performance tweaks
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.minecraft/config/dsurround/dsurround.cfg
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395
.minecraft/config/dsurround/dsurround.cfg
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# Configuration file
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~CONFIG_VERSION: 3.6.1.0
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##########################################################################################################
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# asm
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#--------------------------------------------------------------------------------------------------------#
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# Controls ASM/Mixin transforms at startup
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##########################################################################################################
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asm {
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# Disable particle trail left by an arrow when it flies [default: true]
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B:"Disable Arrow Critical Particle Trail"=true
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# Disable Potion Icons in Inventory Display [default: false]
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B:"Disable Potion Icons in Inventory Display"=false
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# Enable search field in config option display [default: true]
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B:"Enable Search Option in Configuration"=true
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# Enable weather rendering and handling [default: true]
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B:"Enable Weather Control"=true
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}
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##########################################################################################################
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# aurora
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#--------------------------------------------------------------------------------------------------------#
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# Options that control Aurora behavior and rendering
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##########################################################################################################
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aurora {
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# Enable/disable aurora processing and rendering [default: true]
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B:Enabled=true
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# Maximum number of bands to render [range: 1 ~ 3, default: 3]
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I:"Maximum Bands"=3
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# Use shader when rendering aurora [default: true]
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B:"Use Shaders"=true
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}
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##########################################################################################################
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# biomes
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#--------------------------------------------------------------------------------------------------------#
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# Options for controlling biome sound/effects
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##########################################################################################################
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biomes {
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# Biomes alias list [default: ]
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S:"Biomes Alias" <
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>
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# Dimension IDs where biome sounds will not be played [default: ]
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S:"Dimension Blacklist" <
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>
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# Sealevel to set for Overworld (0 use default for World) [range: 0 ~ 255, default: 0]
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I:"Overworld Sealevel Override"=0
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}
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##########################################################################################################
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# commands
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#--------------------------------------------------------------------------------------------------------#
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# Options for configuring commands
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##########################################################################################################
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commands {
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"/calc" {
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# Alias for the command [default: c math]
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S:alias=c math
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# Name of the command [default: calc]
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S:name=calc
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}
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"/ds" {
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# Alias for the command [default: dsurround rain]
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S:alias=dsurround rain
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# Name of the command [default: ds]
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S:name=ds
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}
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}
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##########################################################################################################
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# effects
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#--------------------------------------------------------------------------------------------------------#
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# Options for controlling various effects
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##########################################################################################################
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effects {
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# Controls display of damage pop-offs when an entity is damaged/healed [default: true]
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B:"Damage Popoffs"=true
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# Enable/disable water depth particle effect [default: false]
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B:"Disable Water Suspend Particles"=false
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# Enable BubbleJetEffect Jets under water [default: true]
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B:"Enable Bubbles"=true
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# Enable DustJetEffect motes dropping from blocks [default: true]
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B:"Enable DustJetEffect Motes"=true
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# Enable FireJetEffect Jets in lava [default: true]
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B:"Enable FireJetEffect Jets"=true
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# Enable Firefly effect around plants [default: true]
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B:"Enable Fireflies"=true
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# Enable FountainJetEffect jets [default: true]
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B:"Enable FountainJetEffect"=true
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# Enable Steam Jets where lava meets water [default: true]
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B:"Enable Steam"=true
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# Enable Water Splash effects when water spills down [default: true]
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B:"Enable Water Splash"=true
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# 0: shoe print, 1: square print, 2: horse hoof, 3: bird, 4: paw, 5: solid square, 6: lowres square [range: 0 ~ 6, default: 6]
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I:"Footprint Style"=6
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# Enable player footprints [default: true]
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B:Footprints=true
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# Display random power word on critical hit [default: true]
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B:"Show Crit Words"=true
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# Show player breath in cold weather and underwater [default: true]
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B:"Show Frost Breath"=true
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# Block radius/range around player for special effect application [range: 16 ~ 64, default: 24]
