# Configuration file ~CONFIG_VERSION: 1.3.0 crafting { # Enables the crafting recipe for bronze. [default: true] B:bronze=true stamps { # Disables the crafting recipe for certain stamps. [default: [20n, 50n, 100n]] [valid: [1n, 2n, 5n, 10n, 20n, 50n, 100n]] S:disabled < 20n 50n 100n > # Enables the crafting recipe for stamps. Disable to use stamps as a currency. [default: true] B:enabled=true } } debug { # Enable Debug mode (only useful to developers). [default: false] B:enabled=false } difficulty { # Set to your preferred game mode. Mismatch with the server may cause visual glitches with recipes. [default: EASY] [valid: [EASY, NORMAL, HARD, OP]] S:game.mode=EASY # Forces recreation of the game mode definitions in config/forestry/gamemodes. [default: false] B:recreate.definitions=false } genetics { # Energy use of Analyzer Block per work cycle. [range: 0 ~ 100000, default: 20320] I:analyzerblock.energy.use=20320 # Allow bees to pollinate vanilla tree leaves. When disabled, vanilla trees must be analyzed before they can be pollinated. [default: true] B:pollinate.vanilla.trees=true research { boost { # The maximum percentage boost that can be applied by researching a mutation in the Escritoire. [range: 0.0 ~ 100.0, default: 5.0] S:max.percent=5.0 # Multiplies the chance of a mutation when it has been discovered in the Escritoire. [range: 1.0 ~ 1000.0, default: 1.5] S:multiplier=1.5 } } } machines { # List of enabled machines. Note that some things may be impossible to do if you change this! [default: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] [valid: [still, fabricator, centrifuge, bottler, fermenter, rainmaker, carpenter, moistener, raintank, squeezer]] S:enabled < still fabricator centrifuge bottler fermenter rainmaker carpenter moistener raintank squeezer > } performance { # Enable backpack resupply. You may want to set this to false on busy servers. [default: true] B:backpacks.resupply=true B:particleFX=true } power { types { # Enable MJ power support. [default: true] B:mj=true # Enable Redstone Flux power support. [default: true] B:rf=true # Enable Tesla power support. [default: true] B:tesla=true } display { # The format power will be displayed in in engine/machine interfaces. [default: RF] [valid: [RF, FE, MJ, TESLA]] S:mode=RF } } structures { # List specific structures to disable them. [default: []] [valid: [alveary3x3, farm3x3, farm3x4, farm3x5, farm4x4, farm5x5]] S:disabled < > } tweaks { humus { # Set how many stages humus has before it turns into sand. [range: 1 ~ 10, default: 3] I:degradeDelimiter=3 } gui { mail { alert { B:enabled=true S:xPosition=LEFT S:yPosition=TOP } } tabs { B:energy=true B:hints=true I:speed=8 } } farms { # Enables farm support for Extra Utilities Ender-lily seeds. [default: true] B:enderlily=true # Sets the multiplier of the multifarm and the cultivation farms. All cultivation farms alway use the double amount of fertilizer. [range: 0.1 ~ 5.0, default: 1.0] S:fertilizer=1.0 # Enables farm support for Magical Crops. [default: true] B:magicalcrops=true # Enables farm support for Extra Utilities Red Orchid. [default: true] B:redorchid=true # Sets the size multiplier of the farmland. [range: 1 ~ 3, default: 2] I:size=2 # Makes farms use a square layout instead of a diamond one. [default: false] B:square=false } cultivation { # Sets the size of the farmland that is used by all cultivation farms. [range: 1 ~ 15, default: 4] I:extend=4 # Makes cultivation farms use a ring layout like the layout of the old farms. The farmland size of the ring layout is always one block smaller. [default: true] B:ring=true # Sets the size of the inner ring of the ring layout. [range: 1 ~ 8, default: 4] I:ring_size=4 } capsule { # Enables the function that cans and capsules can pick up fluids from the world. [default: false] B:capsulePickup=false # Capsules are no longer consumed after being emptied. [default: false] B:capsuleReuseable=false } habitatformer { # for.config.tweaks.habitatformer.range.comment [range: 1 ~ 100, default: 10] I:range=10 area { # for.config.tweaks.habitatformer.area.resources.comment [range: 0.0 ~ 5.0, default: 0.5] S:resources=0.5 # for.config.tweaks.habitatformer.area.speed.comment [range: 0.0 ~ 5.0, default: 0.5] S:speed=0.5 } } charcoal { # The base amount that the wood pile will drop if the wall blocks are no registered pile waal blocks. [range: 0 ~ 63, default: 8] I:amount.base=8 # Sets the amount of blocks that the wood pile will check if it is a valid charcoal pile wall block. [range: 1 ~ 32, default: 16] I:check.range=16 } book { # Players who enter the world for the first time get a Forester's Manual. [default: true] B:spawn=true } } world { generate { # Generates Forestry villagers and their houses. [default: true] B:villagers=true retrogen { # Creates Forestry world generation in all chunks, even if they were generated there before. [default: false] B:forced=false # Creates Forestry world generation in chunks that were created before the mod was added. [default: false] B:normal=false } beehives { # Sets how many beehives spawn in the world. [range: 0.0 ~ 10.0, default: 1.0] S:amount=1.0 # Force Forestry to generate a beehive at every possible location. (This will break your world. Only useful to developers) [default: false] B:debug=false I:dimBlacklist < > I:dimWhitelist < > ########################################################################################################## # blacklist #--------------------------------------------------------------------------------------------------------# # Disables the generation of a specific hive in a specific biome or in a biome with a specific biome # type. Just add the registry name of the biome or the name of the biome type to the property of the # hive. Every biome type / registry name has to be in a seperate line. The global type can be used to # blacklist a biome from all hive generation. ########################################################################################################## blacklist { S:desert < > S:end < > S:forest < > S:global < > S:jungle < > S:meadows < > S:snow < > S:swamp < > S:swarm < > } } ore { # Generates apatite ore blocks in the world. [default: true] B:apatite=true # Generates copper ore blocks in the world. [default: true] B:copper=true I:dimBlacklist < > I:dimWhitelist < > # Generates tin ore blocks in the world. [default: true] B:tin=true } } }