# Configuration file charge { # # change to 'printDebug=true' to enabled Charge Network debug spam # B:printDebug=false } ########################################################################################################## # enchantments #--------------------------------------------------------------------------------------------------------# # Enchantments can be disabled here. # ########################################################################################################## enchantments { # Enabled enchantments. [default: [wrecking], [implosion], [destruction], [smack]] S:enchantments < wrecking implosion destruction smack > } ########################################################################################################## # fluids #--------------------------------------------------------------------------------------------------------# # You can control whether Railcraft defines specific Fluids here. # However, be aware that if you disable a Fluid that is not defined by another mod,you may suffer errors and unexpected behavior. ########################################################################################################## fluids { B:creosote=true B:steam=true } general { # # change to 'play.sounds=false' to prevent all mod sounds from playing # B:play.sounds=true } ########################################################################################################## # recipes #--------------------------------------------------------------------------------------------------------# # You can add or remove various recipes here ########################################################################################################## recipes { minecraft { furnace { # # change to 'creosote=true' to add smelting recipes for Creosote Oil to the vanilla furnace # B:creosote=false } } railcraft { track { # # change to 'useAltRecipes=true' to use track recipes more similar to vanilla minecraft # B:useAltRecipes=false } alloy { # # change to 'enableAltBrass=true' to forcibly enable a recipe to craft Brass Ingots from Zinc and Copper Ingots, regardless of whether the Factory Module is enabled # B:enableAltBrass=false # # change to 'enableAltBronze=true' to forcibly enable a recipe to craft Bronze Ingots from Tin and Copper Ingots, regardless of whether the Factory Module is enabled # B:enableAltBronze=false # # change to 'enableAltInvar=true' to forcibly enable a recipe to craft Invar Ingots from Iron and Nickel Ingots, regardless of whether the Factory Module is enabled # B:enableAltInvar=false # # change to 'enableAltSteel=true' to forcibly enable a recipe to craft Steel Nuggets by smelting Iron Nuggets in a normal furnace, regardless of whether the Factory Module is enabled # B:enableAltSteel=false # # change to 'enableHarderBrass=true' if you want Brass recipes to supply 3 Brass instead of 4 # B:enableHarderBrass=false # # change to 'enableHarderBronze=true' if you want Bronze recipes to supply 3 Bronze instead of 4 # B:enableHarderBronze=false } rockcrusher { # # change to 'ores=false' to prevent the game from crushing ores into dusts (only available if IC2 installed) # B:ores=true } misc { # # set the output of the coal coke and stick recipe for torches, setting to 0 will disable' # min=0, default=8, max=32 # I:coal_coke.torches=8 # # set the output of the creosote and wool recipe for torches, setting to 0 will disable' # min=0, default=6, max=16 # I:creosote.torches=6 # # change to 'gunpowder=false' to disable the sulfur, saltpeter, charcoal dust recipe for gunpowder # B:gunpowder=true } cart { # # change to 'bronze=false' to disable the bronze recipe for minecarts # B:bronze=true # # change to 'steel=false' to disable the steel recipe for minecarts # B:steel=true # # change to 'vanilla.furnace=false' to disable the Furnace Minecart recipe # B:vanilla.furnace=true } } ic2 { macerator { # # change to 'blaze=false' to disable the IC2 Macerator recipe for Blaze Powder # B:blaze=true # # change to 'bones=false' to disable the IC2 Macerator recipe for Bonemeal # B:bones=true # # change to 'charcoal=false' to disable the IC2 Macerator recipe for Charcoal Dust # B:charcoal=true # # change to 'cobble=false' to disable the IC2 Macerator recipes involving Cobblestone # B:cobble=true # # change to 'crushed.obsidian=false' to disable the IC2 Macerator recipe from Obsidian to Crushed Obsidian # B:crushed.obsidian=true # # change to 'dirt=false' to disable the IC2 Macerator recipe for Dirt # B:dirt=true # # change to 'ender=false' to disable the IC2 Macerator recipe for Ender Powder # B:ender=true # # change to 'obsidian=false' to disable any IC2 Macerator recipe with Obsidian input; overridden by the crushed obsidian setting # B:obsidian=true # # change to 'ores=false' to disable the IC2 Macerator recipes for Ore Dusts # B:ores=true # # change to 'slag=false' to disable the IC2 Macerator recipe for Slag Dust # B:slag=true } } forestry { misc { # # change to 'brass.casing=false' to disable the brass recipe for Forestry Sturdy Casing # B:brass.casing=true # # change to 'fertilizer=false' to disable the saltpeter recipe for Forestry Fertilizer # B:fertilizer=true } carpenter { # # change to 'block_creosote=false' to disable the Carpenter Creosote Block recipe # B:block_creosote=true # # change to 'ties=false' to disable the Carpenter Tie recipe # B:ties=true # # change to 