SKS-MC-Intermission/.minecraft/config/waila/waila.cfg

122 lines
4.0 KiB
INI

# Configuration file
client {
# The amount of time in milliseconds (1000ms = 1s) between queries to the server for Tile Entity and Entity data. There is an enforced minimum of 250 (or every 1/4 of a second).
I:waila.cfg.ratelimiter=250
}
general {
I:waila.cfg.alpha=80
I:waila.cfg.bgcolor=1048592
S:waila.cfg.blocknameformat=\u00A7f%s
S:waila.cfg.entitynameformat=\u00A7f%s
S:waila.cfg.fluidnameformat=\u00A7f%s
I:waila.cfg.fontcolor=10526880
I:waila.cfg.gradient1=5243135
I:waila.cfg.gradient2=2621567
I:waila.cfg.heartsperline=20
B:waila.cfg.hidefromdebug=false
B:waila.cfg.hidefromlist=true
B:waila.cfg.keybind=true
B:waila.cfg.liquid=false
I:waila.cfg.maxhpbeforetext=40
B:waila.cfg.metadata=false
S:waila.cfg.metadataformat=\u00A77[%s@%d]
S:waila.cfg.modnameformat=\u00A79\u00A7o%s
B:waila.cfg.newfilters=true
I:waila.cfg.posx=5000
I:waila.cfg.posy=100
I:waila.cfg.scale=100
B:waila.cfg.show=true
B:waila.cfg.showitem=true
B:waila.cfg.showmode=true
B:waila.cfg.tts=false
}
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# Those are the config keys defined in modules.
# Server side, it is used to enforce keys client side using the next section.
##########################################################################################################
modules {
B:bloodmagic.array=true
B:bloodmagic.bloodAltar=true
B:bloodmagic.bloodTank=true
B:bloodmagic.ritualController=true
B:bloodmagic.teleposer=true
B:capability.energyinfo=false
B:capability.tankinfo=false
B:computronics.enableDriveState=true
B:computronics.enableLampColor=true
B:computronics.enableOCAddress=true
B:computronics.enableRelayBound=true
B:computronics.enableTape=true
B:computronics.enableTapeName=true
B:general.showcrop=true
B:general.showents=true
B:general.showhp=true
B:general.showstates=false
B:oc.address=true
B:oc.componentName=true
B:oc.energy=true
B:tconstruct.casting=true
B:tconstruct.progress=true
B:tconstruct.tank=true
B:vanilla.comparator=true
B:vanilla.furnacedisplay=true
B:vanilla.jukebox=true
B:vanilla.leverstate=true
B:vanilla.redstone=true
B:vanilla.repeater=true
B:vanilla.silverfish=true
B:vanilla.spawntype=true
}
##########################################################################################################
# server_forcing
#--------------------------------------------------------------------------------------------------------#
# Any key set to true here will ensure that the client is using the configuration set in the 'module' section above.
# This is useful for enforcing false to 'cheating' keys like silverfish.
##########################################################################################################
server_forcing {
B:bloodmagic.array=false
B:bloodmagic.bloodAltar=false
B:bloodmagic.bloodTank=false
B:bloodmagic.ritualController=false
B:bloodmagic.teleposer=false
B:capability.energyinfo=false
B:capability.tankinfo=false
B:computronics.enableDriveState=false
B:computronics.enableLampColor=false
B:computronics.enableOCAddress=false
B:computronics.enableRelayBound=false
B:computronics.enableTape=false
B:computronics.enableTapeName=false
B:general.showcrop=false
B:general.showents=false
B:general.showhp=false
B:general.showstates=false
B:oc.address=false
B:oc.componentName=false
B:oc.energy=false
B:tconstruct.casting=false
B:tconstruct.progress=false
B:tconstruct.tank=false
B:vanilla.comparator=false
B:vanilla.furnacedisplay=false
B:vanilla.jukebox=false
B:vanilla.leverstate=false
B:vanilla.redstone=false
B:vanilla.repeater=false
B:vanilla.silverfish=false
B:vanilla.spawntype=false
}