optional, default to 1), the number of
bytes we want to read. Example:
> mptr 0040
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0040
> peek 2
ED56
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## poke
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Puts the serial console in input mode and waits for a specific number of
characters to be typed (that number being specified by a byte argument). These
characters will be literally placed in memory, one after the other, starting at
`memptr`.
Example:
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> poke 5
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Hello
> peek 5
48656C6C6F
## call
Calls the routine at `memptr`, setting the `A` and `HL` registers to the value
specified by its optional arguments (default to 0).
Be aware that this results in a call, not a jump, so your routine needs to
return if you don't want to break your system.
The following example works in the case where you've made yourself a jump table
in your glue code a `jp printstr` at `0x0004`:
> mptr a000
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A000
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> poke 6
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Hello\0 (you can send a null char through a terminal with CTRL+@)
> mptr 0004
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0004
> call 00 a000
Hello>