286 lines
8.0 KiB
INI
286 lines
8.0 KiB
INI
# Configuration file
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~CONFIG_VERSION: 1.3.0
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crafting {
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# Enables the crafting recipe for bronze. [default: true]
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B:bronze=true
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stamps {
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# Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]]
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S:disabled <
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20n
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50n
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100n
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>
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# Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true]
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B:enabled=true
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}
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}
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debug {
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# Enable Debug mode (only useful to developers). [default: false]
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B:enabled=false
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}
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difficulty {
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# Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [EASY, NORMAL, HARD, OP]]
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S:game.mode=EASY
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# Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: false]
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B:recreate.definitions=false
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}
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genetics {
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# Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320]
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I:analyzerblock.energy.use=20320
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# Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true]
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B:pollinate.vanilla.trees=true
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research {
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boost {
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# The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0]
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S:max.percent=5.0
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# Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5]
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S:multiplier=1.5
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}
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}
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}
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machines {
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# List of enabled machines. Note that some things may be impossible to do if you change this! [default: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] [valid: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]]
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S:enabled <
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still
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fabricator
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centrifuge
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bottler
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fermenter
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rainmaker
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carpenter
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moistener
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raintank
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squeezer
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>
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}
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performance {
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# Enable backpack resupply. You may want to set this to false on busy servers. [default: true]
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B:backpacks.resupply=true
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B:particleFX=true
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}
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power {
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types {
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# Enable MJ power support. [default: true]
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B:mj=true
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# Enable Redstone Flux power support. [default: true]
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B:rf=true
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# Enable Tesla power support. [default: true]
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B:tesla=true
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}
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display {
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# The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]]
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S:mode=RF
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}
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}
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structures {
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# List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]]
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S:disabled <
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>
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}
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tweaks {
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humus {
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# Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3]
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I:degradeDelimiter=3
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}
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gui {
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mail {
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alert {
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B:enabled=true
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S:xPosition=LEFT
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S:yPosition=TOP
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}
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}
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tabs {
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B:energy=true
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B:hints=true
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I:speed=8
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}
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}
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farms {
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# Enables farm support for Extra Utilities Ender-lily seeds. [default: true]
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B:enderlily=true
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# Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0]
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S:fertilizer=1.0
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# Enables farm support for Magical Crops. [default: true]
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B:magicalcrops=true
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# Enables farm support for Extra Utilities Red Orchid. [default: true]
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B:redorchid=true
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# Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2]
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I:size=2
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# Makes farms use a square layout instead of a diamond one. [default: false]
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B:square=false
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}
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cultivation {
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# Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4]
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I:extend=4
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# Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true]
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B:ring=true
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# Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4]
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I:ring_size=4
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}
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capsule {
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# Enables the function that cans and capsules can pick up fluids from the world. [default: false]
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B:capsulePickup=false
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# Capsules are no longer consumed after being emptied. [default: false]
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B:capsuleReuseable=false
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}
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habitatformer {
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# for.config.tweaks.habitatformer.range.comment [range: 1 ~ 100, default: 10]
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I:range=10
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area {
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# for.config.tweaks.habitatformer.area.resources.comment [range: 0.0 ~ 5.0, default: 0.5]
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S:resources=0.5
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# for.config.tweaks.habitatformer.area.speed.comment [range: 0.0 ~ 5.0, default: 0.5]
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S:speed=0.5
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}
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}
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charcoal {
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# The base amount that the wood pile will drop if the wall blocks are no registered pile waal blocks. [range: 0 ~ 63, default: 8]
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I:amount.base=8
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# Sets the amount of blocks that the wood pile will check if it is a valid charcoal pile wall block. [range: 1 ~ 32, default: 16]
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I:check.range=16
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}
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book {
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# Players who enter the world for the first time get a Forester's Manual. [default: true]
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B:spawn=true
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}
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}
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world {
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generate {
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# Generates Forestry villagers and their houses. [default: true]
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B:villagers=true
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retrogen {
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# Creates Forestry world generation in all chunks, even if they were generated there before. [default: false]
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B:forced=false
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# Creates Forestry world generation in chunks that were created before the mod was added. [default: false]
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B:normal=false
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}
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beehives {
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# Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0]
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S:amount=1.0
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# Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false]
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B:debug=false
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I:dimBlacklist <
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>
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I:dimWhitelist <
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>
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##########################################################################################################
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# blacklist
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#--------------------------------------------------------------------------------------------------------#
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# Disables the generation of a specific hive in a specific biome or in a biome with a specific biome
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# type. Just add the registry name of the biome or the name of the biome type to the property of the
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# hive. Every biome type / registry name has to be in a seperate line. The global type can be used to
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# blacklist a biome from all hive generation.
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##########################################################################################################
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blacklist {
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S:desert <
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>
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S:end <
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>
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S:forest <
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>
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S:global <
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>
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S:jungle <
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>
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S:meadows <
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>
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S:snow <
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>
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S:swamp <
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>
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S:swarm <
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>
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}
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}
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ore {
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# Generates apatite ore blocks in the world. [default: true]
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B:apatite=true
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# Generates copper ore blocks in the world. [default: true]
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B:copper=true
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I:dimBlacklist <
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>
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I:dimWhitelist <
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>
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# Generates tin ore blocks in the world. [default: true]
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B:tin=true
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}
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}
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}
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