made cursor movement and newlines work properly when they hit screen borders
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8bb123f198
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@ -2,10 +2,10 @@ local vtansi = {}
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vtansi.sequences = {
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[28] = "\n", -- newline
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[200] = "\27[A", -- up
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[201] = "\27[5~", -- page up
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[203] = "\27[D", -- left
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[205] = "\27[C", -- right
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[208] = "\27[B", -- down
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[201] = "\27[5~", -- page up
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[209] = "\27[6~" -- page down
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}
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function vtansi.vtemu(gpu) -- table -- function -- takes GPU component proxy *gpu* and returns a function to write to it in a manner like an ANSI terminal
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@ -59,6 +59,7 @@ function vtansi.vtemu(gpu) -- table -- function -- takes GPU component proxy *gp
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if cc == "\n" then
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flushwb()
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cx,cy = 1, cy+1
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checkCursor()
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elseif cc == "\t" then
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wb=wb..(" "):rep(8*((cx+9)//8))
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elseif cc == "\27" then
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@ -85,13 +86,25 @@ function vtansi.vtemu(gpu) -- table -- function -- takes GPU component proxy *gp
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if cc == "H" then
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cx, cy = math.min(mx,tA[1] or 1), math.min(my,tA[2] or 1)
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elseif cc == "A" then
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cy = cy - (tA[1] or 1)
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for i = 1, (tA[1] or 1) do
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cy = cy - 1
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checkCursor()
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end
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elseif cc == "B" then
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cy = cy + (tA[1] or 1)
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for i = 1, (tA[1] or 1) do
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cy = cy + 1
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checkCursor()
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end
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elseif cc == "C" then
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cx = cx + (tA[1] or 1)
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for i = 1, (tA[1] or 1) do
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cx = cx + 1
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checkCursor()
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end
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elseif cc == "D" then
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cx = cx - (tA[1] or 1)
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for i = 1, (tA[1] or 1) do
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cx = cx - 1
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checkCursor()
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end
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elseif cc == "s" then
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sx, sy = cx, cy
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elseif cc == "u" then
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