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OC-KittenOS/repository/apps/app-nbox2018.lua

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-- This is released into the public domain.
-- No warranty is provided, implied or otherwise.
-- app-nbox2018.lua : NODEBOX 2018
-- Authors: 20kdc
-- program start
local icecap = neo.requireAccess("x.neo.pub.base", "filedialogs")
local window = neo.requireAccess("x.neo.pub.window", "window")(40, 13)
local fmttext = require("fmttext")
-- [true] = {["A"] = {
-- tex = "",
-- -- numbers are 0 to 15:
-- minX = 0, minY = 0, minZ = 0,
-- maxX = 16, maxY = 16, maxZ = 16,
-- rgb = 0xFFFFFF
-- }}
local boxes = {
[true] = {},
[false] = {}
}
local redstone = false
local button = false
local fileLabel = "NB2018"
local fileTooltip = nil
-- program
local xyz = false
local state = false
local cx, cy, cz = 1, 1, 1
local cursorBlink = false
local selectedBox
local tintDigi = 0
-- minX/minY/minZ are +1 from the usual values
-- tex/rgb are defaults until edited
-- maxX/maxY/maxZ only present after 2nd point placed
-- final corrections performed on submission to boxes table
local workingOnBox = nil
local programState = "none"
-- ["state"] = {lines, keydown, clipboard}
local programStates = {
none = {
function (miText, mxText)
-- This state handles both box selected & box not selected,
-- because the box can get deselected out of program control
if selectedBox then
local targetBox = boxes[state][selectedBox]
return {
"'" .. selectedBox .. "' " .. targetBox.tex,
"Tint #" .. string.format("%06x", targetBox.rgb),
"Enter deselects, Delete deletes.",
"F9 and F10 change texture/tint."
}
end
local str = string.format("%02i, %02i, %02i", cx, cy, cz)
return {
"Nothing selected. " .. str,
"Enter starts a new box, while ",
" a box can be selected by its ",
" key. To print, press F8. "
}
end,
function (ka, kc)
if ka == 13 then
if selectedBox then
selectedBox = nil
else
-- Beginning box!
workingOnBox = {
minX = cx,
minY = cy,
minZ = cz,
tex = "",
rgb = 0xFFFFFF
}
programState = "point2"
end
elseif kc == 67 then
-- Texture
if selectedBox then programState = "texture" end
elseif kc == 68 then
-- Tint
if selectedBox then tintDigi = 1 programState = "tint" end
elseif ka == 127 or ka == 8 then
-- Delete
if selectedBox then
boxes[state][selectedBox] = nil
selectedBox = nil
end
else
local cc = unicode.char(ka):upper()
if boxes[state][cc] then
selectedBox = cc
end
end
end,
function (text)
end
},
point2 = {
function (miText, mxText)
return {
"Placing Point 2:" .. miText .. "/" .. mxText,
"Enter confirms.",
"Arrows move 2nd point.",
"Delete/Backspace cancels."
}
end,
function (ka, kc)
if ka == 127 or ka == 8 then
workingOnBox = nil
programState = "none"
elseif ka == 13 then
workingOnBox.maxX = cx
workingOnBox.maxY = cy
workingOnBox.maxZ = cz
local ch = 65
while boxes[state][string.char(ch)] do
ch = ch + 1
end
local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
local bx, by, bz = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
workingOnBox.minX = math.min(ax, bx) - 1
workingOnBox.minY = math.min(ay, by) - 1
workingOnBox.minZ = math.min(az, bz) - 1
workingOnBox.maxX = math.max(ax, bx)
workingOnBox.maxY = math.max(ay, by)
workingOnBox.maxZ = math.max(az, bz)
selectedBox = string.char(ch)
boxes[state][selectedBox] = workingOnBox
workingOnBox = nil
programState = "none"
end
end,
function (text)
end
},
texture = {
function (miText, mxText)
local targetBox = boxes[state][selectedBox]
local fieldContent = unicode.safeTextFormat(targetBox.tex)
fieldContent = fmttext.pad(fieldContent, 30, false, false)
fieldContent = unicode.sub(fieldContent, math.max(1, unicode.len(fieldContent) - 29))
return {
"Texturing Box:" .. miText .. "/" .. mxText,
"Type texture ID or use clipboard",
"[" .. fieldContent .. "]",
"Enter to confirm."
}
end,
function (ka, kc)
local targetBox = boxes[state][selectedBox]
if ka == 127 or ka == 8 then
targetBox.tex = unicode.sub(targetBox.tex, 1, unicode.len(targetBox.tex) - 1)
elseif ka == 13 then
programState = "none"
elseif ka >= 32 then
targetBox.tex = targetBox.tex .. unicode.char(ka)
end
end,
function (text)
boxes[state][selectedBox].tex = text
programState = "none"
end
},
tint = {
function (miText, mxText)
local targetBox = boxes[state][selectedBox]
local a = "#"
local b = " "
local rgb = targetBox.rgb
local div = 0x100000
for i = 1, 6 do
a = a .. string.format("%01x", math.floor(rgb / div) % 16)
if tintDigi == i then
b = b .. "^"
else
b = b .. " "
end
div = math.floor(div / 16)
end
return {
"Tinting Box:" .. miText .. "/" .. mxText,
a,
b,
"Enter hexadecimal digits."
}
end,
function (ka, kc)
local targetBox = boxes[state][selectedBox]
local shifts = {
20,
16,
12,
8,
4,
0
}
local hexChars = {
[48] = 0, [65] = 10, [97] = 10,
[49] = 1, [66] = 11, [98] = 11,
[50] = 2, [67] = 12, [99] = 12,
[51] = 3, [68] = 13, [100] = 13,
[52] = 4, [69] = 14, [101] = 14,
[53] = 5, [70] = 15, [102] = 15,
[54] = 6,
[55] = 7,
[56] = 8,
[57] = 9,
}
if hexChars[ka] then
local shift = math.floor(2^shifts[tintDigi])
local low = targetBox.rgb % shift
local high = math.floor(targetBox.rgb / (shift * 16)) * (shift * 16)
targetBox.rgb = low + high + (hexChars[ka] * shift)
tintDigi = 1 + (tintDigi or 1)
if tintDigi == 7 then
tintDigi = nil
programState = "none"
end
end
end,
function (text)
end
}
}
local function onRect(x, y, minX, minY, maxX, maxY)
-- Lines
if x == minX then
return y >= minY and y <= maxY
elseif x == maxX then
return y >= minY and y <= maxY
elseif y == minY then
return x >= minX and x <= maxX
elseif y == maxY then
return x >= minX and x <= maxX
end
return false
end
local function getPixel(x, y, p)
-- the reason is obvious for plane1, but less so for plane2
-- just consider that without this, the top of the screen would be facing you, but X would remain your left/right
y = 17 - y
if p == 1 then
if x == cx and y == cy then
return cursorBlink
end
else
if x == cx and y == cz then
return cursorBlink
end
end
if workingOnBox then
local minX, minY, minZ = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
local maxX, maxY, maxZ = cx, cy, cz
if workingOnBox.maxX then
maxX, maxY, maxZ = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
end
minX, maxX = math.min(minX, maxX), math.max(minX, maxX)
minY, maxY = math.min(minY, maxY), math.max(minY, maxY)
minZ, maxZ = math.min(minZ, maxZ), math.max(minZ, maxZ)
if p == 1 then
if onRect(x, y, minX, minY, maxX, maxY) then
return cursorBlink
end
else
if onRect(x, y, minX, minZ, maxX, maxZ) then
return cursorBlink
end
end
end
for k, v in pairs(boxes[state]) do
if (not selectedBox) or (k == selectedBox) then
if p == 1 then
if onRect(x, y, v.minX + 1, v.minY + 1, v.maxX, v.maxY) then
return true
end
else
if onRect(x, y, v.minX + 1, v.minZ + 1, v.maxX, v.maxZ) then
return true
end
end
end
end
return false
end
local function render(line)
if line < 9 then
local textA, textB = "", ""
local bo = (line - 1) * 2
for i = 1, 16 do
for p = 1, 2 do
local pxH, pxL = getPixel(i, bo + 1, p), getPixel(i, bo + 2, p)
local tx
if pxH then
if pxL then
tx = ""
else
tx = ""
end
else
if pxL then
tx = ""
else
tx = " "
end
end
if p == 1 then
textA = textA .. tx
else
textB = textB .. tx
end
end
end
if line < 7 then
window.span(1, line, "|" .. textA .. "|" .. textB .. "| ", 0, 0xFFFFFF)
else
if line == 7 then
window.span(1, line, "|" .. textA .. "|" .. textB .. "|F6/F7", 0, 0xFFFFFF)
elseif line == 8 then
local rs = "R0"
local bm = "B0"
if redstone then
rs = "R1"
end
if button then
bm = "B1"
end
window.span(1, line, "|" .. textA .. "|" .. textB .. "|" .. rs .. " " .. bm, 0, 0xFFFFFF)
end
end
for i = 1, 5 do
local boxId = string.char(i + ((line - 1) * 5) + 64)
if boxes[state][boxId] then
if selectedBox == boxId then
window.span(35 + i, line, boxId, 0xFFFFFF, 0)
else
window.span(35 + i, line, boxId, 0, 0xFFFFFF)
end
end
end
elseif line == 9 then
local sts = "ON "
if not state then
sts = "OFF"
end
local actA = "---"
local actB = "---"
if not xyz then
actA = "ACT"
else
actB = "ACT"
end
window.span(1, line, "+XY Ortho-" .. actA .. "----+XZ Ortho-" .. actB .. "--+-+S:" .. sts, 0, 0xFFFFFF)
elseif line > 9 then
local mix, miy, miz = cx, cy, cz
local mxx, mxy, mxz = cx, cy, cz
if workingOnBox then
if workingOnBox.maxX then
local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
local bx, by, bz = workingOnBox.maxX, workingOnBox.maxY, workingOnBox.maxZ
mix = math.min(ax, bx)
miy = math.min(ay, by)
miz = math.min(az, bz)
mxx = math.max(ax, bx)
mxy = math.max(ay, by)
mxz = math.max(az, bz)
else
local ax, ay, az = workingOnBox.minX, workingOnBox.minY, workingOnBox.minZ
