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collapseos/apps/shell/glue.asm
Virgil Dupras 019d05f64c Make the shell a userspace app
That's my mega-commit you've all been waiting for.

The code for the shell share more routines with userspace apps than with kernel
units, because, well, its behavior is that of a userspace app, not a device
driver.

This created a weird situation with libraries and jump tables. Some routine
belonging to the `kernel/` directory felt weird there.

And then comes `apps/basic`, which will likely share even more code with the
shell. I was seeing myself creating huge jump tables to reuse code from the
shell. It didn't feel right.

Moreover, we'll probably want basic-like apps to optionnally replace the shell.

So here I am with this huge change in the project structure. I didn't test all
recipes on hardware yet, I will do later. I might have broken some...

But now, the structure feels better and the line between what belongs to
`kernel` and what belongs to `apps` feels clearer.
2019-11-15 15:37:49 -05:00

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759 B
NASM

; This repesents a full-featured shell, that is, a shell that includes all
; options it has to offer. For a minimal shell, use "gluem.asm"
.inc "user.h"
.inc "err.h"
.inc "ascii.h"
.inc "blkdev.h"
.inc "fs.h"
jp init
.inc "core.asm"
.inc "lib/util.asm"
.inc "lib/parse.asm"
.inc "lib/args.asm"
.equ SHELL_RAMSTART USER_RAMSTART
.equ SHELL_EXTRA_CMD_COUNT 9
.inc "shell/main.asm"
.dw blkBselCmd, blkSeekCmd, blkLoadCmd, blkSaveCmd
.dw fsOnCmd, flsCmd, fnewCmd, fdelCmd, fopnCmd
.equ STDIO_RAMSTART SHELL_RAMEND
.inc "lib/stdio.asm"
.inc "shell/blkdev.asm"
.inc "shell/fs.asm"
.equ PGM_RAMSTART STDIO_RAMEND
.equ PGM_CODEADDR USER_CODE
.inc "shell/pgm.asm"
init:
call shellInit
ld hl, pgmShellHook
ld (SHELL_CMDHOOK), hl
jp shellLoop
USER_RAMSTART: