139 lines
5.0 KiB
INI
139 lines
5.0 KiB
INI
# Configuration file
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##########################################################################################################
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# blacklist
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#--------------------------------------------------------------------------------------------------------#
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# Blacklist options for various features
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##########################################################################################################
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blacklist {
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# Stops listed blocks and entities from being teleposed.
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# Use the registry name of the block or entity. Vanilla objects do not require the modid.
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# If a block is specified, you can list the variants to only blacklist a given state.
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S:teleposer <
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bedrock
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mob_spawner
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>
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# Stops listed blocks from being transposed.
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# Use the registry name of the block. Vanilla blocks do not require the modid.
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S:transposer <
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bedrock
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mob_spawner
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>
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# Stops the listed entities from being used in the Well of Suffering.
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# Use the registry name of the entity. Vanilla entities do not require the modid.
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S:wellOfSuffering <
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>
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}
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##########################################################################################################
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# client
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#--------------------------------------------------------------------------------------------------------#
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# Settings that only pertain to the client
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##########################################################################################################
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client {
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# Always render the beams between routing nodes.
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# If disabled, the beams will only render while the Node Router is held.
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B:alwaysRenderRoutingLines=false
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# Completely hide spectral blocks from view.
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# If disabled, a transparent block will be displayed.
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B:invisibleSpectralBlocks=true
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# When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.
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# If disabled, it will behave identically to the default hotbar.
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B:sigilHoldingSkipsEmptySlots=false
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}
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##########################################################################################################
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# compat
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#--------------------------------------------------------------------------------------------------------#
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# Compatibility settings
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##########################################################################################################
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compat {
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# The display mode to use when looking at a Blood Altar.
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# ALWAYS - Always display information.
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# SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.
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# SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory.
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# Valid values:
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# ALWAYS
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# SIGIL_HELD
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# SIGIL_CONTAINED
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S:wailaAltarDisplayMode=SIGIL_HELD
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}
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# General settings
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##########################################################################################################
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general {
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# Enables extra information to be printed to the log.
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B:enableAPILogging=false
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# Enables extra information to be printed to the log.
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# Warning: May drastically increase log size.
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B:enableDebugLogging=false
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# Enables tier 6 related registrations. This is for pack makers.
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B:enableTierSixEvenThoughThereIsNoContent=false
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# Enables extra information to be printed to the log.
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# Warning: May drastically increase log size.
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B:enableVerboseAPILogging=false
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}
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##########################################################################################################
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# values
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#--------------------------------------------------------------------------------------------------------#
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# Value modifiers for various features
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##########################################################################################################
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values {
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# Amount of LP the Coat of Arms should provide for each damage dealt.
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# Min: 0
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# Max: 100
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I:coatOfArmsConversion=20
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# Amount of LP the Sacrificial Dagger should provide for each damage dealt.
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# Min: 0
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# Max: 10000
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I:sacrificialDaggerConversion=100
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# Declares the amount of LP gained per HP sacrificed for the given entity.
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# Setting the value to 0 will blacklist it.
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# Use the registry name of the entity followed by a ';' and then the value you want.
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# Vanilla entities do not require the modid.
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S:sacrificialValues <
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villager;100
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slime;15
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enderman;10
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cow;100
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chicken;100
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horse;100
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sheep;100
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wolf;100
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ocelot;100
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pig;100
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rabbit;100
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>
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# Will rewrite any default meteor types with new versions.
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# Disable this if you want any of your changes to stay, or do not want default meteor types regenerated.
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B:shouldResyncMeteors=true
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# Should mobs that die through the Well of Suffering Ritual drop items?
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B:wellOfSufferingDrops=true
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}
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