completely rewrote gpu, still broken but getting better, i hope?

This commit is contained in:
ocawesome101 2021-05-28 00:14:36 -04:00
parent 7367dd1d59
commit b9747364d7
3 changed files with 211 additions and 510 deletions

View File

@ -13,7 +13,6 @@ extern char lua_init[];
extern char lua_internet[];
extern char lua_sandbox[];
extern char lua_textgpu[];
extern char lua_textgpu_new[];
extern char lua_textgpu_old[];
extern char lua_util_buffer[];
extern char lua_util_color[];

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@ -1,262 +1,283 @@
local textgpu = {}
local mapping = {}
local palette = {}
-- generate the mapping
-- generate color mapping
local i = 0
for g=0, 255, 0x24 do
for b=0, 255, 0x40 do
for b=0, 256, 0x40 do
for r=0, 255, 0x33 do
mapping[tostring(i)] = (r * 0x10000) + (g * 0x100) + b
i = i + 1
mapping[#mapping+1] = (math.min(r, 255) * 0x10000)
+ (math.min(g, 255) * 0x100) + math.min(b, 255)
end
end
end
--[[local nw = io.write
io.write = function(...)
nw(...)
io.flush()
native.sleep(20000)
end]]--
for i=0, 15, 1 do
mapping[#mapping+1] = (i+1) * 0x0f0f0f
palette[i] = (i+1) * 0x0f0f0f
end
local write = io.write
local flush = io.flush
local background = "\0"
local foreground = "\255"
local background = 1
local foreground = 256
local tbuffer = {}
local bbuffer = {}
local fbuffer = {}
local function prepareBuffers(w, h)
local tbline = (" "):rep(w)
local bbline = ("\0"):rep(w)
local fbline = ("\7"):rep(w)
for i=1, h do
tbuffer[i] = tbline
bbuffer[i] = bbline
fbuffer[i] = fbline
local function prep(w, h)
local tl = string.rep(" ", w)
local bb = string.rep("\0", w)
local fb = string.rep("\255", w)
for i=1, h, 1 do
tbuffer[i] = tl
bbuffer[i] = bb
fbuffer[i] = fb
end
end
local usub
local function insertString(main, sub, at)
checkArg(1, main, "string")
checkArg(2, sub, "string")
checkArg(3, at, "number")
local fg = 256
local bg = 1
local w, h = 1, 1
return usub(main, 1, at - 1)
.. sub .. usub(main, at + (utf8.len(sub) or 0))
local unsub
local function set(x, y, text, f, b)
if x > w or x < 1 or y > h or y < 1 or not tbuffer[y] then
error("index out of bounds: " .. y, 3)
end
f = f or fg
b = b or bg
local len = utf8.len(text)
if x + len > w then
text = unsub(text, 1, -1 - ((x + len) - w))
end
tbuffer[y] = tbuffer[y]:sub(1, x - 1) ..
text .. tbuffer[y]:sub(x + len)
if type(f) == "string" then
fbuffer[y] = fbuffer[y]:sub(1, x - 1) ..
f .. fbuffer[y]:sub(x + len)
else
fbuffer[y] = fbuffer[y]:sub(1, x - 1) ..
string.rep(string.char(f - 1), len) .. fbuffer[y]:sub(x + len)
end
if type(b) == "string" then
bbuffer[y] = bbuffer[y]:sub(1, x - 1) ..
b .. bbuffer[y]:sub(x + len)
else
bbuffer[y] = fbuffer[y]:sub(1, x - 1) ..
