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19 Commits

Author SHA1 Message Date
c6a0ecd8a4 fix textgpu somehow getting *really* long buffer lines, which broke things sometimes 2021-06-04 20:11:23 -04:00
f847f6a2ca fixed an incompatibility in textgpu; fixed ctrl+KEY under OpenOS 2021-06-04 17:14:29 -04:00
b16fa6aeb7 there is now a 100ms timeout so it shouldn't get stuck in escape mode for more than 100ms **ever** 2021-06-04 16:43:46 -04:00
4331bdf482 arrow-key signals have been fixed. not in the best way possible, but they have been fixed. 2021-06-04 16:40:00 -04:00
193afd3853 forgot [ 2021-06-04 16:27:42 -04:00
300e2d1190 theoretically should be full support now 2021-06-04 16:27:14 -04:00
8260c8f59f add basic support for real arrow key thingos 2021-06-04 16:25:09 -04:00
524411062e Merge branch 'master' of ssh://git.shadowkat.net:2222/izaya/LuPPC 2021-06-04 14:58:47 -04:00
ecdc855ee0 small scrolling optimization to textgpu 2021-05-28 20:57:45 -04:00
b4fefd4c0f color works now \o/ 2021-05-28 13:31:02 -04:00
3246aa2d65 ha! fixed it, mostly... now to make colors work 2021-05-28 13:19:44 -04:00
7dade89a0e textgpu mostly works now 2021-05-28 13:10:05 -04:00
b9747364d7 completely rewrote gpu, still broken but getting better, i hope? 2021-05-28 00:14:36 -04:00
7367dd1d59 textgpu: still mildly broken, but not crash-the-whole-fuckin-thing broken 2021-05-27 21:30:42 -04:00
4d317509fb new GPU is soundly broken. TODO: fix 2021-05-27 21:18:10 -04:00
4052720c2c BSODs now busywait rather than kernel panicking. this makes it so that errors are not obscured. 2021-05-27 19:47:55 -04:00
a0a9d76484 Merge branch 'master' of ssh://git.shadowkat.net:2222/Ocawesome101/LuPPC 2021-05-27 19:28:54 -04:00
6de77feaae hopefully fix kernel panics making BSODs not visible under some circumstances? 2021-05-27 19:27:49 -04:00
9cb94c6a6c add i686 support 2021-05-27 19:20:59 -04:00
7 changed files with 627 additions and 219 deletions

1
.gitignore vendored
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@ -8,3 +8,4 @@
/usereeprom.lua /usereeprom.lua
/run /run
/root* /root*
/musl-cross-make

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@ -13,6 +13,7 @@ extern char lua_init[];
extern char lua_internet[]; extern char lua_internet[];
extern char lua_sandbox[]; extern char lua_sandbox[];
extern char lua_textgpu[]; extern char lua_textgpu[];
extern char lua_textgpu_old[];
extern char lua_util_buffer[]; extern char lua_util_buffer[];
extern char lua_util_color[]; extern char lua_util_color[];
extern char lua_util_random[]; extern char lua_util_random[];

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@ -42,6 +42,10 @@ case "$1" in
TOOL=powerpc-linux-musl TOOL=powerpc-linux-musl
OUT=$TOOL OUT=$TOOL
;; ;;
i686 )
TOOL=i686-linux-musl
OUT=i686-linux-musl
;;
*) echo "Invalid target!" ; exit 1 *) echo "Invalid target!" ; exit 1
;; ;;
esac esac
@ -60,7 +64,7 @@ cd dependencies
if [ $2 = "libressl" ] || [ $# -lt 2 ]; then if [ $2 = "libressl" ] || [ $# -lt 2 ]; then
git clone https://github.com/libressl-portable/portable.git libressl git clone --depth 1 https://github.com/libressl-portable/portable.git libressl
cd libressl cd libressl
./autogen.sh ./autogen.sh
CFLAGS="-fdata-sections -ffunction-sections" ./configure --host=$TOOL CFLAGS="-fdata-sections -ffunction-sections" ./configure --host=$TOOL

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@ -31,7 +31,7 @@ function boot.boot()
gpu.setBackground(0x000000) gpu.setBackground(0x000000)
native.sleep(4000000) native.sleep(4000000)
os.exit(1) while true do --[[NOTHING]] end
end) end)
end end

