// MM Config to set fancy nuclear engines if NFE is around @PART[restock-engine-cherenkov]:NEEDS[NearFutureElectrical]:AFTER[zKerbalAtomics] { @mass -= 1.5358 // $865 per U @cost += 121100 !MODULE[ModuleActiveRadiator] {} !MODULE[ModuleGenerator] {} !MODULE[ModuleAlternator] {} MODULE { name = ModuleUpdateOverride } MODULE { name = FissionReactor StartActionName = #LOC_NFElectrical_ModuleFissionReactor_Action_StartActionName StopActionName = #LOC_NFElectrical_ModuleFissionReactor_Action_StopActionName ToggleActionName = #LOC_NFElectrical_ModuleFissionReactor_Action_ToggleActionName FollowThrottle = true // Heat animation, plays when above nominal temp // OverheatAnimation = Reactor_1MW_Heat // Heat to generate (kW *50) HeatGeneration = 800000 // Above this temp more power output but risky NominalTemperature = 3300 // Above this temp, reactor takes damage CriticalTemperature = 3700 MaximumTemperature = 3900 // Amount of damage taken by core when over critical temp // %/s/K, so with value 0.001, at 200 K over CriticalTemp, reactor takes 0.2% damage/s CoreDamageRate = 0.01 // Base lifetime calculations off this resource FuelName = EnrichedUranium INPUT_RESOURCE { ResourceName = EnrichedUranium Ratio = 0.0003 FlowMode = NO_FLOW } OUTPUT_RESOURCE { ResourceName = DepletedFuel Ratio = 0.0003 DumpExcess = false FlowMode = NO_FLOW } // Disables stock converter functions DO NOT CHANGE UseSpecializationBonus = false AutoShutdown = false DefaultShutoffTemp = 0.90 GeneratesHeat = false TemperatureModifier { key = 0 0 } } MODULE { name = ModuleCoreHeatNoCatchup CoreTempGoal = 3300 //Internal temp goal - we don't transfer till we hit this point CoreToPartRatio = 0.1 //Scale back cooling if the part is this % of core temp CoreTempGoalAdjustment = 0 //Dynamic goal adjustment CoreEnergyMultiplier = 0.001 //What percentage of our core energy do we transfer to the part HeatRadiantMultiplier = 0.05 //If the core is hotter, how much heat radiates? CoolingRadiantMultiplier = 0 //If the core is colder, how much radiates? HeatTransferMultiplier = 0 //If the part is hotter, how much heat transfers in? CoolantTransferMultiplier = 0.01 //If the part is colder, how much of our energy can we transfer? radiatorCoolingFactor = 1 //How much energy we pull from core with an active radiator? >= 1 radiatorHeatingFactor = 0.01 //How much energy we push to the active radiator MaxCalculationWarp = 1000 //Based on how dramatic the changes are, this is the max rate of change CoreShutdownTemp = 3900 //At what core temperature do we shut down all generators on this part? MaxCoolant = 16000 //Maximum amount of radiator capacity we can consume - 50 = 1 small } MODULE { name = FissionFlowRadiator passiveCooling = 800 exhaustCooling = 16000 CoolingDecayRate = 1500 } MODULE { name = FissionEngine Priority = 2 HeatUsed = 16000 TempIspScale { key = 300 0 key = 1000 0.2 key = 3300 1.0 key = 4000 1.3 } } //MODULE //{ //name = FissionGenerator //Priority = 1 //PowerGeneration = 100 //HeatUsed = 800 //} RESOURCE { name = EnrichedUranium amount = 140 maxAmount = 140 } RESOURCE { name = DepletedFuel amount = 0 maxAmount = 140 } MODULE { name = RadioactiveStorageContainer DangerousFuel = DepletedFuel SafeFuel = EnrichedUranium // What enginer level is needed to transfer the safe fuel EngineerLevelForSafe = 1 // What enginer level is needed to transfer the dangerous fuel EngineerLevelForDangerous = 3 // Max temp for transferring fuel into or out of the part MaxTempForTransfer = 400 // kW of heat per unit of waste HeatFluxPerWasteUnit = 5 } @MODULE[ModuleEnginesFX]:HAS[!PROPELLANT[Oxidizer]] { @heatProduction *= 0.01 } @MODULE[ModuleEnginesFX]:HAS[@PROPELLANT[Oxidizer]] { @heatProduction *= 0.01 } }