diff --git a/.minecraft/config/dsurround/dsurround.cfg b/.minecraft/config/dsurround/dsurround.cfg new file mode 100644 index 0000000..8b24249 --- /dev/null +++ b/.minecraft/config/dsurround/dsurround.cfg @@ -0,0 +1,395 @@ +# Configuration file + +~CONFIG_VERSION: 3.6.1.0 + +########################################################################################################## +# asm +#--------------------------------------------------------------------------------------------------------# +# Controls ASM/Mixin transforms at startup +########################################################################################################## + +asm { + # Disable particle trail left by an arrow when it flies [default: true] + B:"Disable Arrow Critical Particle Trail"=true + + # Disable Potion Icons in Inventory Display [default: false] + B:"Disable Potion Icons in Inventory Display"=false + + # Enable search field in config option display [default: true] + B:"Enable Search Option in Configuration"=true + + # Enable weather rendering and handling [default: true] + B:"Enable Weather Control"=true +} + + +########################################################################################################## +# aurora +#--------------------------------------------------------------------------------------------------------# +# Options that control Aurora behavior and rendering +########################################################################################################## + +aurora { + # Enable/disable aurora processing and rendering [default: true] + B:Enabled=true + + # Maximum number of bands to render [range: 1 ~ 3, default: 3] + I:"Maximum Bands"=3 + + # Use shader when rendering aurora [default: true] + B:"Use Shaders"=true +} + + +########################################################################################################## +# biomes +#--------------------------------------------------------------------------------------------------------# +# Options for controlling biome sound/effects +########################################################################################################## + +biomes { + # Biomes alias list [default: ] + S:"Biomes Alias" < + > + + # Dimension IDs where biome sounds will not be played [default: ] + S:"Dimension Blacklist" < + > + + # Sealevel to set for Overworld (0 use default for World) [range: 0 ~ 255, default: 0] + I:"Overworld Sealevel Override"=0 +} + + +########################################################################################################## +# commands +#--------------------------------------------------------------------------------------------------------# +# Options for configuring commands +########################################################################################################## + +commands { + + "/calc" { + # Alias for the command [default: c math] + S:alias=c math + + # Name of the command [default: calc] + S:name=calc + } + + "/ds" { + # Alias for the command [default: dsurround rain] + S:alias=dsurround rain + + # Name of the command [default: ds] + S:name=ds + } + +} + + +########################################################################################################## +# effects +#--------------------------------------------------------------------------------------------------------# +# Options for controlling various effects +########################################################################################################## + +effects { + # Controls display of damage pop-offs when an entity is damaged/healed [default: true] + B:"Damage Popoffs"=true + + # Enable/disable water depth particle effect [default: false] + B:"Disable Water Suspend Particles"=false + + # Enable BubbleJetEffect Jets under water [default: true] + B:"Enable Bubbles"=true + + # Enable DustJetEffect motes dropping from blocks [default: true] + B:"Enable DustJetEffect Motes"=true + + # Enable FireJetEffect Jets in lava [default: true] + B:"Enable FireJetEffect Jets"=true + + # Enable Firefly effect around plants [default: true] + B:"Enable Fireflies"=true + + # Enable FountainJetEffect jets [default: true] + B:"Enable FountainJetEffect"=true + + # Enable Steam Jets where lava meets water [default: true] + B:"Enable Steam"=true + + # Enable Water Splash effects when water spills down [default: true] + B:"Enable Water Splash"=true + + # 0: shoe print, 1: square print, 2: horse hoof, 3: bird, 4: paw, 5: solid square, 6: lowres square [range: 0 ~ 6, default: 6] + I:"Footprint Style"=6 + + # Enable player footprints [default: true] + B:Footprints=true + + # Display random power word on critical hit [default: true] + B:"Show Crit Words"=true + + # Show player breath in cold weather and underwater [default: true] + B:"Show Frost Breath"=true + + # Block radius/range around player for special effect application [range: 16 ~ 64, default: 24] + I:"Special Effect Range"=24 + + # Waterfall strength below which sounds will not play (> 10 to turn off) [range: 0 ~ 16, default: 0] + I:"Waterfall Cutoff"=0 +} + + +########################################################################################################## +# fog +#--------------------------------------------------------------------------------------------------------# +# Options that control the various fog effects in the client +########################################################################################################## + +fog { + # Increase fog at bedrock layers [default: true] + B:"Bedrock Fog"=false + + # Enable biome specific fog density and color [default: true] + B:"Biomes Fog"=true + + # Enable/disable desert fog when raining [default: true] + B:"Desert Fog"=true + + # Higher the player elevation the more haze that is experienced [default: true] + B:"Elevation Haze"=false + + # Enable/disable fog processing [default: true] + B:"Enable Fog Processing"=true + + # Show morning fog that eventually burns off [default: true] + B:"Morning Fog"=true + + # Chance morning fog will occurs expressed as 1 in N (1 means always) [range: 1 ~ 10, default: 1] + I:"Morning Fog Chance"=1 + + # Increase fog based on the strength of rain [default: true] + B:"Weather Fog"=true +} + + +########################################################################################################## +# general +#--------------------------------------------------------------------------------------------------------# +# Miscellaneous settings +########################################################################################################## + +general { + # Enable/disable client side chunk caching (performance) [default: true] + B:"Enable Client Chunk Caching"=true + + # Configuration files for customization [default: ] + S:"External Configuration Files" < + > + + # Possible sounds to play when client finishes loading and reaches the main game menu [default: [minecraft:entity.experience_orb.pickup], [minecraft:entity.chicken.egg]] + S:"Startup Sound List" < + minecraft:entity.experience_orb.pickup + minecraft:entity.chicken.egg + > +} + + +########################################################################################################## +# logging +#--------------------------------------------------------------------------------------------------------# +# Defines how logging will behave +########################################################################################################## + +logging { + # Bitmask for toggling various debug traces [range: -2147483648 ~ 2147483647, default: 0] + I:"Debug Flag Mask"=0 + + # Enables/disables debug log tracing [default: false] + B:"Enable Debug Logging"=false + + # Enables/disables display of version check information [default: true] + B:"Enable Online Version Check"=true + + # Enables/disables reporting of server TPS and memory stats (has to be enabled server side as well) [default: false] + B:"Report Server Stats"=false +} + + +########################################################################################################## +# player +#--------------------------------------------------------------------------------------------------------# +# General options for defining sound and effects the player entity +########################################################################################################## + +player { + # Amount of food bar remaining to trigger player hunger sound (0 disable) [range: 0 ~ 10, default: 8] + I:"Hunger Threshold"=8 + + # Percentage of player health bar remaining to trigger player hurt sound (0 disable) [range: 0.0 ~ 0.5, default: 0.25] + D:"Hurt Threshold"=0.25 + + # Suppress rendering of player's potion particles [default: false] + B:"Suppress Potion Particles"=false +} + + +########################################################################################################## +# profiles +#--------------------------------------------------------------------------------------------------------# +# Enable/disable application of built in profiles +########################################################################################################## + +profiles { + # Enables auroras for all biomes + B:"Auroras in all Biomes"=false + + # Turns off dust effects for all biomes + B:"No Dust Effects"=false + + # Disable weather effects in the Nether + B:"No Nether Weather"=false +} + + +########################################################################################################## +# rain +#--------------------------------------------------------------------------------------------------------# +# Options that control rain effects in the client +########################################################################################################## + +rain { + # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0] + D:"Default Maximum Rain Strength"=1.0 + + # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0] + D:"Default Minimum Rain Strength"=0.0 + + # Allow background thunder when storming [default: true] + B:"Enable Background Thunder"=true + + # Enable lava particle rain splash effect on Netherrack and Magma blocks [default: true] + B:"Enable Netherrack and Magma Splash Effect"=true + + # Minimum rain intensity level for background thunder to occur [range: 0.0 ~ 3.4028235E38, default: 0.75] + D:"Rain Intensity for Background Thunder"=0.75 + + # 