'torches=false' to disable the Carpenter Creosote Torch recipe # B:torches=true } } } ########################################################################################################## # tweaks #--------------------------------------------------------------------------------------------------------# # Here you can change the behavior of various things ########################################################################################################## tweaks { blocks { cart_dispenser { # # set the minimum number of seconds between cart dispensing, default=0 # I:delay=0 } metal_tank { # # Change to 'allow.stacking=false' to disable the stacking of Iron Tanks # B:allow.stacking=true # # Allows you to set how many buckets (1000 milliBuckets) of fluid each iron tank block can carry, min=1, default=16, max=1600 # I:capacity.per.block=16 # # Allows you to set the max Iron Tank base dimension, valid values are 3, 5, 7, and 9 # I:maxsize=9 } water_tank { # # The base rate of water in milliBuckets that can be gathered from the local environment, applied every 16 ticks to every block that can see the sky, min=0, default=4, max=1000 # I:environmental.generation=4 } signals { # # change to 'printDebug=true' to log debug info for Signal Blocks # B:printDebug=false # # measured in tick, smaller numbers update more often, resulting in more sensitive signals, but cost more cpu power, default = 4 # I:update.interval=4 } charge { # # adjust the losses for the Charge network, min=0.2, default=1.0, max=10.0 # D:lossMultiplier=1.0 } boiler { # # adjust the heat value of BioFuel in a Boiler, min=0.2, default=1.0, max=10.0 # D:biofuelMultiplier=1.0 # # adjust the heat value of Fuel in a Boiler, min=0.2, default=1.0, max=10.0 # D:fuelMultiplier=1.0 } } steam { # # adjust the amount of fuel used to create Steam, min=0.2, default=1.0, max=6.0 # D:fuelPerSteamMultiplier=1.0 } itemsbottle { # # change to 'handleBottles=false' to prevent railcraft from attaching capabilities to bottles, default=true # B:handleBottles=true water { # # adjust to make the water bottles contain only 333 milli-bucket water, default=false # B:nerfWaterBottle=false } } tracks { speed { # # add entity names to exclude them from explosions caused by high speed collisions # S:entities.excluded < > # # change 'max.speed' to limit max speed on high speed rails, useful if your computer can't keep up with chunk loading, min=0.6, default=0.8, max=1.2 # D:max.speed=0.800000011920929 } launch { # # change the value to your desired max launch rail force, min=5, default=30, max=50 # I:force.max=30 } } routing { # # change to 'ops.only=true' to limit the editing of Golden Tickets to server admins only # B:ops.only=false } carts { general { # # change to 'breakOnDrop=true' to restore vanilla behavior # B:breakOnDrop=false # # change to 'cartsInvulnerableFromMonsters=false' to allow monster fired projectiles to damage carts # B:cartsInvulnerableFromMonsters=true # # change to 'collideWithItems=true' to restore minecart collisions with dropped items, ignored if 'register.collision.handler=false' # B:collideWithItems=false # # change the value to your desired minecart stack size, vanilla=1, default=3, max=64 # I:maxStackSize=3 # # change to 'printLinkingDebug=true' to log debug info for Cart Linking # B:printLinkingDebug=false # # change to 'register.collision.handler=false' to use a minecart collision handler from a different mod or vanilla behavior # B:register.collision.handler=true # # change to 'solid.carts=false' to return minecarts to vanilla player vs cart collision behavior # in vanilla minecarts are ghost like can be walked through # but making carts solid also makes them hard to push by hand # this setting is ignored if aren't using the Railcraft Collision Handler # B:solid.carts=true } basic { # # change to 'adjustDrag=false' to give basic carts the original vanilla drag values, after changing you may need to replace the carts to see any change in game # B:adjustDrag=true } chest { # # change to 'allowFluidContainers=true' to allow fluid containers in Chest and Cargo Carts # B:allowFluidContainers=false # These items cannot be placed in Chest or Cargo carts. # Entry Format: :[#[-]] || # Regular expressions in the item name are supported. [default: [minecraft:.*_shulker_box], [minecraft:.*_bucket], [forge:bucketfilled], [ic2:.*bat((pack)|(tery))], [ic2:.*_crystal], [ic2:jetpack_electric], [ic2:energy_pack], [ic2:lappack], [ic2:te#68-75]] S:cargoBlacklist < minecraft:.*_shulker_box minecraft:.*_bucket forge:bucketfilled ic2:.*bat((pack)|(tery)) ic2:.