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collapseos/apps/zasm/emul/zasm.c
Virgil Dupras 279f6e0ad8 zasm: invert emulator io_write() handling
This facilitates debugging. To know the value of `A` at any point,
you can do `out (0), a`. The number of bytes in the output will be the
value of `A`.
2019-04-17 10:34:30 -04:00

82 lines
1.7 KiB
C

#include <stdint.h>
#include <stdio.h>
#include "libz80/z80.h"
#include "kernel.h"
#include "zasm.h"
/* zasm is a "pure memory" application. It starts up being told memory location
* to read and memory location to write.
*
* This program works be writing stdin in a specific location in memory, run
* zasm in a special wrapper, wait until we receive the stop signal, then
* spit the contents of the dest memory to stdout.
*/
// in sync with glue.asm
#define READFROM 0xa000
#define WRITETO 0xd000
#define ZASM_CODE_OFFSET 0x8000
static Z80Context cpu;
static uint8_t mem[0xffff];
static int running;
// Number of bytes written to WRITETO
// We receive that result from an OUT (C), A call. C contains LSB, A is MSB.
static uint16_t written;
static uint8_t io_read(int unused, uint16_t addr)
{
return 0;
}
static void io_write(int unused, uint16_t addr, uint8_t val)
{
written = ((addr & 0xff) << 8) + (val & 0xff);
running = 0;
}
static uint8_t mem_read(int unused, uint16_t addr)
{
return mem[addr];
}
static void mem_write(int unused, uint16_t addr, uint8_t val)
{
mem[addr] = val;
}
int main()
{
// initialize memory
for (int i=0; i<sizeof(KERNEL); i++) {
mem[i] = KERNEL[i];
}
for (int i=0; i<sizeof(ZASM); i++) {
mem[i+ZASM_CODE_OFFSET] = ZASM[i];
}
int ptr = READFROM;
int c = getchar();
while (c != EOF) {
mem[ptr] = c;
ptr++;
c = getchar();
}
// Run!
running = 1;
Z80RESET(&cpu);
cpu.ioRead = io_read;
cpu.ioWrite = io_write;
cpu.memRead = mem_read;
cpu.memWrite = mem_write;
while (running) {
Z80Execute(&cpu);
}
for (int i=0; i<written; i++) {
putchar(mem[WRITETO+i]);
}
return 0;
}