1
0
mirror of https://github.com/hsoft/collapseos.git synced 2024-11-23 21:18:05 +11:00
collapseos/blk/553
Virgil Dupras 2f1e635b9d ti84: tidy up driver code
Pushed all words directly interfacing with ports and memory offsets to
low level layers. This saves us the need for keeping those variables in
runtime memory.
2020-05-09 08:50:55 -04:00

17 lines
803 B
Plaintext

# 6/8 bit columns and smaller fonts
If your glyphs, including padding, are 6 or 8 pixels wide,
you're in luck because pushing them to the LCD can be done in a
very efficient manner. Unfortunately, this makes the LCD
unsuitable for a Collapse OS shell: 6 pixels per glyph gives us
only 16 characters per line, which is hardly usable.
This is why we have this buffering system. How it works is that
we're always in 8-bit mode and we hold the whole area (8 pixels
wide by FNTH high) in memory. When we want to put a glyph to
screen, we first read the contents of that area, then add our
new glyph, offsetted and masked, to that buffer, then push the
buffer back to the LCD. If the glyph is split, move to the next
area and finish the job.
(cont.)