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I:"Special Effect Range"=24
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# Waterfall strength below which sounds will not play (> 10 to turn off) [range: 0 ~ 16, default: 0]
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I:"Waterfall Cutoff"=0
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}
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##########################################################################################################
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# fog
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#--------------------------------------------------------------------------------------------------------#
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# Options that control the various fog effects in the client
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##########################################################################################################
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fog {
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# Increase fog at bedrock layers [default: true]
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B:"Bedrock Fog"=false
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# Enable biome specific fog density and color [default: true]
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B:"Biomes Fog"=true
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# Enable/disable desert fog when raining [default: true]
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B:"Desert Fog"=true
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# Higher the player elevation the more haze that is experienced [default: true]
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B:"Elevation Haze"=false
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# Enable/disable fog processing [default: true]
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B:"Enable Fog Processing"=true
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# Show morning fog that eventually burns off [default: true]
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B:"Morning Fog"=true
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# Chance morning fog will occurs expressed as 1 in N (1 means always) [range: 1 ~ 10, default: 1]
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I:"Morning Fog Chance"=1
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# Increase fog based on the strength of rain [default: true]
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B:"Weather Fog"=true
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}
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##########################################################################################################
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# general
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#--------------------------------------------------------------------------------------------------------#
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# Miscellaneous settings
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##########################################################################################################
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general {
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# Enable/disable client side chunk caching (performance) [default: true]
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B:"Enable Client Chunk Caching"=true
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# Configuration files for customization [default: ]
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S:"External Configuration Files" <
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>
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# Possible sounds to play when client finishes loading and reaches the main game menu [default: [minecraft:entity.experience_orb.pickup], [minecraft:entity.chicken.egg]]
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S:"Startup Sound List" <
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minecraft:entity.experience_orb.pickup
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minecraft:entity.chicken.egg
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>
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}
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##########################################################################################################
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# logging
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#--------------------------------------------------------------------------------------------------------#
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# Defines how logging will behave
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##########################################################################################################
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logging {
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# Bitmask for toggling various debug traces [range: -2147483648 ~ 2147483647, default: 0]
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I:"Debug Flag Mask"=0
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# Enables/disables debug log tracing [default: false]
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B:"Enable Debug Logging"=false
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# Enables/disables display of version check information [default: true]
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B:"Enable Online Version Check"=true
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# Enables/disables reporting of server TPS and memory stats (has to be enabled server side as well) [default: false]
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B:"Report Server Stats"=false
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}
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##########################################################################################################
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# player
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#--------------------------------------------------------------------------------------------------------#
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# General options for defining sound and effects the player entity
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##########################################################################################################
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player {
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# Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8]
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I:"Hunger Threshold"=8
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# Percentage of player health bar remaining to trigger player hurt sound (0 disable) [range: 0.0 ~ 0.5, default: 0.25]
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D:"Hurt Threshold"=0.25
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# Suppress rendering of player's potion particles [default: false]
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B:"Suppress Potion Particles"=false
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}
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##########################################################################################################
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# profiles
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#--------------------------------------------------------------------------------------------------------#
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# Enable/disable application of built in profiles
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##########################################################################################################
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profiles {
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# Enables auroras for all biomes
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B:"Auroras in all Biomes"=false
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# Turns off dust effects for all biomes
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B:"No Dust Effects"=false
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# Disable weather effects in the Nether
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B:"No Nether Weather"=false
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}
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##########################################################################################################
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# rain
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#--------------------------------------------------------------------------------------------------------#
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# Options that control rain effects in the client
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##########################################################################################################
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rain {
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# Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
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D:"Default Maximum Rain Strength"=1.0