string.rep(string.char(b - 1), len) .. bbuffer[y]:sub(x + len)
end
local F, B = mapping[f], mapping[b]
write("\27[38;2;", F&0xFF0000, ";", F&0x00FF00, ";", F&0x0000FF, "m")
write("\27[48;2;", B&0xFF0000, ";", B&0x00FF00, ";", B&0x0000FF, "m")
write("\27[", x, ";", y, "H", text)
end
local function fullRefresh()
for i=1, h, 1 do
local text = tbuffer[i]
local fgt = fbuffer[i]
local bgt = bbuffer[i]
local pb, pf
fgt = fgt:gsub("()(.)", function(n, fc)
local bc, tc = bgt:sub(n,n), text:sub(n,n)
local str = ""
if bc ~= pb then
pb = bc
local B = mapping[bc]
str = str .. string.format("\27[48;2;%d;%d;%dm",
B&0xFF0000, B&0x00FF00, B&0x0000FF)
end
if fc ~= pf then
pf = fc
local F = mapping[fc]
str = str .. string.format("\27[38;2;%d;%d;%dm",
F&0xFF0000, F&0x00FF00, F&0x0000FF)
end
str = str .. tc
return str
end)
write("\27[", h, ";1H", fgt)
flush()
end
end
local function get(x, y, len)
if x < 1 or x > w or y < 1 or y > h then
error("index out of bounds: " .. y, 3)
end
len = (len or 1) - 1
local txt = unsub(tbuffer[y], x, x + len)
if len == 0 then
return text,
mapping[fbuffer[y]:sub(x, x):byte() + 1],
mapping[bbuffer[y]:sub(x, x):byte() + 1]
else
return text, fbuffer[y]:sub(x, x + len), bbuffer[y]:sub(x, x + len)
end
end
function textgpu.start()
usub = modules.sandbox.unicode.sub
local _height = 0
unsub = modules.sandbox.unicode.sub
local gpu = {}
function gpu.bind() return false, "This is static bound gpu" end
function gpu.setBackground(color, isPaletteIndex)
function gpu.setForeground(color, ispalette)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
return --TODO: Maybe?
checkArg(2, ispalette, "boolean", "nil")
if ispalette then
if not palette[color] then
error("invalid palette index", 2)
end
color = palette[color]
end
local old = background
background = tostring(math.floor(modules.color.nearest(color, mapping)))
write("\x1b[48;5;" .. background:byte() .. "m")
flush()
return mapping[old]
local index = math.floor(modules.color.nearest(color, mapping))
fg = index or fg
return true
end
function gpu.setForeground(color, isPaletteIndex)
function gpu.setBackground(color, ispalette)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
return --TODO: Maybe?
checkArg(2, ispalette, "boolean", "nil")
if ispalette then
if not palette[color] then
error("invalid palette index", 2)
end
color = palette[color]
end
local old = foreground
foreground = tostring(math.floor(modules.color.nearest(color, mapping)))
write("\x1b[38;5;" .. foreground:byte() .. "m")
flush()
return mapping[old]
local index = math.floor(modules.color.nearest(color, mapping))
bg = index or bg
return true
end
function gpu.getBackground()
return mapping[background], false
function gpu.setPaletteColor(c, v)
checkArg(1, c, "number")
checkArg(2, v, "number")
if not palette[c] then
error("invalid palette index", 2)
end
palette[c] = v
end
function gpu.getPaletteColor(c)
checkArg(1, c, "number")
if not palette[c] then
error("invalid palette index", 2)
end
return palette[c]
end
function gpu.getForeground()
return mapping[foreground], false
return mapping[fg]
end
function gpu.getPaletteColor()
return nil
end
function gpu.setPaletteColor()
return nil
end
function gpu.maxDepth()
return 3
end
function gpu.setDepth()
return false
function gpu.getBackground()
return mapping[bg]
end
function gpu.getDepth()
return 3
return 4
end
function gpu.maxResolution()
return termutils.getSize()
function gpu.maxDepth()
return 4
end
function gpu.setDepth()
return true
end
function gpu.getResolution()
return termutils.getSize()
end
function gpu.getViewport()
return termutils.getSize()
function gpu.setResolution()
return false
end
function gpu.setViewport(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Viewport not supported for this gpu"
end
function gpu.setResolution(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Non resizeable gpu"
gpu.maxResolution = gpu.getResolution
gpu.getViewport = gpu.getResolution
gpu.setViewport = gpu.setResolution
function gpu.set(x, y, text, vert)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, text, "string")
checkArg(4, vert, "boolean", "nil")
if vert then
local i = 1
local len = utf8.len(text)
while i <= len do
set(x, y + i - 1, unsub(text, i, i))
i = i + 1
end
return true
else
set(x, y, text)
end
end
function gpu.get(x, y)
checkArg(1, x, "number")
checkArg(2, y, "number")
return tbuffer[y]:sub(x,x), mapping[fbuffer[y]:sub(x,x)], mapping[bbuffer[y]:sub(x,x)]
return get(x, y)
end
function gpu.set(x, y, value, vertical)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, value, "string")
checkArg(4, vertical, "boolean", "nil")
x = math.floor(x)
y = math.floor(y)
if not vertical then
if not tbuffer[y] then
native.log("GPU Set failed: under buffer")
return false
end
tbuffer[y] = insertString(tbuffer[y], value, x)
bbuffer[y] = insertString(bbuffer[y], background:rep(utf8.len(value)), x)
fbuffer[y] = insertString(fbuffer[y], foreground:rep(utf8.len(value)), x)
write("\x1b[" .. y .. ";" .. x .. "H" .. value)
else
--TODO: Buffers!
