SKS-MC-Intermission/.minecraft/config/railcraft/railcraft.cfg

654 lines
21 KiB
INI

# Configuration file
charge {
#
# change to 'printDebug=true' to enabled Charge Network debug spam
#
B:printDebug=false
}
##########################################################################################################
# enchantments
#--------------------------------------------------------------------------------------------------------#
# Enchantments can be disabled here.
#
##########################################################################################################
enchantments {
# Enabled enchantments. [default: [wrecking], [implosion], [destruction], [smack]]
S:enchantments <
wrecking
implosion
destruction
smack
>
}
##########################################################################################################
# fluids
#--------------------------------------------------------------------------------------------------------#
# You can control whether Railcraft defines specific Fluids here.
# However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior.
##########################################################################################################
fluids {
B:creosote=true
B:steam=true
}
general {
#
# change to 'play.sounds=false' to prevent all mod sounds from playing
#
B:play.sounds=true
}
##########################################################################################################
# recipes
#--------------------------------------------------------------------------------------------------------#
# You can add or remove various recipes here
##########################################################################################################
recipes {
minecraft {
furnace {
#
# change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace
#
B:creosote=false
}
}
railcraft {
track {
#
# change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft
#
B:useAltRecipes=false
}
alloy {
#
# change to 'enableAltBrass=true' to forcibly enable a recipe to craft Brass Ingots from Zinc and Copper Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltBrass=false
#
# change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltBronze=false
#
# change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled
#
B:enableAltInvar=false
#
# change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled
#
B:enableAltSteel=false
#
# change to 'enableHarderBrass=true' if you want Brass recipes to supply 3 Brass instead of 4
#
B:enableHarderBrass=false
#
# change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4
#
B:enableHarderBronze=false
}
rockcrusher {
#
# change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed)
#
B:ores=true
}
misc {
#
# set the output of the coal coke and stick recipe for torches, setting to 0 will disable'
# min=0, default=8, max=32
#
I:coal_coke.torches=8
#
# set the output of the creosote and wool recipe for torches, setting to 0 will disable'
# min=0, default=6, max=16
#
I:creosote.torches=6
#
# change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder
#
B:gunpowder=true
}
cart {
#
# change to 'bronze=false' to disable the bronze recipe for minecarts
#
B:bronze=true
#
# change to 'steel=false' to disable the steel recipe for minecarts
#
B:steel=true
#
# change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe
#
B:vanilla.furnace=true
}
}
ic2 {
macerator {
#
# change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder
#
B:blaze=true
#
# change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal
#
B:bones=true
#
# change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust
#
B:charcoal=true
#
# change to 'cobble=false' to disable the IC2 Macerator recipes involving Cobblestone
#
B:cobble=true
#
# change to 'crushed.obsidian=false' to disable the IC2 Macerator recipe from Obsidian to Crushed Obsidian
#
B:crushed.obsidian=true
#
# change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt
#
B:dirt=true
#
# change to 'ender=false' to disable the IC2 Macerator recipe for Ender Powder
#
B:ender=true
#
# change to 'obsidian=false' to disable any IC2 Macerator recipe with Obsidian input; overridden by the crushed obsidian setting
#
B:obsidian=true
#
# change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts
#
B:ores=true
#
# change to 'slag=false' to disable the IC2 Macerator recipe for Slag Dust
#
B:slag=true
}
}
forestry {
misc {
#
# change to 'brass.casing=false' to disable the brass recipe for Forestry Sturdy Casing
#
B:brass.casing=true
#
# change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer
#
B:fertilizer=true
}
carpenter {
#
# change to 'block_creosote=false' to disable the Carpenter Creosote Block recipe
#
B:block_creosote=true
#
# change to 'ties=false' to disable the Carpenter Tie recipe
#
B:ties=true
#
# change to 'torches=false' to disable the Carpenter Creosote Torch recipe
#
B:torches=true
}
}
}
##########################################################################################################
# tweaks
#--------------------------------------------------------------------------------------------------------#
# Here you can change the behavior of various things
##########################################################################################################
tweaks {
blocks {
cart_dispenser {
#
# set the minimum number of seconds between cart dispensing, default=0
#
I:delay=0
}
metal_tank {
#
# Change to 'allow.stacking=false' to disable the stacking of Iron Tanks
#
B:allow.stacking=true
#
# Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry, min=1, default=16, max=1600
