OC-KittenOS/code/libs/braille.lua

208 lines
6.6 KiB
Lua

-- Copyright (C) 2018-2021 by KittenOS NEO contributors
--
-- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
-- THIS SOFTWARE.
-- Braille Converter & NeoUX component
-- While the Neoux part isn't OS-independent,
-- the converter itself is. Enjoy.
-- Braille Neoux Component Callbacks :
-- selectable (boolean)
-- key(window, update, a, c, d, keyFlags)
-- touch(window, update, x, y, button)
-- drag(window, update, x, y, button)
-- drop(window, update, x, y, button)
-- scroll(window, update, x, y, button)
-- clipboard(window, update, contents)
-- get(window, x, y, bg, fg, selected) -> r,g,b (REQUIRED)
-- REMINDER:
-- 03
-- 14
-- 25
-- 67
local function dotDist(ra, ga, ba, rb, gb, bb)
local dR, dG, dB = math.abs(ra - rb)^2, math.abs(ga - gb)^2, math.abs(ba - bb)^2
return (dR * 0.2126) + (dG * 0.7152) + (dB * 0.0722)
end
local function ditherResult(pos, pos2, luma)
local res = false
if luma >= 217 then
res = true
elseif luma >= 158 then
res = not pos2
elseif luma >= 96 then
res = pos
elseif luma >= 32 then
res = pos2
end
return res
end
local function dotGet(p, ra, ga, ba, rb, gb, bb, rc, gc, bc, pos, pos2, col)
if not col then
-- Use our own magic
local luma = (ra * 0.299) + (ga * 0.587) + (ba * 0.114)
return (ditherResult(pos, pos2, luma) and p) or 0
end
local distA = dotDist(ra, ga, ba, rb, gb, bb)
local distB = dotDist(ra, ga, ba, rc, gc, bc)
local distAB = dotDist(rb, gb, bb, rc, gc, bc)
local distC = dotDist(ra, ga, ba, (rb + rc) / 2, (gb + gc) / 2, (bb + bc) / 2)
if (distC / 2) < math.min(distA, distB) then
return (ditherResult(pos, pos2, (distA / math.max(distA, distB, 0.1)) * 255) and p) or 0
end
return ((distB < distA) and p) or 0
end
local function cTransform(core)
return function (window, update, x, y, xI, yI, blah)
x = (x * 2) + math.ceil(xI - 0.5)
y = (y * 4) + math.ceil((yI - 0.25) * 4)
core(window, update, x, y, blah)
end
end
local function colourize(mark, ...)
local t = {...}
local bCR = 0
local bCG = 0
local bCB = 0
if not mark then
local nLuma = -1
for i = 1, #t do
local luma = (t[i][1] * 0.299) + (t[i][2] * 0.587) + (t[i][3] * 0.114)
if luma > nLuma then
bCR, bCG, bCB = table.unpack(t[i])
nLuma = luma
end
end
return bCR, bCG, bCB
else
local bCTS = math.huge
for i = 1, #t do
local ts = -dotDist(mark[1], mark[2], mark[3], table.unpack(t[i]))
if ts < bCTS then
bCR = t[i][1]
bCG = t[i][2]
bCB = t[i][3]
bCTS = ts
end
end
end
return bCR, bCG, bCB
end
local function packRGB(r, g, b)
return (r * 65536) + (g * 256) + b
end
-- span is a NeoUX-like span function (x, y, str, bg, fg)
-- x, y are character-cell start coordinates for this.
-- w is character-cell count.
-- colour is nil to disable colour,
-- otherwise the colour-change threshold (best 0)
-- get is a function r,g,b = get(xo, yo)
-- NOTE: xo/yo are 0-based!
local function calcLine(x, y, w, span, get, colour)
local str = ""
-- *g* : actual colour com.
