mirror of
https://github.com/aidygus/LinVAM.git
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272 lines
9.8 KiB
Python
272 lines
9.8 KiB
Python
# -*- coding: utf-8 -*-
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import unittest
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import time
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from ._mouse_event import MoveEvent, ButtonEvent, WheelEvent, LEFT, RIGHT, MIDDLE, X, X2, UP, DOWN, DOUBLE
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from keyboard import mouse
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class FakeOsMouse(object):
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def __init__(self):
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self.append = None
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self.position = (0, 0)
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self.queue = None
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self.init = lambda: None
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def listen(self, queue):
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self.listening = True
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self.queue = queue
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def press(self, button):
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self.append((DOWN, button))
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def release(self, button):
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self.append((UP, button))
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def get_position(self):
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return self.position
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def move_to(self, x, y):
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self.append(('move', (x, y)))
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self.position = (x, y)
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def wheel(self, delta):
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self.append(('wheel', delta))
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def move_relative(self, x, y):
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self.position = (self.position[0] + x, self.position[1] + y)
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class TestMouse(unittest.TestCase):
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@staticmethod
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def setUpClass():
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mouse._os_mouse= FakeOsMouse()
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mouse._listener.start_if_necessary()
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assert mouse._os_mouse.listening
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def setUp(self):
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self.events = []
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mouse._pressed_events.clear()
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mouse._os_mouse.append = self.events.append
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def tearDown(self):
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mouse.unhook_all()
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# Make sure there's no spill over between tests.
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self.wait_for_events_queue()
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def wait_for_events_queue(self):
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mouse._listener.queue.join()
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def flush_events(self):
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self.wait_for_events_queue()
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events = list(self.events)
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# Ugly, but requried to work in Python2. Python3 has list.clear
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del self.events[:]
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return events
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def press(self, button=LEFT):
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mouse._os_mouse.queue.put(ButtonEvent(DOWN, button, time.time()))
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self.wait_for_events_queue()
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def release(self, button=LEFT):
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mouse._os_mouse.queue.put(ButtonEvent(UP, button, time.time()))
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self.wait_for_events_queue()
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def double_click(self, button=LEFT):
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mouse._os_mouse.queue.put(ButtonEvent(DOUBLE, button, time.time()))
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self.wait_for_events_queue()
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def click(self, button=LEFT):
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self.press(button)
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self.release(button)
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def wheel(self, delta=1):
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mouse._os_mouse.queue.put(WheelEvent(delta, time.time()))
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self.wait_for_events_queue()
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def move(self, x=0, y=0):
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mouse._os_mouse.queue.put(MoveEvent(x, y, time.time()))
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self.wait_for_events_queue()
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def test_hook(self):
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events = []
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self.press()
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mouse.hook(events.append)
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self.press()
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mouse.unhook(events.append)
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self.press()
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self.assertEqual(len(events), 1)
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def test_is_pressed(self):
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self.assertFalse(mouse.is_pressed())
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self.press()
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self.assertTrue(mouse.is_pressed())
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self.release()
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self.press(X2)
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self.assertFalse(mouse.is_pressed())
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self.assertTrue(mouse.is_pressed(X2))
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self.press(X2)
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self.assertTrue(mouse.is_pressed(X2))
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self.release(X2)
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self.release(X2)
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self.assertFalse(mouse.is_pressed(X2))
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def test_buttons(self):
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mouse.press()
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self.assertEqual(self.flush_events(), [(DOWN, LEFT)])
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mouse.release()
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self.assertEqual(self.flush_events(), [(UP, LEFT)])
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mouse.click()
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self.assertEqual(self.flush_events(), [(DOWN, LEFT), (UP, LEFT)])
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mouse.double_click()
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self.assertEqual(self.flush_events(), [(DOWN, LEFT), (UP, LEFT), (DOWN, LEFT), (UP, LEFT)])
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mouse.right_click()
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self.assertEqual(self.flush_events(), [(DOWN, RIGHT), (UP, RIGHT)])
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mouse.click(RIGHT)
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self.assertEqual(self.flush_events(), [(DOWN, RIGHT), (UP, RIGHT)])
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mouse.press(X2)
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self.assertEqual(self.flush_events(), [(DOWN, X2)])
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def test_position(self):
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self.assertEqual(mouse.get_position(), mouse._os_mouse.get_position())
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def test_move(self):
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mouse.move(0, 0)
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self.assertEqual(mouse._os_mouse.get_position(), (0, 0))
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mouse.move(100, 500)
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self.assertEqual(mouse._os_mouse.get_position(), (100, 500))
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mouse.move(1, 2, False)
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self.assertEqual(mouse._os_mouse.get_position(), (101, 502))
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mouse.move(0, 0)
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mouse.move(100, 499, True, duration=0.01)
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self.assertEqual(mouse._os_mouse.get_position(), (100, 499))
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mouse.move(100, 1, False, duration=0.01)
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self.assertEqual(mouse._os_mouse.get_position(), (200, 500))
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mouse.move(0, 0, False, duration=0.01)