0: original round, 1: darker round, 2: square, 3: pixelated [range: 0 ~ 3, default: 3] + I:"Style of rain water ripple"=3 + + # Let Vanilla handle rain intensity and time windows [default: false] + B:"Use Vanilla Algorithms"=false + + # Use the Vanilla rain sound rather than the modified one [default: false] + B:"Use Vanilla Rain Sound"=false +} + + +########################################################################################################## +# sound +#--------------------------------------------------------------------------------------------------------# +# General options for defining sound effects +########################################################################################################## + +sound { + # Enable/disable armor sounds when moving [default: true] + B:"Armor Sound"=true + + # Automatically configure sound channels [default: true] + B:"Autoconfigure Channels"=true + + # Enable/disable Battle Music (must also have BattleMusic resource pack installed to hear) [default: false] + B:"Battle Music"=false + + # Enable Item Crafted sound effect [default: true] + B:"Crafting Sound"=true + + # Enable biome background and spot sounds [default: true] + B:"Enable Biomes Sounds"=true + + # Enable Weapon/Tool Equip sound effect [default: true] + B:"Equip Sound"=true + + # true to match first person arm swing; false to match 3rd person leg animation [default: true] + B:"First Person Footstep Cadence"=true + + # Simulate quadruped with Footstep effects (horse) [default: false] + B:"Footsteps as Quadruped"=false + + # Enable player Jump sound effect [default: false] + B:"Jump Sound"=false + + # Mute sound when Minecraft is in the background [default: true] + B:"Mute when Background"=true + + # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 255, default: 28] + I:"Number Normal Channels"=28 + + # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 255, default: 4] + I:"Number Streaming Channels"=4 + + # Number of stream buffers per channel (0: system default - usually 3 buffers) [range: 0 ~ 8, default: 0] + I:"Number of Stream Buffers per Channel"=0 + + # Enable/disable rain puddle sound when moving in the rain [default: true] + B:"Rain Puddle Sound"=true + + # Ticks between culled sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20] + I:"Sound Culling Threshold"=20 + + # Configure how each individual sound will be handled (block, cull, and volume scale) [default: [minecraft:block.water.ambient cull], [minecraft:block.lava.ambient cull], [minecraft:entity.sheep.ambient cull], [minecraft:entity.chicken.ambient cull], [minecraft:entity.cow.ambient cull], [minecraft:entity.pig.ambient cull], [dsurround:bison block], [dsurround:elephant block], [dsurround:gnatt block], [dsurround:insectbuzz block], [dsurround:hiss block], [dsurround:rattlesnake block]] + S:"Sound Settings" < + minecraft:block.water.ambient cull + minecraft:block.lava.ambient cull + minecraft:entity.sheep.ambient cull + minecraft:entity.chicken.ambient cull + minecraft:entity.cow.ambient cull + minecraft:entity.pig.ambient cull + dsurround:bison block + dsurround:elephant block + dsurround:gnatt block + dsurround:insectbuzz block + dsurround:hiss block + dsurround:rattlesnake block + > + + # Size of a stream buffer in kilobytes (0: system default - usually 128K bytes) [range: 0 ~ 2147483647, default: 32] + I:"Stream Buffer Size"=32 + + # Enable/disable item swing sounds [default: true] + B:"Swing Sound"=true + + # Enable Sword Equip sound as Tool [default: false] + B:"Sword Equip as Tool"=false + + # Sound Volume of Thunder [range: 15.0 ~ 10000.0, default: 10000.0] + D:"Thunder Volume"=10000.0 +} + + +########################################################################################################## +# speechbubbles +#--------------------------------------------------------------------------------------------------------# +# Options for configuring SpeechBubbles +########################################################################################################## + +speechbubbles { + # Enable/disable display of food/water badges over Animania mobs [default: true] + B:"Animania Badges"=true + + # Number of seconds to display speech before removing [range: 5.0 ~ 15.0, default: 7.0] + D:"Display Duration"=7.0 + + # Enables/disables entity chat bubbles [default: false] + B:"Enable Entity Chat"=false + + # Enables/disables speech bubbles above player heads (needs to be enabled server side as well) [default: false] + B:"Enable SpeechBubbles"=false + + # Range at which a SpeechBubble is visible (filtering occurs server side) [range: 1.4E-45 ~ 3.4028235E38, default: 16.0] + D:"Visibility Range"=16.0 +} + + diff --git a/.minecraft/mods/BetterFoliage-MC1.12-2.3.1.jar b/.minecraft/mods/BetterFoliage-MC1.12-2.3.1.jar.disabled similarity index 100% rename from .minecraft/mods/BetterFoliage-MC1.12-2.3.1.jar rename to .minecraft/mods/BetterFoliage-MC1.12-2.3.1.jar.disabled diff --git a/.minecraft/mods/devotion-1.12.2-6.0.0.jar b/.minecraft/mods/devotion-1.12.2-6.0.0.jar.disabled similarity index 100% rename from .minecraft/mods/devotion-1.12.2-6.0.0.jar rename to .minecraft/mods/devotion-1.12.2-6.0.0.jar.disabled