1
0
mirror of https://github.com/hsoft/collapseos.git synced 2024-12-25 17:48:06 +11:00

Update shell/blkdev docs

This commit is contained in:
Virgil Dupras 2019-06-02 11:23:24 -04:00
parent 95f1a8ddaf
commit 26e71ee580
2 changed files with 20 additions and 12 deletions

View File

@ -38,13 +38,13 @@ they should try to adhere to the convention, that is:
## Shell usage
`blockdev.asm` supplies 2 shell commands that you can graft to your shell thus:
`blockdev.asm` supplies 4 shell commands that you can graft to your shell thus:
[...]
SHELL_EXTRA_CMD_COUNT .equ 2
SHELL_EXTRA_CMD_COUNT .equ 4
#include "shell.asm"
; extra commands
.dw blkBselCmd, blkSeekCmd
.dw blkBselCmd, blkSeekCmd, blkLoadCmd, blkSaveCmd
[...]
### bsel
@ -62,6 +62,18 @@ The device position is device-specific: if you seek on a device, then switch
to another device and seek again, your previous position isn't lost. You will
still be on the same position when you come back.
### load
`load` works a bit like `poke` except that it reads its data from the currently
active blockdev at its current position. If it hits the end of the blockdev
before it could load its specified number of bytes, it stops. It only raises an
error if it couldn't load any byte.
### save
`save` is the opposite of `load`. It writes the specified number of bytes from
memory to the active blockdev at its current position.
### Example
Let's try an example: You glue yourself a Collapse OS with ACIA as its first
@ -70,7 +82,7 @@ could do to copy memory around:
> mptr d000
D000
> load 4 [device 0 is selected initially]
> poke 4
[enter "abcd"]
> peek 4
61626364
@ -83,7 +95,7 @@ could do to copy memory around:
[returns immediately]
> peek 4
61626364
> seek 0002
> seek 00 0002
> load 2
> peek 4
63646364

View File

@ -19,7 +19,7 @@ smaller than `0x10`. Example calls:
mptr 01ff
peek 4
load 1f
poke 1f
call 00 0123
All numbers printed by the shell are in hexadecimals form.
@ -56,20 +56,16 @@ bytes we want to read. Example:
> peek 2
ED56
## load
## poke
Puts the serial console in input mode and waits for a specific number of
characters to be typed (that number being specified by a byte argument). These
characters will be literally placed in memory, one after the other, starting at
`memptr`.
This command is, for now, of limited use because it's tied to the active
console, but a method for selecting I/O sources is planned and this command will
become much more useful.
Example:
> load 5
> poke 5
Hello
> peek 5
48656C6C6F