#
I:capacity.per.block=16
#
# Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9
#
I:maxsize=9
}
water_tank {
#
# The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky, min=0, default=4, max=1000
#
I:environmental.generation=4
}
signals {
#
# change to 'printDebug=true' to log debug info for Signal Blocks
#
B:printDebug=false
#
# measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4
#
I:update.interval=4
}
charge {
#
# adjust the losses for the Charge network, min=0.2, default=1.0, max=10.0
#
D:lossMultiplier=1.0
}
boiler {
#
# adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:biofuelMultiplier=1.0
#
# adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0
#
D:fuelMultiplier=1.0
}
}
steam {
#
# adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0
#
D:fuelPerSteamMultiplier=1.0
}
itemsbottle {
#
# change to 'handleBottles=false' to prevent railcraft from attaching capabilities to bottles, default=true
#
B:handleBottles=true
water {
#
# adjust to make the water bottles contain only 333 milli-bucket water, default=false
#
B:nerfWaterBottle=false
}
}
tracks {
speed {
#
# add entity names to exclude them from explosions caused by high speed collisions
#
S:entities.excluded <
>
#
# change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2
#
D:max.speed=0.800000011920929
}
launch {
#
# change the value to your desired max launch rail force, min=5, default=30, max=50
#
I:force.max=30
}
}
routing {
#
# change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only
#
B:ops.only=false
}
carts {
general {
#
# change to 'breakOnDrop=true' to restore vanilla behavior
#
B:breakOnDrop=false
#
# change to 'cartsInvulnerableFromMonsters=false' to allow monster fired projectiles to damage carts
#
B:cartsInvulnerableFromMonsters=true
#
# change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false'
#
B:collideWithItems=false
#
# change the value to your desired minecart stack size, vanilla=1, default=3, max=64
#
I:maxStackSize=3
#
# change to 'printLinkingDebug=true' to log debug info for Cart Linking
#
B:printLinkingDebug=false
#
# change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior
#
B:register.collision.handler=true
#
# change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior
# in vanilla minecarts are ghost like can be walked through
# but making carts solid also makes them hard to push by hand
# this setting is ignored if aren't using the Railcraft Collision Handler
#
B:solid.carts=true
}
basic {
#
# change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game
#
B:adjustDrag=true
}
chest {
#
# change to 'allowFluidContainers=true' to allow fluid containers in Chest and Cargo Carts
#
B:allowFluidContainers=false
# These items cannot be placed in Chest or Cargo carts.
# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]] || <oreTag>
# Regular expressions in the item name are supported. [default: [minecraft:.*_shulker_box], [minecraft:.*_bucket], [forge:bucketfilled], [ic2:.*bat((pack)|(tery))], [ic2:.*_crystal], [ic2:jetpack_electric], [ic2:energy_pack], [ic2:lappack], [ic2:te#68-75]]
S:cargoBlacklist <
minecraft:.*_shulker_box
minecraft:.*_bucket
forge:bucketfilled
ic2:.*bat((pack)|(tery))
ic2:.*_crystal
ic2:jetpack_electric
ic2:energy_pack
ic2:lappack
ic2:te#68-75
>
}
bore {
#
# change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them
#
B:destroyBlocks=false
#
# change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers
#
B:mineAllBlocks=true
#
# add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore
# ignored if 'tweaks.carts.bore.mineAllBlocks=true'
# metadata sensitive entries can be defined in the form '<modId>:<blockname>[#<metadata>]'
# Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 }
#
S:mineableBlocks={}
#
# adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0
#
D:miningSpeed=1.0
}
locomotive {
#
# change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs
#
B:damageMobs=true
#
# controls how much power locomotives have and how many carts they can pull
# be warned, longer trains have a greater chance for glitches
# as such it HIGHLY recommended you do not change this
#
I:horsepower=15
steam {
#
# adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0
#
D:efficiencyMultiplier=3.0
}
}
tank {
#
# change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=512, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:capacity=32
#
# change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=2048
# there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false'
#
I:fillrate=32
#
# change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate
#
B:useCustomValues=false
}
hopper {
#
# change to 'transferCooldown=false' to revert fix for MC-65029 and restore the incorrect vanilla behavior, i.e. no transfer cooldown
#
B:transferCooldown=true
}
}
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# You can control which Ores/Features generate in the world here.
# If wish to disable world gen entirely it is recommended
# that you disable the World Module in 'modules.cfg' instead.
# Before disabling Railcraft metal ore gen, you should be aware
# that is does not spawn like vanilla ore. It forms localized clouds
# in distinct regions rather than a uniform spread.
# It also consists of two types of ore, standard and poor.
# Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud.
# These are referred to as Railcraft Ore Mines.
# The configs for these mines are now found in '<root>/config/railcraft/ore'
# You can even add your own generators with blocks from other mods.
##########################################################################################################
worldgen {
#
# Generate default config files for ore generation. Resets to false after game load. This will overwrite existing files.
#
B:generateDefaultConfigs=false
generate {
# spawns beneath the sea in spheres
B:abyssal.geodes=true
# spawns on lava sea floor in Nether
B:firestone=true
# spawns on the surface in forests
B:quarried.stone=true
# spawns beneath surface of deserts, regenerates via bedrock layer block
B:saltpeter=true
# Spawns a copy of mines in the sky for easy configuration testing
B:skyGen=false
# spawns near lava layer in mountains
B:sulfur=true
# villager careers and professions
B:village.villager=true
# village building
B:village.workshop=true
}
tweak {
#
# chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100
#
I:vanillaOreGenChance=100
}
}
##########################################################################################################
# worldspikes
#--------------------------------------------------------------------------------------------------------#
# Settings for Worldspikes
##########################################################################################################
worldspikes {
# Controls which Worldspikes are craftable, they will still be available via Creative [default: [standard], [personal], [passive]]
S:craftableWorldspikes <
standard
personal
passive
>
#
# change to 'delete.worldspikes=true' to delete every Worldspike or Worldspike Cart in the world.
# Value resets to false after each session.
# To disable Worldspikes completely, disable the ChunkLoading Module from 'modules.cfg'
#
B:delete.worldspikes=false
#
# change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Worldspikes
#
B:interact.with.pipes=true
#
# change to 'print.debug=true' to log debug info for Worldspikes
#
B:print.debug=false
#
# change to print.locations=true to print Worldspike locations to the log on startup
#
B:print.locations=false
##########################################################################################################
# fuel
#--------------------------------------------------------------------------------------------------------#
# the number of hours that an item will power a Worldspike or Worldspike Cart
# this is an approximation only, actual duration is affected by number of chunks loaded and tick rate
# if the list is empty, Worldspikes will not require fuel
# Entry Format: <modId>:<itemName>[#<metadata>[-<metadata>]]=<value> || <oreTag>=<value>Regular expressions in the item name are supported.
##########################################################################################################
fuel {
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
S:passive <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
S:personal <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
# [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]]
S:standard <
railcraft:dust#0=2
minecraft:ender_pearl=4
railcraft:dust#6=8
railcraft:dust#7=12
>
}
}