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# Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
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D:"Default Minimum Rain Strength"=0.0
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# Allow background thunder when storming [default: true]
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B:"Enable Background Thunder"=true
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# Enable lava particle rain splash effect on Netherrack and Magma blocks [default: true]
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B:"Enable Netherrack and Magma Splash Effect"=true
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# Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75]
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D:"Rain Intensity for Background Thunder"=0.75
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# 0: original round, 1: darker round, 2: square, 3: pixelated [range: 0 ~ 3, default: 3]
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I:"Style of rain water ripple"=3
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# Let Vanilla handle rain intensity and time windows [default: false]
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B:"Use Vanilla Algorithms"=false
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# Use the Vanilla rain sound rather than the modified one [default: false]
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B:"Use Vanilla Rain Sound"=false
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}
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##########################################################################################################
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# sound
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#--------------------------------------------------------------------------------------------------------#
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# General options for defining sound effects
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##########################################################################################################
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sound {
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# Enable/disable armor sounds when moving [default: true]
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B:"Armor Sound"=true
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# Automatically configure sound channels [default: true]
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B:"Autoconfigure Channels"=true
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# Enable/disable Battle Music (must also have BattleMusic resource pack installed to hear) [default: false]
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B:"Battle Music"=false
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# Enable Item Crafted sound effect [default: true]
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B:"Crafting Sound"=true
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# Enable biome background and spot sounds [default: true]
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B:"Enable Biomes Sounds"=true
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# Enable Weapon/Tool Equip sound effect [default: true]
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B:"Equip Sound"=true
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# true to match first person arm swing; false to match 3rd person leg animation [default: true]
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B:"First Person Footstep Cadence"=true
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# Simulate quadruped with Footstep effects (horse) [default: false]
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B:"Footsteps as Quadruped"=false
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# Enable player Jump sound effect [default: false]
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B:"Jump Sound"=false
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# Mute sound when Minecraft is in the background [default: true]
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B:"Mute when Background"=true
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# Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 255, default: 28]
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I:"Number Normal Channels"=28
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# Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 255, default: 4]
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I:"Number Streaming Channels"=4
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# Number of stream buffers per channel (0: system default - usually 3 buffers) [range: 0 ~ 8, default: 0]
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I:"Number of Stream Buffers per Channel"=0
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# Enable/disable rain puddle sound when moving in the rain [default: true]
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B:"Rain Puddle Sound"=true
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# Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
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I:"Sound Culling Threshold"=20
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# Configure how each individual sound will be handled (block, cull, and volume scale) [default: [minecraft:block.water.ambient cull], [minecraft:block.lava.ambient cull], [minecraft:entity.sheep.ambient cull], [minecraft:entity.chicken.ambient cull], [minecraft:entity.cow.ambient cull], [minecraft:entity.pig.ambient cull], [dsurround:bison block], [dsurround:elephant block], [dsurround:gnatt block], [dsurround:insectbuzz block], [dsurround:hiss block], [dsurround:rattlesnake block]]
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S:"Sound Settings" <
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minecraft:block.water.ambient cull
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minecraft:block.lava.ambient cull
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minecraft:entity.sheep.ambient cull
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minecraft:entity.chicken.ambient cull
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minecraft:entity.cow.ambient cull
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minecraft:entity.pig.ambient cull
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dsurround:bison block
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dsurround:elephant block
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dsurround:gnatt block
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dsurround:insectbuzz block
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dsurround:hiss block
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dsurround:rattlesnake block
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>
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# Size of a stream buffer in kilobytes (0: system default - usually 128K bytes) [range: 0 ~ 2147483647, default: 32]
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I:"Stream Buffer Size"=32
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# Enable/disable item swing sounds [default: true]
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B:"Swing Sound"=true
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# Enable Sword Equip sound as Tool [default: false]
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B:"Sword Equip as Tool"=false
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# Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0]
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D:"Thunder Volume"=10000.0
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}
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##########################################################################################################
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# speechbubbles
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#--------------------------------------------------------------------------------------------------------#
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# Options for configuring SpeechBubbles
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##########################################################################################################
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speechbubbles {
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# Enable/disable display of food/water badges over Animania mobs [default: true]
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B:"Animania Badges"=true
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# Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0]
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D:"Display Duration"=7.0
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# Enables/disables entity chat bubbles [default: false]
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B:"Enable Entity Chat"=false
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# Enables/disables speech bubbles above player heads (needs to be enabled server side as well) [default: false]
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B:"Enable SpeechBubbles"=false
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# Range at which a SpeechBubble is visible (filtering occurs server side) [range: 1.4E-45 ~ 3.4028235E38, default: 16.0]
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D:"Visibility Range"=16.0
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}
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