SKS-MC-Intermission/.minecraft/config/MoCreatures/MoCSettings.cfg

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# Configuration file
####################
# creature-general-settings
####################
creature-general-settings {
# Allows creatures to attack horses.
B:AttackHorses=false
# Allows creatures to attack wolves.
B:AttackWolves=false
B:DestroyDrops=false
# Makes horse breeding simpler.
B:EasyBreeding=false
B:ElephantBulldozer=true
# Allows creatures to attack other creatures. Not recommended if despawning is off.
B:EnableHunters=true
B:KillAllVillagers=false
# A value of 33 means mother wyverns have a 33% chance to drop an egg.
I:MotherWyvernEggDropChance=33
# A value of 3 means ostriches have a 3% chance to drop an egg.
I:OstrichEggDropChance=3
# A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates.
I:RareItemDropChance=25
B:StaticBed=true
B:StaticLitter=true
# A value of 10 means wyverns have a 10% chance to drop an egg.
I:WyvernEggDropChance=10
# The percent for spawning a zebra.
I:ZebraChance=10
# The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed.
I:despawnLightLevel=2
}
####################
# custom-id-settings
####################
custom-id-settings {
# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
I:ItemID=8772
I:WyvernLairBiomeID=207
I:WyvernLairDimensionID=-17
}
####################
# global-settings
####################
global-settings {
# Allows you to instantly spawn MoCreatures from GUI.
B:allowInstaSpawn=false
# Animate Textures
B:animateTextures=true
# Turns on verbose logging
B:debug=false
# Shows Pet Health
B:displayPetHealth=true
# Shows Pet Emotes
B:displayPetIcons=true
# Shows Pet Name
B:displayPetName=true
# If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn.
B:forceDespawns=false
I:particleFX=3
}
####################
# monster-general-settings
####################
monster-general-settings {
# The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
I:CaveOgreChance=75
# The block destruction radius of Cave Ogres
D:CaveOgreStrength=3.0
# The chance percentage of spawning Fire ogres in the Overworld
I:FireOgreChance=25
# The block destruction radius of Fire Ogres
D:FireOgreStrength=2.0
# The block radius where ogres 'smell' players
I:OgreAttackRange=12
# The block destruction radius of green Ogres
D:OgreStrength=2.5
# Allows Big Golems to break blocks.
B:golemDestroyBlocks=true
}
####################
# ownership-settings
####################
ownership-settings {
# Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
B:enableOwnership=false
# Allows players to remove a tamed creatures owner essentially untaming it.
B:enableResetOwnerScroll=false
# Max tamed creatures an op can have. Requires enableOwnership to be set to true.
I:maxTamedPerOP=20
# Max tamed creatures a player can have. Requires enableOwnership to be set to true.
I:maxTamedPerPlayer=10
}
####################
# water-mob-general-settings
####################
water-mob-general-settings {
# Allows water creatures to attack dolphins.
B:AttackDolphins=false
}