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@ -62,30 +62,30 @@ local keymap = {
[0x60 + 0x01] = 0x1E, [0x60 + 0x01] = 0x1E,
[0x60 + 0x02] = 0x30, [0x60 + 0x02] = 0x30,
[0x60 + 0x04] = 0x2E, [0x60 + 0x03] = 0x2E,
[0x60 + 0x05] = 0x20, [0x60 + 0x04] = 0x20,
[0x60 + 0x06] = 0x12, [0x60 + 0x05] = 0x12,
[0x60 + 0x07] = 0x21, [0x60 + 0x06] = 0x21,
[0x60 + 0x08] = 0x22, [0x60 + 0x07] = 0x22,
[0x60 + 0x09] = 0x23, [0x60 + 0x08] = 0x23,
[0x60 + 0x0A] = 0x17, [0x60 + 0x09] = 0x17,
[0x60 + 0x0B] = 0x24, [0x60 + 0x0A] = 0x24,
[0x60 + 0x0C] = 0x25, [0x60 + 0x0B] = 0x25,
[0x60 + 0x0D] = 0x26, [0x60 + 0x0C] = 0x26,
[0x60 + 0x0E] = 0x32, [0x60 + 0x0D] = 0x32,
[0x60 + 0x0F] = 0x31, [0x60 + 0x0E] = 0x31,
[0x60 + 0x11] = 0x18, [0x60 + 0x0F] = 0x18,
[0x60 + 0x12] = 0x19, [0x60 + 0x10] = 0x19,
[0x60 + 0x13] = 0x10, [0x60 + 0x11] = 0x10,
[0x60 + 0x14] = 0x13, [0x60 + 0x12] = 0x13,
[0x60 + 0x15] = 0x1F, [0x60 + 0x13] = 0x1F,
[0x60 + 0x16] = 0x14, [0x60 + 0x13] = 0x14,
[0x60 + 0x17] = 0x16, [0x60 + 0x14] = 0x16,
[0x60 + 0x18] = 0x2F, [0x60 + 0x16] = 0x2F,
[0x60 + 0x19] = 0x11, [0x60 + 0x17] = 0x11,
[0x60 + 0x1A] = 0x2D, [0x60 + 0x18] = 0x2D,
[0x60 + 0x1B] = 0x15, [0x60 + 0x19] = 0x15,
[0x60 + 0x1C] = 0x2C, [0x60 + 0x1A] = 0x2C,
[13] = 28, --Return key [13] = 28, --Return key
[127] = 14, --backspace [127] = 14, --backspace
@ -97,24 +97,88 @@ local asciitr = {
[127] = 8, [127] = 8,
} }
local escmap = {
[65] = 200, -- up
[66] = 208, -- down
[67] = 205, -- right
[68] = 203, -- left
}
local inesc_down = false
local esc_down_ctrl = false
function computer.signalTransformers.key_down(s, a, ascii, key, user) function computer.signalTransformers.key_down(s, a, ascii, key, user)
if key ~= -1 then if key ~= -1 then
return s, a, ascii, key, user return s, a, ascii, key, user
end end
if ascii == 27 then
inesc_down = native.uptime()
return nil
elseif ascii < 27 and ascii ~= 8 and ascii ~= 13 and ascii ~= 9 then
signalQueue[#signalQueue + 1] = {s, a, 0, 29, user}
key = keymap[ascii + 96] or -1
elseif inesc_down then
if (ascii < 48 or ascii > 57) and ascii ~= 59 and ascii ~= 91 then
inesc_down = false
key = escmap[ascii] or 0
if not esc_down_ctrl then
--ascii = math.max(0, ascii - 96)
else
ascii = 0
end
esc_down_ctrl = false
elseif ascii == 91 then
esc_down_ctrl = true
elseif native.uptime() - inesc_down > 100 then -- 100ms timeout after {ESC}
return nil
else
esc_down_ctrl = false
inesc_down = false
end
end
return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user
end end
local inesc_up = false
local esc_up_ctrl = false
function computer.signalTransformers.key_up(s, a, ascii, key, user) function computer.signalTransformers.key_up(s, a, ascii, key, user)
if key ~= -1 then if key ~= -1 then
return s, a, ascii, key, user return s, a, ascii, key, user
end end
if ascii == 27 then
inesc_up = native.uptime()
return nil
elseif ascii < 27 and ascii ~= 8 and ascii ~= 13 and ascii ~= 9 then
signalQueue[#signalQueue+1] = {s, a, 0, 29, user}
key = keymap[ascii + 96] or 0
elseif inesc_up then
if (ascii < 48 or ascii > 57) and ascii ~= 59 and ascii ~= 91 then
inesc_up = false
key = escmap[ascii] or 0
if not esc_up_ctrl then
--ascii = math.max(0, ascii - 96)
else
ascii = 0
end
esc_up_ctrl = false
elseif ascii == 91 then
esc_up_ctrl = true
elseif native.uptime() - inesc_up > 100 then -- 100ms timeout after {ESC}
return nil
else
esc_up_ctrl = false
inesc_up = false
end
end
return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user return s, a, math.floor(asciitr[ascii] or ascii), keymap[ascii] or key, user
end end
----- -----
function api.pushSignal(s, ...) function api.pushSignal(s, ...)
signalQueue[#signalQueue + 1] = {computer.signalTransformers[s](s, ...)} local result = table.pack(computer.signalTransformers[s](s, ...))
if result.n == 0 or not result[1] then return end
result.n = nil
signalQueue[#signalQueue + 1] = result
end end
function api.pullSignal(timeout) function api.pullSignal(timeout)

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@ -1,257 +1,324 @@
local textgpu = {} local textgpu = {}
local mapping = { local mapping = {}
["0"] = 0x000000, local palette = {}
["1"] = 0xFF0000,
["2"] = 0x00FF00,
["3"] = 0xFFFF00,
["4"] = 0x0000FF,
["5"] = 0xFF00FF,
["6"] = 0x00FFFF,
["7"] = 0xFFFFFF,
}
--[[local nw = io.write -- generate color mapping
io.write = function(...)
nw(...) for g=0, 255, 0x24 do
io.flush() for b=0, 256, 0x40 do
native.sleep(20000) for r=0, 255, 0x33 do
end]]-- mapping[#mapping+1] = (math.min(r, 255) * 0x10000)
+ (math.min(g, 255) * 0x100) + math.min(b, 255)
end
end
end
for i=0, 15, 1 do
mapping[#mapping+1] = (i+1) * 0x0f0f0f
palette[i] = (i+1) * 0x0f0f0f
end
local write = io.write local write = io.write
local flush = io.flush local flush = io.flush
local background = "0" local background = 1
local foreground = "0" local foreground = 256
local tbuffer = {} local tbuffer = {}
local bbuffer = {} local bbuffer = {}
local fbuffer = {} local fbuffer = {}
local function prepareBuffers(w, h) local function prep(w, h)
local tbline = (" "):rep(w) local tl = string.rep(" ", w)
local bbline = ("0"):rep(w) local bb = string.rep("\0", w)
local fbline = ("7"):rep(w) local fb = string.rep("\255", w)
for i=1, h do
tbuffer[i] = tbline for i=1, h, 1 do
bbuffer[i] = bbline tbuffer[i] = tl
fbuffer[i] = fbline bbuffer[i] = bb
fbuffer[i] = fb
end end
end end
local usub local fg = 256
local function insertString(main, sub, at) local bg = 1
checkArg(1, main, "string") local w, h = 1, 1
checkArg(2, sub, "string")
checkArg(3, at, "number")
return usub(main, 1, at - 1) local function rgb(i)
.. sub .. usub(main, at + (utf8.len(sub) or 0)) return i>>16&0xFF, i>>8&0xFF, i&0xFF
end
local unsub, fullRefresh
local function set(x, y, text, f, b, safe, noref)
if x > w or x < 1 or y > h or y < 1 or not tbuffer[y] then
if safe then
return
else
error("index out of bounds: " .. y, 3)
end
end
if not text then return end
f = f or fg
b = b or bg
local len = utf8.len(text)
if x + len > w then
--len = (x + len) - w
--text = unsub(text, 1, len)
end
tbuffer[y] = unsub(tbuffer[y], 1, x - 1) ..
text .. unsub(tbuffer[y], x + len)
if type(f) == "string" then
fbuffer[y] = fbuffer[y]:sub(1, x - 1) ..
