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213 lines
3.5 KiB
NASM
213 lines
3.5 KiB
NASM
; core
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;
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; Routines used by pretty much all parts. You will want to include it first
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; in your glue file.
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; *** CONSTS ***
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.equ ASCII_CR 0x0d
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.equ ASCII_LF 0x0a
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; *** DATA ***
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; Useful data to point to, when a pointer is needed.
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P_NULL: .db 0
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; *** REGISTER FIDDLING ***
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; add the value of A into DE
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addDE:
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push af
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add a, e
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jr nc, .end ; no carry? skip inc
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inc d
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.end:
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ld e, a
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pop af
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ret
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; copy (DE) into DE, little endian style (addresses in z80 are always have
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; their LSB before their MSB)
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intoDE:
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push af
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ld a, (de)
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inc de
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ex af, af'
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ld a, (de)
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ld d, a
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ex af, af'
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ld e, a
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pop af
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ret
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intoHL:
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push de
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ex de, hl
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call intoDE
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ex de, hl
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pop de
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ret
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; add the value of A into HL
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addHL:
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push af
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add a, l
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jr nc, .end ; no carry? skip inc
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inc h
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.end:
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ld l, a
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pop af
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ret
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; Write the contents of HL in (DE)
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writeHLinDE:
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push af
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ld a, l
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ld (de), a
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inc de
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ld a, h
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ld (de), a
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dec de
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pop af
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ret
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; jump to the location pointed to by IX. This allows us to call IX instead of
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; just jumping it. We use IX because we never use this for arguments.
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callIX:
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jp (ix)
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ret
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callIY:
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jp (iy)
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ret
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; Ensures that Z is unset (more complicated than it sounds...)
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unsetZ:
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push bc
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ld b, a
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inc b
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cp b
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pop bc
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ret
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; *** STRINGS ***
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; Fill B bytes at (HL) with A
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fill:
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push bc
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push hl
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.loop:
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ld (hl), a
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inc hl
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djnz .loop
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pop hl
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pop bc
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ret
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; Increase HL until the memory address it points to is equal to A for a maximum
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; of 0xff bytes. Returns the new HL value as well as the number of bytes
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; iterated in A.
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; If a null char is encountered before we find A, processing is stopped in the
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; same way as if we found our char (so, we look for A *or* 0)
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; Set Z if the character is found. Unsets it if not
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findchar:
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push bc
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ld c, a ; let's use C as our cp target
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ld a, 0xff
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ld b, a
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.loop: ld a, (hl)
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cp c
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jr z, .match
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or a ; cp 0
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jr z, .nomatch
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inc hl
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djnz .loop
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.nomatch:
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call unsetZ
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jr .end
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.match:
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; We ran 0xff-B loops. That's the result that goes in A.
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ld a, 0xff
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sub b
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cp a ; ensure Z
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.end:
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pop bc
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ret
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; Format the lower nibble of A into a hex char and stores the result in A.
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fmtHex:
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and 0xf
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cp 10
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jr nc, .alpha ; if >= 10, we have alpha
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add a, '0'
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ret
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.alpha:
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add a, 'A'-10
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ret
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; Formats value in A into a string hex pair. Stores it in the memory location
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; that HL points to. Does *not* add a null char at the end.
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fmtHexPair:
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push af
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; let's start with the rightmost char
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inc hl
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call fmtHex
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ld (hl), a
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; and now with the leftmost
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dec hl
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pop af
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push af
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and 0xf0
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rra \ rra \ rra \ rra
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call fmtHex
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ld (hl), a
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pop af
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ret
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; Compares strings pointed to by HL and DE up to A count of characters. If
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; equal, Z is set. If not equal, Z is reset.
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strncmp:
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push bc
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push hl
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push de
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ld b, a
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.loop:
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ld a, (de)
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cp (hl)
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jr nz, .end ; not equal? break early. NZ is carried out
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; to the called
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cp 0 ; If our chars are null, stop the cmp
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jr z, .end ; The positive result will be carried to the
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; caller
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inc hl
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inc de
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djnz .loop
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; We went through all chars with success, but our current Z flag is
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; unset because of the cp 0. Let's do a dummy CP to set the Z flag.
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cp a
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.end:
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pop de
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pop hl
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pop bc
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; Because we don't call anything else than CP that modify the Z flag,
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; our Z value will be that of the last cp (reset if we broke the loop
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; early, set otherwise)
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ret
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; Transforms the character in A, if it's in the a-z range, into its upcase
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; version.
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upcase:
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cp 'a'
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ret c ; A < 'a'. nothing to do
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cp 'z'+1
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ret nc ; A >= 'z'+1. nothing to do
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; 'a' - 'A' == 0x20
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sub 0x20
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ret
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