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self.assertEqual(mouse._os_mouse.get_position(), (200, 500))
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def triggers(self, fn, events, **kwargs):
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self.triggered = False
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def callback():
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self.triggered = True
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handler = fn(callback, **kwargs)
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for event_type, arg in events:
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if event_type == DOWN:
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self.press(arg)
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elif event_type == UP:
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self.release(arg)
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elif event_type == DOUBLE:
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self.double_click(arg)
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elif event_type == 'WHEEL':
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self.wheel()
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mouse._listener.remove_handler(handler)
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return self.triggered
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def test_on_button(self):
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self.assertTrue(self.triggers(mouse.on_button, [(DOWN, LEFT)]))
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self.assertTrue(self.triggers(mouse.on_button, [(DOWN, RIGHT)]))
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self.assertTrue(self.triggers(mouse.on_button, [(DOWN, X)]))
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self.assertFalse(self.triggers(mouse.on_button, [('WHEEL', '')]))
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self.assertFalse(self.triggers(mouse.on_button, [(DOWN, X)], buttons=MIDDLE))
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self.assertTrue(self.triggers(mouse.on_button, [(DOWN, MIDDLE)], buttons=MIDDLE))
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self.assertTrue(self.triggers(mouse.on_button, [(DOWN, MIDDLE)], buttons=MIDDLE))
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self.assertFalse(self.triggers(mouse.on_button, [(DOWN, MIDDLE)], buttons=MIDDLE, types=UP))
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self.assertTrue(self.triggers(mouse.on_button, [(UP, MIDDLE)], buttons=MIDDLE, types=UP))
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self.assertTrue(self.triggers(mouse.on_button, [(UP, MIDDLE)], buttons=[MIDDLE, LEFT], types=[UP, DOWN]))
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self.assertTrue(self.triggers(mouse.on_button, [(DOWN, LEFT)], buttons=[MIDDLE, LEFT], types=[UP, DOWN]))
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self.assertFalse(self.triggers(mouse.on_button, [(UP, X)], buttons=[MIDDLE, LEFT], types=[UP, DOWN]))
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def test_ons(self):
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self.assertTrue(self.triggers(mouse.on_click, [(UP, LEFT)]))
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self.assertFalse(self.triggers(mouse.on_click, [(UP, RIGHT)]))
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self.assertFalse(self.triggers(mouse.on_click, [(DOWN, LEFT)]))
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self.assertFalse(self.triggers(mouse.on_click, [(DOWN, RIGHT)]))
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self.assertTrue(self.triggers(mouse.on_double_click, [(DOUBLE, LEFT)]))
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self.assertFalse(self.triggers(mouse.on_double_click, [(DOUBLE, RIGHT)]))
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self.assertFalse(self.triggers(mouse.on_double_click, [(DOWN, RIGHT)]))
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self.assertTrue(self.triggers(mouse.on_right_click, [(UP, RIGHT)]))
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self.assertTrue(self.triggers(mouse.on_middle_click, [(UP, MIDDLE)]))
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def test_wait(self):
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# If this fails it blocks. Unfortunately, but I see no other way of testing.
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from threading import Thread, Lock
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lock = Lock()
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lock.acquire()
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def t():
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mouse.wait()
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lock.release()
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Thread(target=t).start()
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self.press()
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lock.acquire()
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def test_record_play(self):
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from threading import Thread, Lock
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lock = Lock()
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lock.acquire()
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def t():
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self.recorded = mouse.record(RIGHT)
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lock.release()
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Thread(target=t).start()
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self.click()
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self.wheel(5)
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self.move(100, 50)
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self.press(RIGHT)
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lock.acquire()
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self.assertEqual(len(self.recorded), 5)
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self.assertEqual(self.recorded[0]._replace(time=None), ButtonEvent(DOWN, LEFT, None))
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self.assertEqual(self.recorded[1]._replace(time=None), ButtonEvent(UP, LEFT, None))
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self.assertEqual(self.recorded[2]._replace(time=None), WheelEvent(5, None))
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self.assertEqual(self.recorded[3]._replace(time=None), MoveEvent(100, 50, None))
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self.assertEqual(self.recorded[4]._replace(time=None), ButtonEvent(DOWN, RIGHT, None))
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mouse.play(self.recorded, speed_factor=0)
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events = self.flush_events()
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self.assertEqual(len(events), 5)
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self.assertEqual(events[0], (DOWN, LEFT))
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self.assertEqual(events[1], (UP, LEFT))
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self.assertEqual(events[2], ('wheel', 5))
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self.assertEqual(events[3], ('move', (100, 50)))
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self.assertEqual(events[4], (DOWN, RIGHT))
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mouse.play(self.recorded)
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events = self.flush_events()
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self.assertEqual(len(events), 5)
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self.assertEqual(events[0], (DOWN, LEFT))
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self.assertEqual(events[1], (UP, LEFT))
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self.assertEqual(events[2], ('wheel', 5))
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self.assertEqual(events[3], ('move', (100, 50)))
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self.assertEqual(events[4], (DOWN, RIGHT))
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mouse.play(self.recorded, include_clicks=False)
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events = self.flush_events()
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self.assertEqual(len(events), 2)
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self.assertEqual(events[0], ('wheel', 5))
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self.assertEqual(events[1], ('move', (100, 50)))
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mouse.play(self.recorded, include_moves=False)
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events = self.flush_events()
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self.assertEqual(len(events), 4)
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self.assertEqual(events[0], (DOWN, LEFT))
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self.assertEqual(events[1], (UP, LEFT))
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self.assertEqual(events[2], ('wheel', 5))
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self.assertEqual(events[3], (DOWN, RIGHT))
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mouse.play(self.recorded, include_wheel=False)
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events = self.flush_events()
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self.assertEqual(len(events), 4)
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self.assertEqual(events[0], (DOWN, LEFT))
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self.assertEqual(events[1], (UP, LEFT))
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self.assertEqual(events[2], ('move', (100, 50)))
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self.assertEqual(events[3], (DOWN, RIGHT))
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if __name__ == '__main__':
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unittest.main()
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