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LinVAM/keyboard/_mouse_tests.py

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Python
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2019-04-09 00:20:07 +10:00
# -*- coding: utf-8 -*-
import unittest
import time
from ._mouse_event import MoveEvent, ButtonEvent, WheelEvent, LEFT, RIGHT, MIDDLE, X, X2, UP, DOWN, DOUBLE
from keyboard import mouse
class FakeOsMouse(object):
def __init__(self):
self.append = None
self.position = (0, 0)
self.queue = None
self.init = lambda: None
def listen(self, queue):
self.listening = True
self.queue = queue
def press(self, button):
self.append((DOWN, button))
def release(self, button):
self.append((UP, button))
def get_position(self):
return self.position
def move_to(self, x, y):
self.append(('move', (x, y)))
self.position = (x, y)
def wheel(self, delta):
self.append(('wheel', delta))
def move_relative(self, x, y):
self.position = (self.position[0] + x, self.position[1] + y)
class TestMouse(unittest.TestCase):
@staticmethod
def setUpClass():
mouse._os_mouse= FakeOsMouse()
mouse._listener.start_if_necessary()
assert mouse._os_mouse.listening
def setUp(self):
self.events = []
mouse._pressed_events.clear()
mouse._os_mouse.append = self.events.append
def tearDown(self):
mouse.unhook_all()
# Make sure there's no spill over between tests.
self.wait_for_events_queue()
def wait_for_events_queue(self):
mouse._listener.queue.join()
def flush_events(self):
self.wait_for_events_queue()
events = list(self.events)
# Ugly, but requried to work in Python2. Python3 has list.clear
del self.events[:]
return events
def press(self, button=LEFT):
mouse._os_mouse.queue.put(ButtonEvent(DOWN, button, time.time()))
self.wait_for_events_queue()
def release(self, button=LEFT):
mouse._os_mouse.queue.put(ButtonEvent(UP, button, time.time()))
self.wait_for_events_queue()
def double_click(self, button=LEFT):
mouse._os_mouse.queue.put(ButtonEvent(DOUBLE, button, time.time()))
self.wait_for_events_queue()
def click(self, button=LEFT):
self.press(button)
self.release(button)
def wheel(self, delta=1):
mouse._os_mouse.queue.put(WheelEvent(delta, time.time()))
self.wait_for_events_queue()
def move(self, x=0, y=0):
mouse._os_mouse.queue.put(MoveEvent(x, y, time.time()))
self.wait_for_events_queue()
def test_hook(self):
events = []
self.press()
mouse.hook(events.append)
self.press()
mouse.unhook(events.append)
self.press()
self.assertEqual(len(events), 1)
def test_is_pressed(self):
self.assertFalse(mouse.is_pressed())
self.press()
self.assertTrue(mouse.is_pressed())
self.release()
self.press(X2)
self.assertFalse(mouse.is_pressed())
self.assertTrue(mouse.is_pressed(X2))
self.press(X2)
self.assertTrue(mouse.is_pressed(X2))
self.release(X2)
self.release(X2)
self.assertFalse(mouse.is_pressed(X2))
def test_buttons(self):
mouse.press()
self.assertEqual(self.flush_events(), [(DOWN, LEFT)])
mouse.release()
self.assertEqual(self.flush_events(), [(UP, LEFT)])
mouse.click()
self.assertEqual(self.flush_events(), [(DOWN, LEFT), (UP, LEFT)])
mouse.double_click()
self.assertEqual(self.flush_events(), [(DOWN, LEFT), (UP, LEFT), (DOWN, LEFT), (UP, LEFT)])
mouse.right_click()
self.assertEqual(self.flush_events(), [(DOWN, RIGHT), (UP, RIGHT)])
mouse.click(RIGHT)
self.assertEqual(self.flush_events(), [(DOWN, RIGHT), (UP, RIGHT)])
mouse.press(X2)
self.assertEqual(self.flush_events(), [(DOWN, X2)])
def test_position(self):
self.assertEqual(mouse.get_position(), mouse._os_mouse.get_position())
def test_move(self):
mouse.move(0, 0)
self.assertEqual(mouse._os_mouse.get_position(), (0, 0))
mouse.move(100, 500)
self.assertEqual(mouse._os_mouse.get_position(), (100, 500))
mouse.move(1, 2, False)
self.assertEqual(mouse._os_mouse.get_position(), (101, 502))
mouse.move(0, 0)
mouse.move(100, 499, True, duration=0.01)
self.assertEqual(mouse._os_mouse.get_position(), (100, 499))
mouse.move(100, 1, False, duration=0.01)
self.assertEqual(mouse._os_mouse.get_position(), (200, 500))
mouse.move(0, 0, False, duration=0.01)
self.assertEqual(mouse._os_mouse.get_position(), (200, 500))
def triggers(self, fn, events, **kwargs):
self.triggered = False
def callback():
self.triggered = True
handler = fn(callback, **kwargs)
for event_type, arg in events:
if event_type == DOWN:
self.press(arg)
elif event_type == UP:
self.release(arg)
elif event_type == DOUBLE:
self.double_click(arg)
elif event_type == 'WHEEL':
self.wheel()
mouse._listener.remove_handler(handler)
return self.triggered
def test_on_button(self):
self.assertTrue(self.triggers(mouse.on_button, [(DOWN, LEFT)]))
self.assertTrue(self.triggers(mouse.on_button, [(DOWN, RIGHT)]))
self.assertTrue(self.triggers(mouse.on_button, [(DOWN, X)]))
self.assertFalse(self.triggers(mouse.on_button, [('WHEEL', '')]))
self.assertFalse(self.triggers(mouse.on_button, [(DOWN, X)], buttons=MIDDLE))
self.assertTrue(self.triggers(mouse.on_button, [(DOWN, MIDDLE)], buttons=MIDDLE))
self.assertTrue(self.triggers(mouse.on_button, [(DOWN, MIDDLE)], buttons=MIDDLE))
self.assertFalse(self.triggers(mouse.on_button, [(DOWN, MIDDLE)], buttons=MIDDLE, types=UP))
self.assertTrue(self.triggers(mouse.on_button, [(UP, MIDDLE)], buttons=MIDDLE, types=UP))
self.assertTrue(self.triggers(mouse.on_button, [(UP, MIDDLE)], buttons=[MIDDLE, LEFT], types=[UP, DOWN]))
self.assertTrue(self.triggers(mouse.on_button, [(DOWN, LEFT)], buttons=[MIDDLE, LEFT], types=[UP, DOWN]))
self.assertFalse(self.triggers(mouse.on_button, [(UP, X)], buttons=[MIDDLE, LEFT], types=[UP, DOWN]))
def test_ons(self):
self.assertTrue(self.triggers(mouse.on_click, [(UP, LEFT)]))
self.assertFalse(self.triggers(mouse.on_click, [(UP, RIGHT)]))
self.assertFalse(self.triggers(mouse.on_click, [(DOWN, LEFT)]))
self.assertFalse(self.triggers(mouse.on_click, [(DOWN, RIGHT)]))
self.assertTrue(self.triggers(mouse.on_double_click, [(DOUBLE, LEFT)]))
self.assertFalse(self.triggers(mouse.on_double_click, [(DOUBLE, RIGHT)]))
self.assertFalse(self.triggers(mouse.on_double_click, [(DOWN, RIGHT)]))
self.assertTrue(self.triggers(mouse.on_right_click, [(UP, RIGHT)]))
self.assertTrue(self.triggers(mouse.on_middle_click, [(UP, MIDDLE)]))
def test_wait(self):
# If this fails it blocks. Unfortunately, but I see no other way of testing.
from threading import Thread, Lock
lock = Lock()
lock.acquire()
def t():
mouse.wait()
lock.release()
Thread(target=t).start()
self.press()
lock.acquire()
def test_record_play(self):
from threading import Thread, Lock
lock = Lock()
lock.acquire()
def t():
self.recorded = mouse.record(RIGHT)
lock.release()
Thread(target=t).start()
self.click()
self.wheel(5)
self.move(100, 50)
self.press(RIGHT)
lock.acquire()
self.assertEqual(len(self.recorded), 5)
self.assertEqual(self.recorded[0]._replace(time=None), ButtonEvent(DOWN, LEFT, None))
self.assertEqual(self.recorded[1]._replace(time=None), ButtonEvent(UP, LEFT, None))
self.assertEqual(self.recorded[2]._replace(time=None), WheelEvent(5, None))
self.assertEqual(self.recorded[3]._replace(time=None), MoveEvent(100, 50, None))
self.assertEqual(self.recorded[4]._replace(time=None), ButtonEvent(DOWN, RIGHT, None))
mouse.play(self.recorded, speed_factor=0)
events = self.flush_events()
self.assertEqual(len(events), 5)
self.assertEqual(events[0], (DOWN, LEFT))
self.assertEqual(events[1], (UP, LEFT))
self.assertEqual(events[2], ('wheel', 5))
self.assertEqual(events[3], ('move', (100, 50)))
self.assertEqual(events[4], (DOWN, RIGHT))
mouse.play(self.recorded)
events = self.flush_events()
self.assertEqual(len(events), 5)
self.assertEqual(events[0], (DOWN, LEFT))
self.assertEqual(events[1], (UP, LEFT))
self.assertEqual(events[2], ('wheel', 5))
self.assertEqual(events[3], ('move', (100, 50)))
self.assertEqual(events[4], (DOWN, RIGHT))
mouse.play(self.recorded, include_clicks=False)
events = self.flush_events()
self.assertEqual(len(events), 2)
self.assertEqual(events[0], ('wheel', 5))
self.assertEqual(events[1], ('move', (100, 50)))
mouse.play(self.recorded, include_moves=False)
events = self.flush_events()
self.assertEqual(len(events), 4)
self.assertEqual(events[0], (DOWN, LEFT))
self.assertEqual(events[1], (UP, LEFT))
self.assertEqual(events[2], ('wheel', 5))
self.assertEqual(events[3], (DOWN, RIGHT))
mouse.play(self.recorded, include_wheel=False)
events = self.flush_events()
self.assertEqual(len(events), 4)
self.assertEqual(events[0], (DOWN, LEFT))
self.assertEqual(events[1], (UP, LEFT))
self.assertEqual(events[2], ('move', (100, 50)))
self.assertEqual(events[3], (DOWN, RIGHT))
if __name__ == '__main__':
unittest.main()