143 lines
3.8 KiB
INI
143 lines
3.8 KiB
INI
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# Configuration file
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####################
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# creature-general-settings
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####################
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creature-general-settings {
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# Allows creatures to attack horses.
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B:AttackHorses=false
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# Allows creatures to attack wolves.
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B:AttackWolves=false
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B:DestroyDrops=false
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# Makes horse breeding simpler.
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B:EasyBreeding=false
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B:ElephantBulldozer=true
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# Allows creatures to attack other creatures. Not recommended if despawning is off.
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B:EnableHunters=true
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B:KillAllVillagers=false
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# A value of 33 means mother wyverns have a 33% chance to drop an egg.
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I:MotherWyvernEggDropChance=33
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# A value of 3 means ostriches have a 3% chance to drop an egg.
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I:OstrichEggDropChance=3
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# A value of 25 means Horses/Ostriches/Scorpions/etc. have a 25% chance to drop a rare item such as a heart of darkness, unicorn, bone when killed. Raise the value if you want higher drop rates.
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I:RareItemDropChance=25
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B:StaticBed=true
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B:StaticLitter=true
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# A value of 10 means wyverns have a 10% chance to drop an egg.
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I:WyvernEggDropChance=10
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# The percent for spawning a zebra.
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I:ZebraChance=10
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# The maximum light level threshold used to determine whether or not to despawn a farm animal. Note: Configure this value in CMS if it is installed.
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I:despawnLightLevel=2
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}
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####################
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# custom-id-settings
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####################
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custom-id-settings {
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# The starting ID used for MoCreatures items. Each item will increment this number by 1 for its ID.
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I:ItemID=8772
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I:WyvernLairBiomeID=207
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I:WyvernLairDimensionID=-17
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}
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####################
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# global-settings
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####################
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global-settings {
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# Allows you to instantly spawn MoCreatures from GUI.
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B:allowInstaSpawn=false
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# Animate Textures
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B:animateTextures=true
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# Turns on verbose logging
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B:debug=false
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# Shows Pet Health
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B:displayPetHealth=true
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# Shows Pet Emotes
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B:displayPetIcons=true
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# Shows Pet Name
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B:displayPetName=true
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# If true, it will force despawns on all creatures including vanilla for a more dynamic experience while exploring world. If false, all passive mocreatures will not despawn to prevent other creatures from taking over. Note: if you experience issues with farm animals despawning, adjust despawnLightLevel. If CMS is installed, this setting must remain true if you want MoCreatures to despawn.
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B:forceDespawns=false
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I:particleFX=3
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}
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####################
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# monster-general-settings
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####################
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monster-general-settings {
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# The chance percentage of spawning Cave ogres at depth of 50 in the Overworld
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I:CaveOgreChance=75
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# The block destruction radius of Cave Ogres
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D:CaveOgreStrength=3.0
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# The chance percentage of spawning Fire ogres in the Overworld
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I:FireOgreChance=25
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# The block destruction radius of Fire Ogres
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D:FireOgreStrength=2.0
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# The block radius where ogres 'smell' players
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I:OgreAttackRange=12
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# The block destruction radius of green Ogres
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D:OgreStrength=2.5
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# Allows Big Golems to break blocks.
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B:golemDestroyBlocks=true
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}
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####################
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# ownership-settings
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####################
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ownership-settings {
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# Assigns player as owner for each creature they tame. Only the owner can interact with the tamed creature.
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B:enableOwnership=false
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# Allows players to remove a tamed creatures owner essentially untaming it.
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B:enableResetOwnerScroll=false
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# Max tamed creatures an op can have. Requires enableOwnership to be set to true.
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I:maxTamedPerOP=20
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# Max tamed creatures a player can have. Requires enableOwnership to be set to true.
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I:maxTamedPerPlayer=10
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}
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####################
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# water-mob-general-settings
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####################
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water-mob-general-settings {
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# Allows water creatures to attack dolphins.
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B:AttackDolphins=false
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}
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