KSP-mods/NFENTRPatch/Patches/cherenkov.cfg

145 lines
3.9 KiB
INI

// MM Config to set fancy nuclear engines if NFE is around
@PART[restock-engine-cherenkov]:NEEDS[NearFutureElectrical]:AFTER[zKerbalAtomics]
{
@mass -= 1.5358
// $865 per U
@cost += 121100
!MODULE[ModuleActiveRadiator] {}
!MODULE[ModuleGenerator] {}
!MODULE[ModuleAlternator] {}
MODULE
{
name = ModuleUpdateOverride
}
MODULE
{
name = FissionReactor
StartActionName = #LOC_NFElectrical_ModuleFissionReactor_Action_StartActionName
StopActionName = #LOC_NFElectrical_ModuleFissionReactor_Action_StopActionName
ToggleActionName = #LOC_NFElectrical_ModuleFissionReactor_Action_ToggleActionName
FollowThrottle = true
// Heat animation, plays when above nominal temp
// OverheatAnimation = Reactor_1MW_Heat
// Heat to generate (kW *50)
HeatGeneration = 800000
// Above this temp more power output but risky
NominalTemperature = 3300
// Above this temp, reactor takes damage
CriticalTemperature = 3700
MaximumTemperature = 3900
// Amount of damage taken by core when over critical temp
// %/s/K, so with value 0.001, at 200 K over CriticalTemp, reactor takes 0.2% damage/s
CoreDamageRate = 0.01
// Base lifetime calculations off this resource
FuelName = EnrichedUranium
INPUT_RESOURCE
{
ResourceName = EnrichedUranium
Ratio = 0.0003
FlowMode = NO_FLOW
}
OUTPUT_RESOURCE
{
ResourceName = DepletedFuel
Ratio = 0.0003
DumpExcess = false
FlowMode = NO_FLOW
}
// Disables stock converter functions DO NOT CHANGE
UseSpecializationBonus = false
AutoShutdown = false
DefaultShutoffTemp = 0.90
GeneratesHeat = false
TemperatureModifier
{
key = 0 0
}
}
MODULE
{
name = ModuleCoreHeatNoCatchup
CoreTempGoal = 3300 //Internal temp goal - we don't transfer till we hit this point
CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp
CoreTempGoalAdjustment = 0 //Dynamic goal adjustment
CoreEnergyMultiplier = 0.001 //What percentage of our core energy do we transfer to the part
HeatRadiantMultiplier = 0.05 //If the core is hotter, how much heat radiates?
CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates?
HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in?
CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer?
radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1
radiatorHeatingFactor = 0.01 //How much energy we push to the active radiator
MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change
CoreShutdownTemp = 3900 //At what core temperature do we shut down all generators on this part?
MaxCoolant = 16000 //Maximum amount of radiator capacity we can consume - 50 = 1 small
}
MODULE
{
name = FissionFlowRadiator
passiveCooling = 800
exhaustCooling = 16000
CoolingDecayRate = 1500
}
MODULE
{
name = FissionEngine
Priority = 2
HeatUsed = 16000
TempIspScale
{
key = 300 0
key = 1000 0.2
key = 3300 1.0
key = 4000 1.3
}
}
//MODULE
//{
//name = FissionGenerator
//Priority = 1
//PowerGeneration = 100
//HeatUsed = 800
//}
RESOURCE
{
name = EnrichedUranium
amount = 140
maxAmount = 140
}
RESOURCE
{
name = DepletedFuel
amount = 0
maxAmount = 140
}
MODULE
{
name = RadioactiveStorageContainer
DangerousFuel = DepletedFuel
SafeFuel = EnrichedUranium
// What enginer level is needed to transfer the safe fuel
EngineerLevelForSafe = 1
// What enginer level is needed to transfer the dangerous fuel
EngineerLevelForDangerous = 3
// Max temp for transferring fuel into or out of the part
MaxTempForTransfer = 400
// kW of heat per unit of waste
HeatFluxPerWasteUnit = 5
}
@MODULE[ModuleEnginesFX]:HAS[!PROPELLANT[Oxidizer]] {
@heatProduction *= 0.01
}
@MODULE[ModuleEnginesFX]:HAS[@PROPELLANT[Oxidizer]] {
@heatProduction *= 0.01
}
}