write("\x1b[" .. y .. ";" .. x .. "H")
value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
write(c .. "\x1b[D\x1b[B")
end)
end
flush()
return true
end
function gpu.copy(x, y, w, h, tx, ty) --TODO: Check(check X multiple times)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, tx, "number")
checkArg(6, ty, "number")
local ttbuf = {}
local btbuf = {}
local ftbuf = {}
for i=1, h do
if i + y - 2 <= _height and i + y > 1 then
ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
btbuf[i] = bbuffer[y + i - 1] and bbuffer[y + i - 1]:sub(x, x + w - 1) or background:rep(w)
ftbuf[i] = fbuffer[y + i - 1] and fbuffer[y + i - 1]:sub(x, x + w - 1) or foreground:rep(w)
else
ttbuf[i] = (" "):rep(w)
btbuf[i] = background:rep(w)
ftbuf[i] = foreground:rep(w)
end
end
local bg = background
local fg = foreground
for i=1, h do
local line, linex
local lwrite = false
for j=1, w do
if btbuf[i]:sub(j,j) ~= bg then
lwrite = true
end
if ftbuf[i]:sub(j,j) ~= fg then
lwrite = true
end
if not line then linex = j end
line = (line or "")
if lwrite then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[48;5;" .. bg:byte() .. "m\x1b[38;5;" .. fg:byte() .. "m\x1b[" .. wy
.. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
end
bg = btbuf[i]:sub(j,j)
fg = ftbuf[i]:sub(j,j)
line = nil
linex = nil
lwrite = false
end
if not line then linex = j end
line = (line or "") .. usub(ttbuf[i], j,j)
end
if line then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
write("\x1b[48;5;" .. bg:byte() .. "m\x1b[38;5;" .. fg:byte() .. "m\x1b[" .. wy
.. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy], bg:rep(utf8.len(line)), wx)
fbuffer[wy] = insertString(fbuffer[wy], fg:rep(utf8.len(line)), wx)
end
line = nil
linex = nil
lwrite = false
end
function gpu.fill(x, y, W, H, c)
checkArg(1, x, "number")
checkArg(1, y, "number")
checkArg(1, W, "number")
checkArg(1, H, "number")
checkArg(1, c, "string")
c = unsub(c, 1, 1)
if #c == 0 then return true end
local str = c:rep(W)
for i=1, h, 1 do
set(x, y + i - 1, str)
end
write("\x1b[48;5;" .. background:byte() .. "m")
write("\x1b[38;5;" .. foreground:byte() .. "m")
flush()
return true
end
function gpu.fill(x, y, w, h, ch)
function gpu.copy(x, y, W, H, xd, yd)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, ch, "string")
ch = usub(ch, 1, 1):rep(math.floor(w))
for i=1, h do
if i + y - 1 <= _height and i + y > 1 then
gpu.set(x, y + i - 1, ch)
end
checkArg(3, W, "number")
checkArg(4, H, "number")
checkArg(5, xd, "number")
checkArg(6, yd, "number")
local start, stop, step
if yd > 0 then -- moving up - copy from the top down
start, stop, step = y, y + H, 1
else -- moving down - copy from the bottom up
start, stop, step = y + H, y, -1
end
for i=start, stop, step do
local str, fstr, bstr = get(x, i, W)
set(x + xd, i + yd, str, fstr, bstr)
end
fullRefresh()
return true
end
local screenAddr
function gpu.getScreen()
return screenAddr
end
function gpu.bind() end
if not termutils.init() then
return nil, "Cannot initialize terminal based gpu"
end
write("\x1b[?25l") --Disable cursor
local w, h = gpu.getResolution()
_height = h
prepareBuffers(w, h)
w, h = gpu.getResolution()
prep(w, h)
gpu.setForeground(0xFFFFFF)
gpu.setBackground(0x000000)

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@ -1,319 +0,0 @@
local textgpu = {}
local write = io.write
local flush = io.flush
local background = 0x000000 -- "0"
local foreground = 0xFFFFFF -- "0"
local tbuffer = {}
local bbuffer = {}
local fbuffer = {}
local palette = {
[0] = 0x0f0f0f,
0x1e1e1e,
0x2d2d2d,
0x3c3c3c,
0x4b4b4b,
0x5a5a5a,
0x696969,
0x787878,
0x878787,
0x969696,
0xa5a5a5,