f .. fbuffer[y]:sub(x + len)
else
if not noref then
local F = mapping[f]
local r, g, _b = rgb(F)
write("\27[38;2;", r, ";", g, ";", _b, "m")
end
fbuffer[y] = fbuffer[y]:sub(1, x - 1) ..
string.rep(string.char(f - 1), len) .. fbuffer[y]:sub(x + len)
end
if type(b) == "string" then
bbuffer[y] = bbuffer[y]:sub(1, x - 1) ..
b .. bbuffer[y]:sub(x + len)
else
if not noref then
local B = mapping[b]
local r, g, _b = rgb(B)
write("\27[48;2;", r, ";", g, ";", _b, "m")
end
bbuffer[y] = bbuffer[y]:sub(1, x - 1) ..
string.rep(string.char(b - 1), len) .. bbuffer[y]:sub(x + len)
end
-- clamp buffers
tbuffer[y] = unsub(tbuffer[y], 1, w)
fbuffer[y] = fbuffer[y]:sub(1, w)
bbuffer[y] = bbuffer[y]:sub(1, w)
if not noref then
write("\27[", y, ";", x, "H", text)
flush()
end
end
fullRefresh = function()
for i=1, h, 1 do
local text = tbuffer[i]
local fgt = fbuffer[i]
local bgt = bbuffer[i]
--native.log("UPDATE " .. i .. ": \"" .. text .. "\"")
local pb, pf
fgt = fgt:gsub("()(.)", function(n, fc)
local bc, tc = bgt:sub(n,n), text:sub(n,n)
local str = ""
if bc ~= pb then
pb = bc
local B = mapping[bc:byte() + 1]
str = str .. string.format("\27[48;2;%d;%d;%dm",
rgb(B))
end
if fc ~= pf then
pf = fc
local F = mapping[fc:byte() + 1]
str = str .. string.format("\27[38;2;%d;%d;%dm",
rgb(F))
end
str = str .. tc
return str
end)
write("\27[", i, ";1H", fgt)
end
flush()
end
local function get(x, y, len, safe)
if x < 1 or x > w or y < 1 or y > h then
if safe then
return
else
error("index out of bounds: " .. y, 3)
end
end
len = (len or 1) - 1
if x + len > w then
len = (x + len) - w
end
local text = unsub(tbuffer[y], x, x + len)
if len == 0 then
return text,
mapping[fbuffer[y]:sub(x, x):byte() + 1],
mapping[bbuffer[y]:sub(x, x):byte() + 1]
else
return text, fbuffer[y]:sub(x, x + len), bbuffer[y]:sub(x, x + len)
end
end end
function textgpu.start() function textgpu.start()
usub = modules.sandbox.unicode.sub unsub = modules.sandbox.unicode.sub
local _height = 0
local gpu = {} local gpu = {}
function gpu.bind() return false, "This is static bound gpu" end
function gpu.setBackground(color, isPaletteIndex) function gpu.setForeground(color, ispalette)
checkArg(1, color, "number") checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil") checkArg(2, ispalette, "boolean", "nil")
if isPaletteIndex then local ret = color
return --TODO: Maybe? if ispalette then
if not palette[color] then
error("invalid palette index", 2)
end
color = palette[color]
end end
local old = background local index = math.floor(modules.color.nearest(color, mapping))
background = tostring(math.floor(modules.color.nearest(color, mapping))) fg = index or fg
write("\x1b[4" .. background .. "m") return ret, ispalette
flush()
return mapping[old]
end end
function gpu.setForeground(color, isPaletteIndex)
function gpu.setBackground(color, ispalette)
checkArg(1, color, "number") checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil") checkArg(2, ispalette, "boolean", "nil")
if isPaletteIndex then local ret = color
return --TODO: Maybe? if ispalette then
if not palette[color] then
error("invalid palette index", 2)
end
color = palette[color]
end end
local old = foreground local index = math.floor(modules.color.nearest(color, mapping))
foreground = tostring(math.floor(modules.color.nearest(color, mapping))) bg = index or bg
write("\x1b[3" .. foreground .. "m") return ret, ispalette
flush()
return mapping[old]
end end
function gpu.getBackground()
return mapping[background], false function gpu.setPaletteColor(c, v)
checkArg(1, c, "number")
checkArg(2, v, "number")
if not palette[c] then
error("invalid palette index", 2)
end
palette[c] = v
end end
function gpu.getPaletteColor(c)
