collapseos/tools/emul/zasm/glue.asm

113 lines
1.6 KiB
NASM

; Glue code for the emulated environment
.equ RAMSTART 0x4000
.equ USER_CODE 0x4800
.equ STDIO_PORT 0x00
.equ STDIN_SEEK 0x01
.equ FS_DATA_PORT 0x02
.equ FS_SEEK_PORT 0x03
jp init ; 3 bytes
; *** JUMP TABLE ***
jp strncmp
jp addDE
jp addHL
jp upcase
jp unsetZ
jp intoDE
jp intoHL
jp findchar
jp parseHexPair
jp blkSel
jp fsFindFN
jp fsOpen
jp fsGetC
jp fsSeek
jp fsTell
#include "core.asm"
.equ BLOCKDEV_RAMSTART RAMSTART
.equ BLOCKDEV_COUNT 3
#include "blockdev.asm"
; List of devices
.dw emulGetC, 0, emulSeek, emulTell
.dw 0, emulPutC, 0, 0
.dw fsdevGetC, fsdevPutC, fsdevSeek, fsdevTell
.equ FS_RAMSTART BLOCKDEV_RAMEND
.equ FS_HANDLE_COUNT 0
#include "fs.asm"
init:
di
; We put the stack at the end of the kernel memory
ld hl, USER_CODE-1
ld sp, hl
ld a, 2 ; select fsdev
ld de, BLOCKDEV_GETC
call blkSel
call fsOn
ld h, 0 ; input blkdev
ld l, 1 ; output blkdev
call USER_CODE
; signal the emulator we're done
halt
emulGetC:
in a, (STDIO_PORT)
or a ; cp 0
jr z, .eof
cp a ; ensure z
ret
.eof:
call unsetZ
ret
emulPutC:
out (STDIO_PORT), a
ret
emulSeek:
; the STDIN_SEEK port works by poking it twice. First poke is for high
; byte, second poke is for low one.
ld a, h
out (STDIN_SEEK), a
ld a, l
out (STDIN_SEEK), a
ret
emulTell:
; same principle as STDIN_SEEK
in a, (STDIN_SEEK)
ld h, a
in a, (STDIN_SEEK)
ld l, a
ret
fsdevGetC:
in a, (FS_DATA_PORT)
cp a ; ensure Z
ret
fsdevPutC:
out (FS_DATA_PORT), a
ret
fsdevSeek:
push af
ld a, h
out (FS_SEEK_PORT), a
ld a, l
out (FS_SEEK_PORT), a
pop af
ret
fsdevTell:
push af
in a, (FS_SEEK_PORT)
ld h, a
in a, (FS_SEEK_PORT)
ld l, a
pop af
ret