0xb4b4b4,
0xc3c3c3,
0xd2d2d2,
0xe1e1e1,
0xf0f0f0
}
local function prepareBuffers(w, h)
local tbline = (" "):rep(w)
local bbline = ("\0\0\0"):rep(w) -- ("0"):rep(w)
local fbline = ("\255\255\255"):rep(w) -- ("7"):rep(w)
for i=1, h do
tbuffer[i] = tbline
bbuffer[i] = bbline
fbuffer[i] = fbline
end
end
local function setForeground(c)
local r = c & 0xFF0000
local g = c & 0x00FF00
local b = c & 0x0000FF
io.write("\27[38;2;", r, ";", g, ";", b, "m")
end
local function setBackground(c)
local r = c & 0xFF0000
local g = c & 0x00FF00
local b = c & 0x0000FF
io.write("\27[48;2;", r, ";", g, ";", b, "m")
end
local usub
local function insertString(main, sub, at)
checkArg(1, main, "string")
checkArg(2, sub, "string")
checkArg(3, at, "number")
return (usub(main, 1, at - 1) or "")
.. sub .. (usub(main, at + (utf8.len(sub) or 0)))
end
function textgpu.start()
usub = modules.sandbox.unicode.sub
local _height = 0
local gpu = {}
function gpu.bind() return false, "This is static bound gpu" end
function gpu.setBackground(color, isPaletteIndex)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
if color > 15 or color < 0 then
error("invalid palette index", 2)
end
return palette[color]
end
local old = background
background = color -- tostring(math.floor(modules.color.nearest(color, mapping)))
setBackground(background)
--write("\x1b[4" .. background .. "m")
flush()
return old -- mapping[old]
end
function gpu.setForeground(color, isPaletteIndex)
checkArg(1, color, "number")
checkArg(2, isPaletteIndex, "boolean", "nil")
if isPaletteIndex then
if color < 0 or color > 15 then
error("invalid palette index", 2)
end
return palette[color]
end
local old = foreground
foreground = color -- tostring(math.floor(modules.color.nearest(color, mapping)))
setForeground(foreground)
--write("\x1b[3" .. foreground .. "m")
flush()
return old -- mapping[old]
end
function gpu.getBackground()
return mapping[background], false
end
function gpu.getForeground()
return mapping[foreground], false
end
function gpu.getPaletteColor(index)
if index < 0 or index > 15 then
error("invalid palette index", 2)
end
return palette[index]
end
function gpu.setPaletteColor(index, value)
if index < 0 or index > 15 then
error("invalid palette index", 2)
end
palette[index] = value
return true
end
function gpu.maxDepth()
return 4
end
function gpu.setDepth()
return true
end
function gpu.getDepth()
return 4
end
function gpu.maxResolution()
return termutils.getSize()
end
function gpu.getResolution()
return termutils.getSize()
end
function gpu.getViewport()
return termutils.getSize()
end
function gpu.setViewport(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Viewport not supported for this gpu"
end
function gpu.setResolution(w, h)
checkArg(1, w, "number")
checkArg(2, h, "number")
return false, "Non resizeable gpu"
end
function gpu.get(x, y)
checkArg(1, x, "number")
checkArg(2, y, "number")
return tbuffer[y]:sub(x,x),
fbuffer[y]:sub(x*3-2,x*3):unpack(">I3"),
bbuffer[y]:sub(x*3-2,x*3):unpack(">I3")
end
function gpu.set(x, y, value, vertical)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, value, "string")
checkArg(4, vertical, "boolean", "nil")
x = math.floor(x)
y = math.floor(y)
if not vertical then
if not tbuffer[y] then
native.log("GPU Set failed: under buffer")
return false
end
tbuffer[y] = insertString(tbuffer[y], value, x)
bbuffer[y] = insertString(bbuffer[y],
string.pack(">I3", background):rep(utf8.len(value)), x*3-2)
fbuffer[y] = insertString(fbuffer[y],
string.pack(">I3", foreground):rep(utf8.len(value)), x*3-2)
write("\x1b[" .. y .. ";" .. x .. "H" .. value)
else
--TODO: Buffers!