checkArg(1, c, "number")
if not palette[c] then
error("invalid palette index", 2)
end
return palette[c]
end
function gpu.getForeground() function gpu.getForeground()
return mapping[foreground], false return mapping[fg]
end end
function gpu.getPaletteColor()
return nil function gpu.getBackground()
end return mapping[bg]
function gpu.setPaletteColor()
return nil
end
function gpu.maxDepth()
return 3
end
function gpu.setDepth()
return false
end end
function gpu.getDepth() function gpu.getDepth()
return 3 return 4
end end
function gpu.maxResolution()
return termutils.getSize() function gpu.maxDepth()
return 4
end end
function gpu.setDepth()
return true
end
function gpu.getResolution() function gpu.getResolution()
return termutils.getSize() return termutils.getSize()
end end
function gpu.getViewport()
return termutils.getSize() function gpu.setResolution()
return false
end end
function gpu.setViewport(w, h)
checkArg(1, w, "number") gpu.maxResolution = gpu.getResolution
checkArg(2, h, "number") gpu.getViewport = gpu.getResolution
return false, "Viewport not supported for this gpu" gpu.setViewport = gpu.setResolution
end
function gpu.setResolution(w, h) function gpu.set(x, y, text, vert)
checkArg(1, w, "number") checkArg(1, x, "number")
checkArg(2, h, "number") checkArg(2, y, "number")
return false, "Non resizeable gpu" checkArg(3, text, "string")
checkArg(4, vert, "boolean", "nil")
vert = false
if vert then
local i = 1
local len = utf8.len(text)
while i <= len do
set(x, y + i - 1, unsub(text, i, i))
i = i + 1
end
return true
else
set(x, y, text)
return true
end
end end
function gpu.get(x, y) function gpu.get(x, y)
checkArg(1, x, "number") checkArg(1, x, "number")
checkArg(2, y, "number") checkArg(2, y, "number")
return get(x, y)
return tbuffer[y]:sub(x,x), mapping[fbuffer[y]:sub(x,x)], mapping[bbuffer[y]:sub(x,x)]
end end
function gpu.set(x, y, value, vertical)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, value, "string")
checkArg(4, vertical, "boolean", "nil")
x = math.floor(x)
y = math.floor(y)
if not vertical then
if not tbuffer[y] then
native.log("GPU Set failed: under buffer")
return false
end
tbuffer[y] = insertString(tbuffer[y], value, x)
bbuffer[y] = insertString(bbuffer[y], background:rep(utf8.len(value)), x)
fbuffer[y] = insertString(fbuffer[y], foreground:rep(utf8.len(value)), x)
write("\x1b[" .. y .. ";" .. x .. "H" .. value)
else
--TODO: Buffers!
write("\x1b[" .. y .. ";" .. x .. "H")
value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
write(c .. "\x1b[D\x1b[B")
end)
end
flush()
return true
end
function gpu.copy(x, y, w, h, tx, ty) --TODO: Check(check X multiple times)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, tx, "number")
checkArg(6, ty, "number")
local ttbuf = {}
local btbuf = {}
local ftbuf = {}
for i=1, h do
if i + y - 2 <= _height and i + y > 1 then
ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
btbuf[i] = bbuffer[y + i - 1] and bbuffer[y + i - 1]:sub(x, x + w - 1) or background:rep(w)
ftbuf[i] = fbuffer[y + i - 1] and fbuffer[y + i - 1]:sub(x, x + w - 1) or foreground:rep(w)
else
ttbuf[i] = (" "):rep(w)
btbuf[i] = background:rep(w)
ftbuf[i] = foreground:rep(w)
end
end
local bg = background
local fg = foreground
for i=1, h do function gpu.fill(x, y, W, H, c)
local line, linex checkArg(1, x, "number")
local lwrite = false checkArg(1, y, "number")
for j=1, w do checkArg(1, W, "number")
if btbuf[i]:sub(j,j) ~= bg then checkArg(1, H, "number")
lwrite = true checkArg(1, c, "string")
end c = unsub(c, 1, 1)
if ftbuf[i]:sub(j,j) ~= fg then if #c == 0 then return true end
lwrite = true local str = c:rep(W)
end for i=1, H, 1 do
