# Configuration file client { # The amount of time in milliseconds (1000ms = 1s) between queries to the server for Tile Entity and Entity data. There is an enforced minimum of 250 (or every 1/4 of a second). I:waila.cfg.ratelimiter=250 } general { I:waila.cfg.alpha=80 I:waila.cfg.bgcolor=1048592 S:waila.cfg.blocknameformat=\u00A7f%s S:waila.cfg.entitynameformat=\u00A7f%s S:waila.cfg.fluidnameformat=\u00A7f%s I:waila.cfg.fontcolor=10526880 I:waila.cfg.gradient1=5243135 I:waila.cfg.gradient2=2621567 I:waila.cfg.heartsperline=20 B:waila.cfg.hidefromdebug=false B:waila.cfg.hidefromlist=true B:waila.cfg.keybind=true B:waila.cfg.liquid=false I:waila.cfg.maxhpbeforetext=40 B:waila.cfg.metadata=false S:waila.cfg.metadataformat=\u00A77[%s@%d] S:waila.cfg.modnameformat=\u00A79\u00A7o%s B:waila.cfg.newfilters=true I:waila.cfg.posx=5000 I:waila.cfg.posy=100 I:waila.cfg.scale=100 B:waila.cfg.show=true B:waila.cfg.showitem=true B:waila.cfg.showmode=true B:waila.cfg.tts=false } ########################################################################################################## # modules #--------------------------------------------------------------------------------------------------------# # Those are the config keys defined in modules. # Server side, it is used to enforce keys client side using the next section. ########################################################################################################## modules { B:bloodmagic.array=true B:bloodmagic.bloodAltar=true B:bloodmagic.bloodTank=true B:bloodmagic.ritualController=true B:bloodmagic.teleposer=true B:capability.energyinfo=false B:capability.tankinfo=false B:computronics.enableDriveState=true B:computronics.enableLampColor=true B:computronics.enableOCAddress=true B:computronics.enableRelayBound=true B:computronics.enableTape=true B:computronics.enableTapeName=true B:general.showcrop=true B:general.showents=true B:general.showhp=true B:general.showstates=false B:oc.address=true B:oc.componentName=true B:oc.energy=true B:tconstruct.casting=true B:tconstruct.progress=true B:tconstruct.tank=true B:vanilla.comparator=true B:vanilla.furnacedisplay=true B:vanilla.jukebox=true B:vanilla.leverstate=true B:vanilla.redstone=true B:vanilla.repeater=true B:vanilla.silverfish=true B:vanilla.spawntype=true } ########################################################################################################## # server_forcing #--------------------------------------------------------------------------------------------------------# # Any key set to true here will ensure that the client is using the configuration set in the 'module' section above. # This is useful for enforcing false to 'cheating' keys like silverfish. ########################################################################################################## server_forcing { B:bloodmagic.array=false B:bloodmagic.bloodAltar=false B:bloodmagic.bloodTank=false B:bloodmagic.ritualController=false B:bloodmagic.teleposer=false B:capability.energyinfo=false B:capability.tankinfo=false B:computronics.enableDriveState=false B:computronics.enableLampColor=false B:computronics.enableOCAddress=false B:computronics.enableRelayBound=false B:computronics.enableTape=false B:computronics.enableTapeName=false B:general.showcrop=false B:general.showents=false B:general.showhp=false B:general.showstates=false B:oc.address=false B:oc.componentName=false B:oc.energy=false B:tconstruct.casting=false B:tconstruct.progress=false B:tconstruct.tank=false B:vanilla.comparator=false B:vanilla.furnacedisplay=false B:vanilla.jukebox=false B:vanilla.leverstate=false B:vanilla.redstone=false B:vanilla.repeater=false B:vanilla.silverfish=false B:vanilla.spawntype=false }