mix = math.min(ax, cx)
miy = math.min(ay, cy)
miz = math.min(az, cz)
mxx = math.max(ax, cx)
mxy = math.max(ay, cy)
mxz = math.max(az, cz)
end
end
local miText = mix .. "," .. miy .. "," .. miz
local mxText = mxx .. "," .. mxy .. "," .. mxz
local text = programStates[programState][1](miText, mxText)
local menu = {
"|F1 New ",
"|F3 Load",
"|F4 Save",
"|F5 XYXZ"
}
for i = 1, 4 do
text[i] = fmttext.pad(text[i], 32, true, true) .. menu[i]
end
window.span(1, line, text[line - 9] or "", 0, 0xFFFFFF)
end
end
local function refresh()
for i = 1, 14 do
render(i)
end
end
local function reset()
boxes = {[true] = {}, [false] = {}}
state = false
selectedBox = nil
xyz = false
cx, cy, cz = 1, 1, 1
workingOnBox = nil
programState = "none"
end
local function loadObj(obj)
fileLabel = obj.label
fileTooltip = obj.tooltip
redstone = obj.emitRedstone
button = obj.buttonMode
local advances = {
[false] = 65,
[true] = 65
}
for k, v in ipairs(obj.shapes) do
local vs = v.state or false
boxes[vs][string.char(advances[vs])] = {
minX = v[1],
minY = v[2],
minZ = v[3],
maxX = v[4],
maxY = v[5],
maxZ = v[6],
tex = v.texture,
rgb = v.tint or 0xFFFFFF
}
advances[vs] = advances[vs] + 1
end
end
local function exportBoxes(shapes, st)
local order = {}
for k, v in pairs(boxes[st]) do
table.insert(order, k)
end
table.sort(order)
for _, kv in ipairs(order) do
local v = boxes[st][kv]
local tint = v.rgb
if tint == 0xFFFFFF then
tint = nil
end
table.insert(shapes, {
v.minX,
v.minY,
v.minZ,
v.maxX,
v.maxY,
v.maxZ,
texture = v.tex,
state = st,
tint = tint
})
end
end
local function makeObj()
local tbl = {
label = fileLabel,
tooltip = fileTooltip,
emitRedstone = redstone,
buttonMode = button,
shapes = {
}
}
exportBoxes(tbl.shapes, false)
exportBoxes(tbl.shapes, true)
return tbl
end
local lastFile = nil
local function waitForDialog(handle)
lastFile = nil
while true do
local event, b, c, d = coroutine.yield()
if event == "k.timer" then
neo.scheduleTimer(os.uptime() + 0.5)
end
if event == "x.neo.pub.window" then
if b == "close" then
return true
end
end
if event == "x.neo.pub.base" then
if b == "filedialog" then
if c == handle then
lastFile = d
return
end
end
end
end
end
neo.scheduleTimer(os.uptime())
while true do
local event, a, b, c, d, e = coroutine.yield()
if event == "k.timer" then
neo.scheduleTimer(os.uptime() + 0.5)
cursorBlink = not cursorBlink
refresh()
end
if event == "x.neo.pub.window" then
if b == "line" then
render(c)
end
if b == "clipboard" then
if workingOnBox and workingOnBox.maxX then
workingOnBox.tex = tostring(c)
b = "key"
c = 13
d = 0
e = true
end
end
if b == "key" then
if e then
--neo.emergency("key " .. tostring(c) .. " " .. tostring(d))
if d == 59 then
reset()
refresh()
elseif d == 61 then
-- Load
local handle = icecap.showFileDialogAsync(false)
if waitForDialog(handle) then return end
if lastFile then
reset()
local obj = require("serial").deserialize("return " .. lastFile.read("*a"))
loadObj(obj)
refresh()
lastFile.close()
end
elseif d == 62 then
-- Save
local handle = icecap.showFileDialogAsync(true)
if waitForDialog(handle) then return end
if lastFile then
lastFile.write(require("serial").serialize(makeObj()):sub(8))
lastFile.close()
end
elseif d == 63 then
xyz = not xyz
refresh()
elseif d == 64 then
redstone = not redstone
refresh()
elseif d == 65 then
button = not button
refresh()
elseif d == 66 then
-- Print
neo.executeAsync("app-nprt2018", makeObj())
elseif c == 9 then
state = not state
selectedBox = nil
-- we can safely switch between states
-- while working on a box
refresh()
elseif d == 203 then
cx = math.max(1, cx - 1)
refresh()
elseif d == 200 then
if not xyz then
cy = math.min(16, cy + 1)
else
cz = math.min(16, cz + 1)
end
refresh()
elseif d == 205 then
cx = math.min(16, cx + 1)
refresh()
elseif d == 208 then
if not xyz then
cy = math.max(1, cy - 1)
else
cz = math.max(1, cz - 1)
end
refresh()
else
programStates[programState][2](c, d)
refresh()
end
end
end
if b == "close" then
return
end
end
end