SKS-MC-Intermission/.minecraft/config/bloodmagic/bloodmagic.cfg

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# Configuration file
##########################################################################################################
# blacklist
#--------------------------------------------------------------------------------------------------------#
# Blacklist options for various features
##########################################################################################################
blacklist {
# Stops listed blocks and entities from being teleposed.
# Use the registry name of the block or entity. Vanilla objects do not require the modid.
# If a block is specified, you can list the variants to only blacklist a given state.
S:teleposer <
bedrock
mob_spawner
>
# Stops listed blocks from being transposed.
# Use the registry name of the block. Vanilla blocks do not require the modid.
S:transposer <
bedrock
mob_spawner
>
# Stops the listed entities from being used in the Well of Suffering.
# Use the registry name of the entity. Vanilla entities do not require the modid.
S:wellOfSuffering <
>
}
##########################################################################################################
# client
#--------------------------------------------------------------------------------------------------------#
# Settings that only pertain to the client
##########################################################################################################
client {
# Always render the beams between routing nodes.
# If disabled, the beams will only render while the Node Router is held.
B:alwaysRenderRoutingLines=false
# Completely hide spectral blocks from view.
# If disabled, a transparent block will be displayed.
B:invisibleSpectralBlocks=true
# When cycling through slots, the Sigil of Holding will skip over empty slots and move to the next occupied one.
# If disabled, it will behave identically to the default hotbar.
B:sigilHoldingSkipsEmptySlots=false
}
##########################################################################################################
# compat
#--------------------------------------------------------------------------------------------------------#
# Compatibility settings
##########################################################################################################
compat {
# The display mode to use when looking at a Blood Altar.
# ALWAYS - Always display information.
# SIGIL_HELD - Only display information when a Divination or Seers sigil is held in either hand.
# SIGIL_CONTAINED - Only display information when a Divination or Seers sigil is somewhere in the inventory.
# Valid values:
# ALWAYS
# SIGIL_HELD
# SIGIL_CONTAINED
S:wailaAltarDisplayMode=SIGIL_HELD
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings
##########################################################################################################
general {
# Enables extra information to be printed to the log.
B:enableAPILogging=false
# Enables extra information to be printed to the log.
# Warning: May drastically increase log size.
B:enableDebugLogging=false
# Enables tier 6 related registrations. This is for pack makers.
B:enableTierSixEvenThoughThereIsNoContent=false
# Enables extra information to be printed to the log.
# Warning: May drastically increase log size.
B:enableVerboseAPILogging=false
}
##########################################################################################################
# values
#--------------------------------------------------------------------------------------------------------#
# Value modifiers for various features
##########################################################################################################
values {
# Amount of LP the Coat of Arms should provide for each damage dealt.
# Min: 0
# Max: 100
I:coatOfArmsConversion=20
# Amount of LP the Sacrificial Dagger should provide for each damage dealt.
# Min: 0
# Max: 10000
I:sacrificialDaggerConversion=100
# Declares the amount of LP gained per HP sacrificed for the given entity.
# Setting the value to 0 will blacklist it.
# Use the registry name of the entity followed by a ';' and then the value you want.
# Vanilla entities do not require the modid.
S:sacrificialValues <
villager;100
slime;15
enderman;10
cow;100
chicken;100
horse;100
sheep;100
wolf;100
ocelot;100
pig;100
rabbit;100
>
# Will rewrite any default meteor types with new versions.
# Disable this if you want any of your changes to stay, or do not want default meteor types regenerated.
B:shouldResyncMeteors=true
# Should mobs that die through the Well of Suffering Ritual drop items?
B:wellOfSufferingDrops=true
}