if not line then linex = j end set(x, y + i - 1, str, nil, nil, true)
line = (line or "")
if lwrite then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
end
bg = btbuf[i]:sub(j,j)
fg = ftbuf[i]:sub(j,j)
line = nil
linex = nil
lwrite = false
end
if not line then linex = j end
line = (line or "") .. usub(ttbuf[i], j,j)
end
if line then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
end
line = nil
linex = nil
lwrite = false
end
end end
write("\x1b[4" .. background .. "m")
write("\x1b[3" .. foreground .. "m")
flush()
return true return true
end end
function gpu.fill(x, y, w, h, ch)
function gpu.copy(x, y, W, H, xd, yd)
checkArg(1, x, "number") checkArg(1, x, "number")
checkArg(2, y, "number") checkArg(2, y, "number")
checkArg(3, w, "number") checkArg(3, W, "number")
checkArg(4, h, "number") checkArg(4, H, "number")
checkArg(5, ch, "string") checkArg(5, xd, "number")
ch = usub(ch, 1, 1):rep(math.floor(w)) checkArg(6, yd, "number")
for i=1, h do if xd == 0 and yd == 0 then return true end -- hah
if i + y - 1 <= _height and i + y > 1 then local start, stop, step
gpu.set(x, y + i - 1, ch) if yd < 0 then -- moving up - copy from the top down
start, stop, step = y, y + H, 1
else -- moving down - copy from the bottom up
start, stop, step = y + H, y, -1
end
for i=start, stop, step do
local str, fstr, bstr = get(x, i, W, true)
--native.log("COPY " .. i .. " (" .. (str or "") .. ") to " .. (i + yd))
if str then-- and fstr and bstr then
set(x + xd, i + yd, str, fstr, bstr, true, true)
end end
end end
fullRefresh()
return true return true
end end
local screenAddr local screenAddr
function gpu.getScreen() function gpu.getScreen()
return screenAddr return screenAddr
end end
function gpu.bind() --[[STUB]] end
if not termutils.init() then if not termutils.init() then
return nil, "Cannot initialize terminal based gpu" return nil, "Cannot initialize terminal based gpu"
end end
write("\x1b[?25l") --Disable cursor write("\x1b[?25l") --Disable cursor
local w, h = gpu.getResolution()
_height = h w, h = gpu.getResolution()
prepareBuffers(w, h) prep(w, h)
fullRefresh()
gpu.setForeground(0xFFFFFF) gpu.setForeground(0xFFFFFF)
gpu.setBackground(0x000000) gpu.setBackground(0x000000)

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local textgpu = {}
local mapping = {
["0"] = 0x000000,
["1"] = 0xFF0000,
["2"] = 0x00FF00,
["3"] = 0xFFFF00,
["4"] = 0x0000FF,
["5"] = 0xFF00FF,
["6"] = 0x00FFFF,
["7"] = 0xFFFFFF,
}
--[[local nw = io.write
io.write = function(...)
nw(...)
io.flush()
native.sleep(20000)
end]]--
local write = io.write
local flush = io.flush
local background = "0"
local foreground = "0"
local tbuffer = {}
local bbuffer = {}
local fbuffer = {}
local function prepareBuffers(w, h)
local tbline = (" "):rep(w)
local bbline = ("0"):rep(w)
local fbline = ("7"):rep(w)
for i=1, h do
tbuffer[i] = tbline
bbuffer[i] = bbline
fbuffer[i] = fbline
end
end
local usub
local function insertString(main, sub, at)
checkArg(1, main, "string")
checkArg(2, sub, "string")
checkArg(3, at, "number")
return usub(main, 1, at - 1)
.. sub .. usub(main, at + (utf8.len(sub) or 0))
end
function textgpu.start()
usub = modules.sandbox.unicode.sub
local _height = 0
local gpu = {}
function gpu.bind() return false, "This is static bound gpu" end
function gpu.setBackground(color, isPaletteIndex)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
return --TODO: Maybe?
end
local old = background
background = tostring(math.floor(modules.color.nearest(color, mapping)))
write("\x1b[4" .. background .. "m")
flush()
return mapping[old]
end
function gpu.setForeground(color, isPaletteIndex)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
return --TODO: Maybe?