-- *g : RGB mirror of colour
local bgR, bgG, bgB = 0, 0, 0
local fgR, fgG, fgB = 255, 255, 255
local bg = 0
local fg = 0xFFFFFF
local ca = 0
for p = 1, w do
local i = 0x2800
local xb = (p - 1) * 2
local dot0R, dot0G, dot0B = get(xb + 0, 0)
local dot1R, dot1G, dot1B = get(xb + 0, 1)
local dot2R, dot2G, dot2B = get(xb + 0, 2)
local dot3R, dot3G, dot3B = get(xb + 1, 0)
local dot4R, dot4G, dot4B = get(xb + 1, 1)
local dot5R, dot5G, dot5B = get(xb + 1, 2)
local dot6R, dot6G, dot6B = get(xb + 0, 3)
local dot7R, dot7G, dot7B = get(xb + 1, 3)
if colour then
local obgR, obgG, obgB = colourize(nil,
{dot0R, dot0G, dot0B},
{dot1R, dot1G, dot1B},
{dot2R, dot2G, dot2B},
{dot3R, dot3G, dot3B},
{dot4R, dot4G, dot4B},
{dot5R, dot5G, dot5B},
{dot6R, dot6G, dot6B},
{dot7R, dot7G, dot7B}
)
local ofgR, ofgG, ofgB = colourize({obgR, obgG, obgB},
{dot0R, dot0G, dot0B},
{dot1R, dot1G, dot1B},
{dot2R, dot2G, dot2B},
{dot3R, dot3G, dot3B},
{dot4R, dot4G, dot4B},
{dot5R, dot5G, dot5B},
{dot6R, dot6G, dot6B},
{dot7R, dot7G, dot7B}
)
if ((dotDist(obgR, obgG, obgB, bgR, bgG, bgB) > colour) and
(dotDist(obgR, obgG, obgB, fgR, fgG, fgB) > colour)) or
((dotDist(ofgR, ofgG, ofgB, bgR, bgG, bgB) > colour) and
(dotDist(ofgR, ofgG, ofgB, fgR, fgG, fgB) > colour)) then
if ca ~= 0 then
span(x, y, str, bg, fg)
str = ""
end
x = x + ca
ca = 0
bg = packRGB(obgR, obgG, obgB)
fg = packRGB(ofgR, ofgG, ofgB)
bgR, bgG, bgB = obgR, obgG, obgB
fgR, fgG, fgB = ofgR, ofgG, ofgB
end
end
i = i + dotGet(1, dot0R, dot0G, dot0B, bgR, bgG, bgB, fgR, fgG, fgB, true, false, colour)
i = i + dotGet(2, dot1R, dot1G, dot1B, bgR, bgG, bgB, fgR, fgG, fgB, false, false, colour)
i = i + dotGet(4, dot2R, dot2G, dot2B, bgR, bgG, bgB, fgR, fgG, fgB, true, false, colour)
i = i + dotGet(8, dot3R, dot3G, dot3B, bgR, bgG, bgB, fgR, fgG, fgB, false, false, colour)
i = i + dotGet(16, dot4R, dot4G, dot4B, bgR, bgG, bgB, fgR, fgG, fgB, true, true, colour)
i = i + dotGet(32, dot5R, dot5G, dot5B, bgR, bgG, bgB, fgR, fgG, fgB, false, false, colour)
i = i + dotGet(64, dot6R, dot6G, dot6B, bgR, bgG, bgB, fgR, fgG, fgB, false, false, colour)
i = i + dotGet(128, dot7R, dot7G, dot7B, bgR, bgG, bgB, fgR, fgG, fgB, true, true, colour)
str = str .. unicode.char(i)
ca = ca + 1
end
if str ~= "" then
span(x, y, str, bg, fg)
end
end
heldRef = {
calcLine = calcLine,
new = function (x, y, w, h, cbs, colour)
local control
control = {
x = x,
y = y,
w = w,
h = h,
selectable = cbs.selectable,
key = cbs.key,
clipboard = cbs.clipboard,
touch = cbs.touch and cTransform(cbs.touch),
drag = cbs.drag and cTransform(cbs.drag),
drop = cbs.drop and cTransform(cbs.drop),
scroll = cbs.scroll and cTransform(cbs.scroll),
line = function (window, x, y, iy, bg, fg, selected)
local colour = colour
local depth = window.getDepth()
if depth <= 1 then
colour = nil
end
calcLine(x, y, control.w, window.span, function (xb, yb)
return cbs.get(window, xb + 1, yb + (iy * 4) - 3, bg, fg, selected, colour)
end, colour)
end,
}
return control
end,
}
return heldRef