143 lines
3.8 KiB
INI
143 lines
3.8 KiB
INI
# Configuration file
|
|
|
|
####################
|
|
# creature-general-settings
|
|
####################
|
|
|
|
creature-general-settings {
|
|
# Allows creatures to attack horses.
|
|
B:AttackHorses=false
|
|
|
|
# Allows creatures to attack wolves.
|
|
B:AttackWolves=false
|
|
B:DestroyDrops=false
|
|
|
|
# Makes horse breeding simpler.
|
|
B:EasyBreeding=false
|
|
B:ElephantBulldozer=true
|
|
|
|
# Allows creatures to attack other creatures. Not recommended if despawning is off.
|
|
B:EnableHunters=true
|
|
B:KillAllVillagers=false
|
|
|
|
# A value of 33 means mother wyverns have a 33% chance to drop an egg.
|
|
I:MotherWyvernEggDropChance=33
|
|
|
|
# A value of 3 means ostriches have a 3% chance to drop an egg.
|
|
I:OstrichEggDropChance=3
|
|
|
|
# A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates.
|
|
I:RareItemDropChance=25
|
|
B:StaticBed=true
|
|
B:StaticLitter=true
|
|
|
|
# A value of 10 means wyverns have a 10% chance to drop an egg.
|
|
I:WyvernEggDropChance=10
|
|
|
|
# The percent for spawning a zebra.
|
|
I:ZebraChance=10
|
|
|
|
# The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed.
|
|
I:despawnLightLevel=2
|
|
}
|
|
|
|
|
|
####################
|
|
# custom-id-settings
|
|
####################
|
|
|
|
custom-id-settings {
|
|
# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
|
|
I:ItemID=8772
|
|
I:WyvernLairBiomeID=207
|
|
I:WyvernLairDimensionID=-17
|
|
}
|
|
|
|
|
|
####################
|
|
# global-settings
|
|
####################
|
|
|
|
global-settings {
|
|
# Allows you to instantly spawn MoCreatures from GUI.
|
|
B:allowInstaSpawn=false
|
|
|
|
# Animate Textures
|
|
B:animateTextures=true
|
|
|
|
# Turns on verbose logging
|
|
B:debug=false
|
|
|
|
# Shows Pet Health
|
|
B:displayPetHealth=true
|
|
|
|
# Shows Pet Emotes
|
|
B:displayPetIcons=true
|
|
|
|
# Shows Pet Name
|
|
B:displayPetName=true
|
|
|
|
# If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn.
|
|
B:forceDespawns=false
|
|
I:particleFX=3
|
|
}
|
|
|
|
|
|
####################
|
|
# monster-general-settings
|
|
####################
|
|
|
|
monster-general-settings {
|
|
# The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
|
|
I:CaveOgreChance=75
|
|
|
|
# The block destruction radius of Cave Ogres
|
|
D:CaveOgreStrength=3.0
|
|
|
|
# The chance percentage of spawning Fire ogres in the Overworld
|
|
I:FireOgreChance=25
|
|
|
|
# The block destruction radius of Fire Ogres
|
|
D:FireOgreStrength=2.0
|
|
|
|
# The block radius where ogres 'smell' players
|
|
I:OgreAttackRange=12
|
|
|
|
# The block destruction radius of green Ogres
|
|
D:OgreStrength=2.5
|
|
|
|
# Allows Big Golems to break blocks.
|
|
B:golemDestroyBlocks=true
|
|
}
|
|
|
|
|
|
####################
|
|
# ownership-settings
|
|
####################
|
|
|
|
ownership-settings {
|
|
# Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
|
|
B:enableOwnership=false
|
|
|
|
# Allows players to remove a tamed creatures owner essentially untaming it.
|
|
B:enableResetOwnerScroll=false
|
|
|
|
# Max tamed creatures an op can have. Requires enableOwnership to be set to true.
|
|
I:maxTamedPerOP=20
|
|
|
|
# Max tamed creatures a player can have. Requires enableOwnership to be set to true.
|
|
I:maxTamedPerPlayer=10
|
|
}
|
|
|
|
|
|
####################
|
|
# water-mob-general-settings
|
|
####################
|
|
|
|
water-mob-general-settings {
|
|
# Allows water creatures to attack dolphins.
|
|
B:AttackDolphins=false
|
|
}
|
|
|
|
|