end
local old = foreground
foreground = tostring(math.floor(modules.color.nearest(color, mapping)))
write("\x1b[3" .. foreground .. "m")
flush()
return mapping[old]
end
function gpu.getBackground()
return mapping[background], false
end
function gpu.getForeground()
return mapping[foreground], false
end
function gpu.getPaletteColor()
return nil
end
function gpu.setPaletteColor()
return nil
end
function gpu.maxDepth()
return 3
end
function gpu.setDepth()
return false
end
function gpu.getDepth()
return 3
end
function gpu.maxResolution()
return termutils.getSize()
end
function gpu.getResolution()
return termutils.getSize()
end
function gpu.getViewport()
return termutils.getSize()
end
function gpu.setViewport(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Viewport not supported for this gpu"
end
function gpu.setResolution(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Non resizeable gpu"
end
function gpu.get(x, y)
checkArg(1, x, "number")
checkArg(2, y, "number")
return tbuffer[y]:sub(x,x), mapping[fbuffer[y]:sub(x,x)], mapping[bbuffer[y]:sub(x,x)]
end
function gpu.set(x, y, value, vertical)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, value, "string")
checkArg(4, vertical, "boolean", "nil")
x = math.floor(x)
y = math.floor(y)
if not vertical then
if not tbuffer[y] then
native.log("GPU Set failed: under buffer")
return false
end
tbuffer[y] = insertString(tbuffer[y], value, x)
bbuffer[y] = insertString(bbuffer[y], background:rep(utf8.len(value)), x)
fbuffer[y] = insertString(fbuffer[y], foreground:rep(utf8.len(value)), x)
write("\x1b[" .. y .. ";" .. x .. "H" .. value)
else
--TODO: Buffers!
write("\x1b[" .. y .. ";" .. x .. "H")
value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
write(c .. "\x1b[D\x1b[B")
end)
end
flush()
return true
end
function gpu.copy(x, y, w, h, tx, ty) --TODO: Check(check X multiple times)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, tx, "number")
checkArg(6, ty, "number")
local ttbuf = {}
local btbuf = {}
local ftbuf = {}
for i=1, h do
if i + y - 2 <= _height and i + y > 1 then
ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
btbuf[i] = bbuffer[y + i - 1] and bbuffer[y + i - 1]:sub(x, x + w - 1) or background:rep(w)
ftbuf[i] = fbuffer[y + i - 1] and fbuffer[y + i - 1]:sub(x, x + w - 1) or foreground:rep(w)
else
ttbuf[i] = (" "):rep(w)
btbuf[i] = background:rep(w)
ftbuf[i] = foreground:rep(w)
end
end
local bg = background
local fg = foreground
for i=1, h do
local line, linex
local lwrite = false
for j=1, w do
if btbuf[i]:sub(j,j) ~= bg then
lwrite = true
end
if ftbuf[i]:sub(j,j) ~= fg then
lwrite = true
end
if not line then linex = j end
line = (line or "")
if lwrite then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
end
bg = btbuf[i]:sub(j,j)
fg = ftbuf[i]:sub(j,j)
line = nil
linex = nil
lwrite = false
end
if not line then linex = j end
line = (line or "") .. usub(ttbuf[i], j,j)
end
if line then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
end
line = nil
linex = nil
lwrite = false
end
end
write("\x1b[4" .. background .. "m")
write("\x1b[3" .. foreground .. "m")
flush()
return true
end
function gpu.fill(x, y, w, h, ch)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, ch, "string")
ch = usub(ch, 1, 1):rep(math.floor(w))
for i=1, h do
if i + y - 1 <= _height and i + y > 1 then
gpu.set(x, y + i - 1, ch)
end
end
return true
end
local screenAddr
function gpu.getScreen()
return screenAddr
end
if not termutils.init() then
return nil, "Cannot initialize terminal based gpu"
end
write("\x1b[?25l") --Disable cursor
local w, h = gpu.getResolution()
_height = h
prepareBuffers(w, h)
gpu.setForeground(0xFFFFFF)
gpu.setBackground(0x000000)
local gpuaddr = modules.component.api.register(nil, "gpu", gpu)
screenAddr = modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
deadhooks[#deadhooks + 1] = function()
write("\x1b[?25h\x1b[" .. ((h-1)|0) .. ";1H") --Enable cursor on quit
io.flush()
termutils.restore()
end
return gpuaddr
end
return textgpu