*_crystal ic2:jetpack_electric ic2:energy_pack ic2:lappack ic2:te#68-75 > } bore { # # change to 'destroyBlocks=true' to cause the Bore to destroy the blocks it mines instead of dropping them # B:destroyBlocks=false # # change to 'mineAllBlocks=false' to enable mining checks, use true setting with caution, especially on servers # B:mineAllBlocks=true # # add block ids to 'mineableBlocks' in a common separated list to define non-vanilla blocks mineable by the tunnel bore # ignored if 'tweaks.carts.bore.mineAllBlocks=true' # metadata sensitive entries can be defined in the form ':[#]' # Example:mineableBlocks= { minecraft:stone, minecraft:stonebrick#3 } # S:mineableBlocks={} # # adjust the speed at which the Bore mines blocks, min=0.1, default=1.0, max=50.0 # D:miningSpeed=1.0 } locomotive { # # change to 'damageMobs=false' to disable Locomotive damage on mobs, they will still knockback mobs # B:damageMobs=true # # controls how much power locomotives have and how many carts they can pull # be warned, longer trains have a greater chance for glitches # as such it HIGHLY recommended you do not change this # I:horsepower=15 steam { # # adjust the multiplier used when calculating fuel use, min=0.2, default=3.0, max=12.0 # D:efficiencyMultiplier=3.0 } } tank { # # change the value to your desired Tank Cart capacity in buckets, min=4, default=32, max=512, ignored if 'tweaks.minecarts.tank.useCustomValues=false' # I:capacity=32 # # change the value to your desired Tank Cart fill rate in milli-buckets per tick, min=4, default=32, max=2048 # there are 1000 milli-buckets in a bucket, ignored if 'tweaks.minecarts.tank.useCustomValues=false' # I:fillrate=32 # # change to 'useCustomValues=true' to adjust the Tank Cart's capacity and fill rate # B:useCustomValues=false } hopper { # # change to 'transferCooldown=false' to revert fix for MC-65029 and restore the incorrect vanilla behavior, i.e. no transfer cooldown # B:transferCooldown=true } } } ########################################################################################################## # worldgen #--------------------------------------------------------------------------------------------------------# # You can control which Ores/Features generate in the world here. # If wish to disable world gen entirely it is recommended # that you disable the World Module in 'modules.cfg' instead. # Before disabling Railcraft metal ore gen, you should be aware # that is does not spawn like vanilla ore. It forms localized clouds # in distinct regions rather than a uniform spread. # It also consists of two types of ore, standard and poor. # Poor ore forms throughout the cloud, standard ore only forms in the core of the cloud. # These are referred to as Railcraft Ore Mines. # The configs for these mines are now found in '/config/railcraft/ore' # You can even add your own generators with blocks from other mods. ########################################################################################################## worldgen { # # Generate default config files for ore generation. Resets to false after game load. This will overwrite existing files. # B:generateDefaultConfigs=false generate { # spawns beneath the sea in spheres B:abyssal.geodes=true # spawns on lava sea floor in Nether B:firestone=true # spawns on the surface in forests B:quarried.stone=true # spawns beneath surface of deserts, regenerates via bedrock layer block B:saltpeter=true # Spawns a copy of mines in the sky for easy configuration testing B:skyGen=false # spawns near lava layer in mountains B:sulfur=true # villager careers and professions B:village.villager=true # village building B:village.workshop=true } tweak { # # chance that vanilla ore gen (Iron, Gold) will spawn ore uniformly throughout the world, set to zero to disable, min=0, default=100, max=100 # I:vanillaOreGenChance=100 } } ########################################################################################################## # worldspikes #--------------------------------------------------------------------------------------------------------# # Settings for Worldspikes ########################################################################################################## worldspikes { # Controls which Worldspikes are craftable, they will still be available via Creative [default: [standard], [personal], [passive]] S:craftableWorldspikes < standard personal passive > # # change to 'delete.worldspikes=true' to delete every Worldspike or Worldspike Cart in the world. # Value resets to false after each session. # To disable Worldspikes completely, disable the ChunkLoading Module from 'modules.cfg' # B:delete.worldspikes=false # # change to interact.with.pipes=false to prevent pipes, tubes, or various other things from interacting with Worldspikes # B:interact.with.pipes=true # # change to 'print.debug=true' to log debug info for Worldspikes # B:print.debug=false # # change to print.locations=true to print Worldspike locations to the log on startup # B:print.locations=false ########################################################################################################## # fuel #--------------------------------------------------------------------------------------------------------# # the number of hours that an item will power a Worldspike or Worldspike Cart # this is an approximation only, actual duration is affected by number of chunks loaded and tick rate # if the list is empty, Worldspikes will not require fuel # Entry Format: :[#[-]]= || =Regular expressions in the item name are supported. ########################################################################################################## fuel { # [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]] S:passive < railcraft:dust#0=2 minecraft:ender_pearl=4 railcraft:dust#6=8 railcraft:dust#7=12 > # [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]] S:personal < railcraft:dust#0=2 minecraft:ender_pearl=4 railcraft:dust#6=8 railcraft:dust#7=12 > # [default: [railcraft:dust#0=2], [minecraft:ender_pearl=4], [railcraft:dust#6=8], [railcraft:dust#7=12]] S:standard < railcraft:dust#0=2 minecraft:ender_pearl=4 railcraft:dust#6=8 railcraft:dust#7=12 > } }