In order to prevent unnecessary network traffic, each node must keep a packet ID cache. This is used to decide whether to ignore received packets. A node should drop items from this cache, in order to not waste memory, though the minimum recommended time to keep items is 30 seconds.
If a message is not addressed to a node, and the node has not seen the packet ID before, the node should repeat it. Whether via the address in the cache or by broadcast, it should be passed on, and the hardware address added to the cache as the sender.
Each machine should keep a last known route cache. The exact format is up to the implementation, but it will need:
- hostname
- hardware address
- time when added to cache
It is recommended to keep the data in the cache for 30 seconds or so, then drop it, though being user-configurable is ideal.
When sending a message, check the cache for the given destination. If there is a hardware address in the cache for the destination, send the message straight to that address. Otherwise, broadcast the message.
Packets addressed to the broadcast address, an address beginning with the tilde character, `~`, ASCII 126, can optionally be received by all nodes of the same layer 2 network. While a node MAY forward a broadcast packet to other nodes, it SHOULD NOT, unless both sides of the forward are prepared to handle such a packet, to avoid it going around the entire layer 3 network.
The address part of the packet has a furthur limitatation, the tidle character `~`, ASCII 126, may not be used as an address of a node, but is allowed in the address part as a seperator for multicast.
An address of 0 length (an empty address) MUST be considered invalid and dropped.