write("\x1b[" .. y .. ";" .. x .. "H")
value:gsub("([%z\1-\127\194-\244][\128-\191]*)", function(c)
write(c .. "\x1b[D\x1b[B")
end)
end
flush()
return true
end
function gpu.copy(x, y, w, h, tx, ty) --TODO: Check(check X multiple times)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, tx, "number")
checkArg(6, ty, "number")
local ttbuf = {}
local btbuf = {}
local ftbuf = {}
for i=1, h do
if i + y - 2 <= _height and i + y > 1 then
ttbuf[i] = tbuffer[y + i - 1] and usub(tbuffer[y + i - 1], x, x + w - 1) or (" "):rep(w)
btbuf[i] = bbuffer[y + i - 1] and
bbuffer[y + i - 1]:sub(x*3-2, (x + w - 1)*3) or string.pack(">I3", background):rep(w)
ftbuf[i] = fbuffer[y + i - 1] and
fbuffer[y + i - 1]:sub(x*3-2, (x + w - 1)*3) or string.pack(">I3", foreground):rep(w)
else
ttbuf[i] = (" "):rep(w)
btbuf[i] = string.pack(">I3", background):rep(w)
ftbuf[i] = string.pack(">I3", foreground):rep(w)
end
end
local bg = background
local fg = foreground
for i=1, h do
local line, linex
local lwrite = false
for j=1, w do
if btbuf[i]:sub(j*3-2,j*3):unpack(">I3") ~= bg then
lwrite = true
end
if ftbuf[i]:sub(j*3-2,j*3):unpack(">I3") ~= fg then
lwrite = true
end
if not line then linex = j end
line = (line or "")
if lwrite then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
setBackground(bg)
setForeground(foreground)
--write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m
write("\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy],
string.pack(">I3", bg):rep(utf8.len(line)), wx*3-2)
fbuffer[wy] = insertString(fbuffer[wy],
string.pack(">I3", fg):rep(utf8.len(line)), wx*3-2)
end
bg = btbuf[i]:sub(j*3-2,j*3):unpack(">I3")
fg = ftbuf[i]:sub(j*3-2,j*3):unpack(">I3")
line = nil
linex = nil
lwrite = false
end
if not line then linex = j end
line = (line or "") .. usub(ttbuf[i], j,j)
end
if line then
local wx = (tx + x + linex - 1)|0
local wy = (ty + y + i - 1)|0
if tbuffer[wy] then
setBackground(bg)
setForeground(fg)
--write("\x1b[4" .. bg .. "m\x1b[3" .. fg .. "m
write("\x1b[" .. wy .. ";" .. wx .. "H" .. line)
tbuffer[wy] = insertString(tbuffer[wy], line, wx)
bbuffer[wy] = insertString(bbuffer[wy],
string.pack(">I3", bg):rep(utf8.len(line)), wx*3-2)
fbuffer[wy] = insertString(fbuffer[wy],
string.pack(">I3", fg):rep(utf8.len(line)), wx*3-2)
end
line = nil
linex = nil
lwrite = false
end
end
setBackground(background)
setForeground(foreground)
--write("\x1b[4" .. background .. "m")
--write("\x1b[3" .. foreground .. "m")
flush()
return true
end
function gpu.fill(x, y, w, h, ch)
checkArg(1, x, "number")
checkArg(2, y, "number")
checkArg(3, w, "number")
checkArg(4, h, "number")
checkArg(5, ch, "string")
ch = usub(ch, 1, 1):rep(math.floor(w))
for i=1, h do
if i + y - 1 <= _height and i + y > 1 then
gpu.set(x, y + i - 1, ch)
end
end
return true
end
local screenAddr
function gpu.getScreen()
return screenAddr
end
if not termutils.init() then
return nil, "Cannot initialize terminal based gpu"
end
write("\x1b[?25l") --Disable cursor
local w, h = gpu.getResolution()
_height = h
prepareBuffers(w, h)
gpu.setForeground(0xFFFFFF)
gpu.setBackground(0x000000)
local gpuaddr = modules.component.api.register(nil, "gpu", gpu)
screenAddr = modules.component.api.register(nil, "screen", {getKeyboards = function() return {"TODO:SetThisUuid"} end}) --verry dummy screen, TODO: make it better, kbd uuid also in epoll.c
modules.component.api.register("TODO:SetThisUuid", "keyboard", {})
deadhooks[#deadhooks + 1] = function()
write("\x1b[?25h\x1b[" .. ((h-1)|0) .. ";1H") --Enable cursor on quit
io.flush()
termutils.restore()
end
return gpuaddr
end
return textgpu